Difference between revisions of "Homestuck booster pack"
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<BR>#8036 Witch of Rage | <BR>#8036 Witch of Rage | ||
<BR>#8037 Doom/Time: Consumptive Cadence | <BR>#8037 Doom/Time: Consumptive Cadence | ||
<BR># | <BR>#8038 Mind/Breath: Judgement Giocoso | ||
<BR># | <BR>#8042 Rage/Light: Finality's Concerto | ||
<BR># | <BR>#8043 Life/Space: Energized Overture | ||
<BR># | <BR>#8044 Heart/Blood: Heartbeat Chorus | ||
<BR># | <BR>#8054 Hope/Void: Miraculous Caesura | ||
<BR># | <BR>#8055 Time/Hope: Clockwork Improvisation | ||
<BR># | <BR>#8056 Breath/Doom: Gale-Wind Counterpoint | ||
<BR># | <BR>#8063 Light/Mind: Melodic Gambit | ||
<BR># | <BR>#8064 Space/Rage: Isolating Scherzo | ||
<BR># | <BR>#8065 Blood/Life: Chains of Crescendo | ||
<BR># | <BR>#8072 Void/Heart: Dissonant Selves | ||
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==Card List== | ==Card List== | ||
{{card|title=Seer of Void|type=Thing|creator=ChippyYYZ|text='''Action:''' If you have no cards in hand, look at the top four cards of the deck and put them back in any order.|flavortext=Through you, the irrelevant makes itself seen.}} | {{card|title=Seer of Void|type=Thing|creator=ChippyYYZ|cornervalue=[[File:void.png|25px]]|text='''Action:''' If you have no cards in hand, look at the top four cards of the deck and put them back in any order.|flavortext=Through you, the irrelevant makes itself seen.|number=6188}} | ||
{{card|title=Prince of Time|type=Thing|creator=ChippyYYZ|text=At the end of each opponent's turn, put a Time Counter on Prince of Time if that player | {{card|title=Prince of Time|type=Thing|creator=ChippyYYZ|cornervalue=[[File:time.png|25px]]|text=At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing.<BR>At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.|longtext=8^y|flavortext=You use wasted seconds to lay waste to entire days.|number=6189}} | ||
{{card|title=Heir of Hope|type=Thing|creator=ChippyYYZ|text='''Action: '''Gain a Token. Its type is the name of target Action card in the discard pile.<BR>'''Action: '''This ability has an identical effect to any Action of your choice with the same name as a Token you control.|flavortext=Through you, lost possibilities present themselves.}} | {{card|title=Heir of Hope|type=Thing|creator=ChippyYYZ|cornervalue=[[File:hope.png|25px]]|text='''Action: '''Gain a Token. Its type is the name of target Action card in the discard pile.<BR>'''Action: '''This ability has an identical effect to any Action of your choice with the same name as a Token you control.|flavortext=Through you, lost possibilities present themselves.|number=6190}} | ||
{{card|title=Maid of Mind|type=Thing|creator=ChippyYYZ|text=When Maid of Mind enters play, draw two cards.<BR>Once during your turn, you may discard a card to play an additional Action this turn.|flavortext=You not only make choices, you create choices.}} | {{card|title=Maid of Mind|type=Thing|cornervalue=[[File:mind.png|25px]]|creator=ChippyYYZ|text=When Maid of Mind enters play, draw two cards.<BR>Once during your turn, you may discard a card to play an additional Action this turn.|flavortext=You not only make choices, you create choices.|number=8010}} | ||
{{card|title=Page of Blood|type=Thing|creator=ChippyYYZ|text=When you discard a card, you may put it under Page of Blood instead of into the discard pile.<BR>At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "'''Thing:''' Gain control of target Thing."|flavortext=Through you, many bonds find a place to anchor themselves.}} | {{card|title=Page of Blood|type=Thing|creator=ChippyYYZ|cornervalue=[[File:blood.png|25px]]|text=When you discard a card, you may put it under Page of Blood instead of into the discard pile.<BR>At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "'''Thing:''' Gain control of target Thing."|flavortext=Through you, many bonds find a place to anchor themselves.|longtext=y|number=8011}} | ||
{{card|title=Mage of Light|type=Thing|creator=ChippyYYZ|text=When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.|flavortext=You see the most essential path.}} | {{card|title=Mage of Light|type=Thing|creator=ChippyYYZ|longtext=y|cornervalue=[[File:light.png|25px]]|text=When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.|flavortext=You see the most essential path.|number=8015}} | ||
{{card|title=Knight of Breath|type=Thing|creator=ChippyYYZ|text=When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.<BR>'''Action:''' Return Knight of Breath to your hand.|flavortext=You move as freely as the wind, but with the force to lift anything in your wake.}} | {{card|title=Knight of Breath|type=Thing|creator=ChippyYYZ|cornervalue=[[File:breath.png|25px]]|text=When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.<BR>'''Action:''' Return Knight of Breath to your hand.|flavortext=You move as freely as the wind, but with the force to lift anything in your wake.|number=8016}} | ||
{{card|title=Rogue of Life|type=Thing|creator=ChippyYYZ|text='''Action: '''Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.|flavortext=Through you, power redistributes itself.}} | {{card|title=Rogue of Life|type=Thing|creator=ChippyYYZ|cornervalue=[[File:life.png|25px]]|text='''Action: '''Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.|flavortext=Through you, power redistributes itself.|number=8017}} | ||
{{card|title=Sylph of Heart|type=Thing|creator=ChippyYYZ|flavortext=Through you, the innate soul finds restoration.|text=At the beginning of your turn, choose one: If since your last turn you<BR>(a) discarded a card, draw a card.<BR>(b) had a Thing destroyed, return one of them to your hand.<BR>(c) lost control of a Thing, gain control of one of them.<BR>(d) skipped a turn, draw a card and play an extra card this turn.|longtext=8^y}} | {{card|title=Sylph of Heart|type=Thing|creator=ChippyYYZ|cornervalue=[[File:heart.png|25px]]|flavortext=Through you, the innate soul finds restoration.|text=At the beginning of your turn, choose one: If since your last turn you<BR>(a) discarded a card, draw a card.<BR>(b) had a Thing destroyed, return one of them to your hand.<BR>(c) lost control of a Thing, gain control of one of them.<BR>(d) skipped a turn, draw a card and play an extra card this turn.|longtext=8^y|number=8024}} | ||
{{card|title=Thief of Doom|type=Thing|creator=ChippyYYZ|flavortext=You take for yourself the sacrifices of others.|text=When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead ''(but not both)''.}} | {{card|title=Thief of Doom|type=Thing|creator=ChippyYYZ|cornervalue=[[File:doom.png|25px]]|flavortext=You take for yourself the sacrifices of others.|text=When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead ''(but not both)''.|number=8025}} | ||
{{card|title=Bard of Space|type=Thing|creator=ChippyYYZ|flavortext=Through you, creation tears itself apart.|text=When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.<BR>Once during your turn, you may discard a card to play an additional Thing this turn.}} | {{card|title=Bard of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png|25px]]|flavortext=Through you, creation tears itself apart.|text=When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.<BR>Once during your turn, you may discard a card to play an additional Thing this turn.|number=8026}} | ||
{{card|title=Witch of Rage|type=Thing|creator=ChippyYYZ|flavortext=You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.|text=When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.}} | {{card|title=Witch of Rage|type=Thing|creator=ChippyYYZ|cornervalue=[[File:rage.png|25px]]|flavortext=You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.|text=When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.|number=8036}} | ||
{{card|title=Doom/Time: Consumptive Cadence|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Inexorable progression and sacrifice.|text=If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.}} | {{card|title=Doom/Time: Consumptive Cadence|type=Action - Fraymotif|longtitle=y|cornervalue=[[File:doom.png|20px]][[File:time.png|20px]]|bgcolor=600|creator=ChippyYYZ|flavortext=Inexorable progression and sacrifice.|text=If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.|number=8037}} | ||
{{card|title=Mind/Breath: Judgement Giocoso|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Direction and decision.|text=Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.}} | {{card|title=Mind/Breath: Judgement Giocoso|type=Action - Fraymotif|longtitle=y|cornervalue=[[File:mind.png|20px]][[File:breath.png|20px]]|bgcolor=600|creator=ChippyYYZ|flavortext=Direction and decision.|text=Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.|number=8038}} | ||
{{card|title=Rage/Light: Finality's Concerto|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Closed-mindedness and essentiality.|text=Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.}} | {{card|title=Rage/Light: Finality's Concerto|type=Action - Fraymotif|longtitle=y|bgcolor=600|longtext=y|cornervalue=[[File:rage.png|20px]][[File:light.png|20px]]|creator=ChippyYYZ|flavortext=Closed-mindedness and essentiality.|text=Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.|number=8042}} | ||
{{card|title=Life/Space: Energized Overture|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Power and creation.|text=For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.}} | {{card|title=Life/Space: Energized Overture|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:life.png|20px]][[File:space.png|20px]]|creator=ChippyYYZ|flavortext=Power and creation.|text=For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.|number=8043}} | ||
{{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.}} | {{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:heart.png|20px]][[File:blood.png|20px]]|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.|number=8044}} | ||
{{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.}} | {{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:hope.png|20px]][[File:void.png|20px]]|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.|number=8054}} | ||
{{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.}} | {{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:time.png|20px]][[File:hope.png|20px]]|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.|number=8055}} | ||
{{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.}} | {{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:breath.png|20px]][[File:doom.png|20px]]|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.|number=8056}} | ||
{{card|title=Light/Mind: Melodic Gambit|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Agency and calculation.|text=Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.}} | {{card|title=Light/Mind: Melodic Gambit|type=Action - Fraymotif|bgcolor=600|cornervalue=[[File:light.png|20px]][[File:mind.png|20px]]|creator=ChippyYYZ|flavortext=Agency and calculation.|text=Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.|number=8063}} | ||
{{card|title=Space/Rage: Isolating Scherzo|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Position and restriction.|text=Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.}} | {{card|title=Space/Rage: Isolating Scherzo|type=Action - Fraymotif|bgcolor=600|cornervalue=[[File:space.png|20px]][[File:rage.png|20px]]|creator=ChippyYYZ|flavortext=Position and restriction.|text=Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.|number=8064}} | ||
{{card|title=Blood/Life: Chains of Crescendo|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Bonds and energy.|text=Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.}} | {{card|title=Blood/Life: Chains of Crescendo|type=Action - Fraymotif|bgcolor=600|longtitle=y|cornervalue=[[File:blood.png|20px]][[File:life.png|20px]]|creator=ChippyYYZ|flavortext=Bonds and energy.|text=Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.|number=8065}} | ||
{{card|title=Void/Heart: Dissonant Selves|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Submission and innate desire.|text=Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn. }} | {{card|title=Void/Heart: Dissonant Selves|type=Action - Fraymotif|bgcolor=600|cornervalue=[[File:void.png|20px]][[File:heart.png|20px]]|creator=ChippyYYZ|flavortext=Submission and innate desire.|text=Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.|number=8072}} |
Latest revision as of 21:32, 7 November 2023
Homestuck booster pack | |
---|---|
Designer | ChippyYYZ |
Date | 05/02/2020 |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An additional set of cards inspired by the Aspects in Andrew Hussie's modern epic Homestuck. Includes 12 non-canon Hero Titles and 12 Fraymotifs, designed using BladekindEyewear's analyses of Homestuck's systems.
==> Add a little nonsense to your next game of Infinite Dvorak!
Contains:
#6188 Seer of Void
#6189 Prince of Time
#6190 Heir of Hope
#8010 Maid of Mind
#8011 Page of Blood
#8015 Mage of Light
#8016 Knight of Breath
#8017 Rogue of Life
#8024 Sylph of Heart
#8025 Thief of Doom
#8026 Bard of Space
#8036 Witch of Rage
#8037 Doom/Time: Consumptive Cadence
#8038 Mind/Breath: Judgement Giocoso
#8042 Rage/Light: Finality's Concerto
#8043 Life/Space: Energized Overture
#8044 Heart/Blood: Heartbeat Chorus
#8054 Hope/Void: Miraculous Caesura
#8055 Time/Hope: Clockwork Improvisation
#8056 Breath/Doom: Gale-Wind Counterpoint
#8063 Light/Mind: Melodic Gambit
#8064 Space/Rage: Isolating Scherzo
#8065 Blood/Life: Chains of Crescendo
#8072 Void/Heart: Dissonant Selves
Card List
Through you, the irrelevant makes itself seen.
At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.
You use wasted seconds to lay waste to entire days.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Through you, lost possibilities present themselves.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
You see the most essential path.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
Through you, power redistributes itself.
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
You take for yourself the sacrifices of others.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
Inexorable progression and sacrifice.
Direction and decision.
Closed-mindedness and essentiality.
Power and creation.
Soul and unifying pacts.
Belief and obscurity
Decay and possibility.
Detachment and consequences.
Agency and calculation.
Position and restriction.
Bonds and energy.
Submission and innate desire.