Difference between revisions of "Rotation booster pack"
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{{card|title=Redecorate|type=Action|text=Take a Thing from an opponent. Give a Thing you control to an opponent. Exchange the positions of two Things you control. Rotate a Thing you control 90˚ clockwise.|creator=Binarius|number=7080}} | {{card|title=Redecorate|type=Action|text=Take a Thing from an opponent. Give a Thing you control to an opponent. Exchange the positions of two Things you control. Rotate a Thing you control 90˚ clockwise.|creator=Binarius|number=7080}} | ||
{{card|title=Ritual of Renewal|type=Thing|creator=ChippyYYZ|text=Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.<BR>When Ritual of Renewal completes a clockwise rotation, you may play a card from the discard pile.|number=7400}} | {{card|title=Ritual of Renewal|type=Thing|creator=ChippyYYZ|text=Whenever you play an Action card from your hand, rotate Ritual of Renewal 90° clockwise.<BR>When Ritual of Renewal completes a clockwise rotation, you may play a card from the top 9 cards of the discard pile.|number=7400}} | ||
{{card|title=Yo-Yo Stabilizer|type=Thing|text=At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. '''Action (global):''' This gains 2 Yo-Yo Weight tokens if none are in play. '''Action (global):''' Ex­tend all Yo-Yo Weights in play.|creator=Binarius|number=7525}} | {{card|title=Yo-Yo Stabilizer|type=Thing|text=At the end of your turn, rotate Yo-Yo Stabilizer 360˚ clockwise, divided by 2 for each Yo-Yo Weight that has become Extended. When it completes a clockwise rotation, draw a card. '''Action (global):''' This gains 2 Yo-Yo Weight tokens if none are in play. '''Action (global):''' Ex­tend all Yo-Yo Weights in play.|creator=Binarius|number=7525}} | ||
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==Expanded Set== | ==Expanded Set== | ||
Contains: | Contains: |
Latest revision as of 18:00, 21 January 2025
Rotation booster pack | |
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Designer | ChippyYYZ |
Date | 05/27/2020 |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An additional set of cards using the Rotation mechanic, popularized on page 66, but technically introduced within the Infinite Dvorak Deck's first day. The Recommended Set includes 24 cards, for a more balanced mix of Actions and Things, while the Expanded set includes all other Rotation cards. Add a little centrifugal force to your next game of Infinite Dvorak!
Contains:
#6510 Clock of Finality
#6511 Crop Rotation
#6512 Recycler Mill
#6518 Dire Screwdriver
#6519 Hamster Wheel
#6524 Circle of Doom
#6525 Container Crane
#6528 Direst Wolf
#6529 Turn Back Time
#6531 360 No-Scope
#7080 Redecorate
#7400 Ritual of Renewal
#7525 Yo-Yo Stabilizer
#7639 Counterflow Turbine
#7713 Paddlewheel Aerator
#7973 Rotation Tool
#8111 Signature Move
#8112 Tweak the Setup
#8117 Dark Arrows
#8118 Upkeep
#8120 Whirlwind Slash
#8123 About Face
#8124 Shake The Vending Machine
#8125 Clockwork Level
Recommended Set
It's the final countdown.
Hmm... maybe nodes this year.
OR rotate target Thing 360° counter-clockwise and put it into your hand.
When the attached Thing completes a clockwise rotation, destroy it and Circle of Doom. That Thing's controller may return Circle of Doom to play under their control.
Action: Destroy another target Thing and rotate Direst Wolf 180° clockwise.
When Ritual of Renewal completes a clockwise rotation, you may play a card from the top 9 cards of the discard pile.
At the beginning of your turn, you may rotate this card 90° clockwise.
Action: If this card is in standard position, rotate it 90° clockwise and play a copy of the attached Action.
Oof, I feel ambiguously afflicted.
When a Thing completes a clockwise rotation, its controller must either spend two tokens of any one type or discard a card.
Whenever any Thing completes a clockwise rotation, its controller may rotate target Thing of their choice that didn't complete a clockwise rotation this turn 90° in either direction.
Expanded Set
Contains:
#21 Generic Elves
#4426 Silent Polka Zombies
#6281 Battle Formation
#6430 Spin Attack
#6516 Rumor Mill
#6517 Centrifuge Node
#6520 Miller's Spirit
#6521 Radianactive
#6522 Puzzle Lock
#6523 Wheel of Providence
#6526 Radar Antenna
#6527 Combination Lock
#7306 Rod of Reeling
#7339 Minute Hand of Destiny
#7399 Fierce Storm
#7510 Military Funding
#7620 Old-Fashioned Draw Engine
#7629 Overflow Turbine
#7716 Santa's Judgement
They aren't dangerous, just really, really creepy
Card name courtesy of http://norefuge.net/vgng/vgng.html
At the beginning of your turn, rotate this card 90°.
Battle Formation is indestructible while it's pointing at you. Whenever you play a Thing, you may put a damage counter on a Thing controlled by the player Battle Formation is pointing at. Destroy that Thing if it is a Token or if it already had a damage counter.
If there's an odd number of players, there's no one directly across from you.
Whenever Centrifuge Node completes a clockwise rotation, draw a card.
Action: Rotate Rod of Reeling 90° clockwise.
When Fierce Storm completes a clockwise rotation, put it in the discard pile and destroy target Thing.
When this card completes a clockwise rotation, put it in the discard pile and discard two cards.
When this card completes a clockwise rotation, destroy it.
Action: Draw a card and rotate this card 180˚ clockwise.
Don't work it too hard, it wasn't built for that.
When this card completes a clockwise rotation, discard your hand.
It generates more power than you know what to do with, but soon you won't have to know.
At the end of your turn, rotate Santa's Judgement 120° clockwise. When Santa's Judgement completes a clockwise rotation, each Naughty player discards a card instead of taking their next turn. Remove this card from the game.