Difference between revisions of "Talk:Infinite Dvorak deck/Cards 1401-1500"
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(Created page with "==Statistics== Statistics of cards 1401-1500<br> Actions: 36<br> Things: 61<br> Other cards: 3 (revenge, not a thing, and Reaction)<br> Victory conditions: 4 (including Surprise Ending)<br> Elimination conditions: 7 (including Surprise Ending)<br> Cards with cornervalues: 31<br> ---- Cumulative statistics of cards 1-1500<br> Actions: 475<br> Things: 885<br> Other cards: 40<br> Victory conditions: 81<br> Elimination conditions: 60<br> Cards with cornervalues: 392<br> C...") |
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Cumulative statistics of cards 1-1500<br> | Cumulative statistics of cards 1-1500<br> | ||
Actions: | Actions: 508<br> | ||
Things: | Things: 951<br> | ||
Other cards: | Other cards: 41<br> | ||
Victory conditions: | Victory conditions: 86<br> | ||
Elimination conditions: | Elimination conditions: 67<br> | ||
Cards with cornervalues: 392<br> | Cards with cornervalues: 392<br> | ||
Cards borrowed from other Dvorak decks: 30<br> | Cards borrowed from other Dvorak decks: 30<br> | ||
==Commentary== | |||
This page was when I started to mainly group my new cards into nine or ten card "packs" that were loosely related to each other and shared a cornervalue letter. These packs later served as nuclei for a number of recurring concepts, such as nodes, bottles and cards Up Your Sleeve. -Bucky |
Latest revision as of 21:59, 9 February 2023
Statistics
Statistics of cards 1401-1500
Actions: 36
Things: 61
Other cards: 3 (revenge, not a thing, and Reaction)
Victory conditions: 4 (including Surprise Ending)
Elimination conditions: 7 (including Surprise Ending)
Cards with cornervalues: 31
Cumulative statistics of cards 1-1500
Actions: 508
Things: 951
Other cards: 41
Victory conditions: 86
Elimination conditions: 67
Cards with cornervalues: 392
Cards borrowed from other Dvorak decks: 30
Commentary
This page was when I started to mainly group my new cards into nine or ten card "packs" that were loosely related to each other and shared a cornervalue letter. These packs later served as nuclei for a number of recurring concepts, such as nodes, bottles and cards Up Your Sleeve. -Bucky