Difference between revisions of "Game Development deck"
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===Vertical Slice=== | ===Vertical Slice=== | ||
* | * 4 turns. | ||
* Use the "Production" deck from now on. | * Use the "Production" deck from now on. | ||
* Bugs require 1 less of each resource to destroy. | * Bugs require 1 less of each resource to destroy. | ||
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* Bugs require an additional of each resource to destroy. | * Bugs require an additional of each resource to destroy. | ||
== | ==Developers== | ||
Each developer starts each milestone with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. | Developers are a special kind of thing. There are four kinds of developers: Programmers, Artists, Level Designers, and Producers. Developers can only be played during the Preproduction milestone and stay in play for the rest of the game. | ||
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them. | |||
Each developer starts each milestone (after Preproduction) with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. During their turn, a player may remove any number of counters from a developer to gain that many resources of the developer's type (Prog, Art, LD, or Prod). | |||
==Features/Bugs== | ==Features/Bugs== | ||
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Each feature/bug contains a number of production points that the feature is worth at the end of the game. | Each feature/bug contains a number of production points that the feature is worth at the end of the game. | ||
Each feature/bug may contain any number of developer resources required in the form of "'''<Resource>: <Cost>'''". | Each feature/bug may contain any number of developer resources required in the form of "'''<Resource>: <Cost>'''". You may pay these resources from one or more developers as long as the total cost is paid. | ||
If a cost is of the form "'''<Resource>/<Resource>: <Cost>'''", then any combination of the resources before the colon may be used to satisfy the cost. | If a cost is of the form "'''<Resource>/<Resource>: <Cost>'''", then any combination of the resources before the colon may be used to satisfy the cost. | ||
During your turn, you may play a feature by paying the cost of the feature. This counts as playing a thing. | |||
During your turn, you may spend an action to play a bug on any player. | |||
During your turn, if you control a bug, you may spend an action and pay the cost indicated on the card to destroy the bug. | |||
==Points== | ==Points== | ||
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==Other== | ==Other== | ||
If a card has text of the form "'''<Milestone>:'''", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may". | If a card has text of the form "'''<Milestone>:'''", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may". | ||
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{{card | {{card | ||
|title=Game Designer | |title=Game Designer | ||
|type= | |type=Title - Lead | ||
|text=Play only attached to a Producer. | |text=Play only attached to a Producer. | ||
|flavortext= | |flavortext= | ||
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{{card | {{card | ||
|title=Lead Artist | |title=Lead Artist | ||
|type= | |type=Title - Lead | ||
|text=Play only attached to an Artist. | |text=Play only attached to an Artist. | ||
|flavortext= | |flavortext= | ||
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{{card | {{card | ||
|title=Lead Programmer | |title=Lead Programmer | ||
|type= | |type=Title - Lead | ||
|text=Play only attached to a Programmer. | |text=Play only attached to a Programmer. | ||
|flavortext= | |flavortext= | ||
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{{card | {{card | ||
|title=Lead Level Designer | |title=Lead Level Designer | ||
|type= | |type=Title - Lead | ||
|text=Play only attached to a Level Designer. | |text=Play only attached to a Level Designer. | ||
|flavortext= | |flavortext= | ||
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|title=Beastmode B | |title=Beastmode B | ||
|type=Developer - Programmer | |type=Developer - Programmer | ||
|text='''Lead:''' | |text='''Lead:''' You may remove 2 counters to generate a Level Designer resource. | ||
|flavortext= | |flavortext= | ||
|bgcolor=dd0 | |bgcolor=dd0 | ||
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|title=Jurassic J | |title=Jurassic J | ||
|type=Developer - Programmer | |type=Developer - Programmer | ||
|text='''Lead:''' '''Action:''' The next feature | |text='''Lead:''' '''Action:''' The next feature you play this turn is worth an additional point. | ||
|flavortext= | |flavortext= | ||
|bgcolor=dd0 | |bgcolor=dd0 | ||
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|title=Bioshock B | |title=Bioshock B | ||
|type=Developer - Programmer | |type=Developer - Programmer | ||
|text='''Lead:''' | |text='''Lead:''' You may remove 2 counters to allow each other non-programmer developer you control to generate an extra resource of their type for each counter removed this turn. | ||
|flavortext= | |flavortext= | ||
|bgcolor=dd0 | |bgcolor=dd0 | ||
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|title=Wishing W | |title=Wishing W | ||
|type=Developer - Programmer | |type=Developer - Programmer | ||
|text= | |text='''Lead:''' You may remove 2 counters to be able to play an extra Action this turn. You may only use this ability once per turn. | ||
|flavortext= | |flavortext= | ||
|bgcolor=dd0 | |bgcolor=dd0 | ||
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|title=Mickey M | |title=Mickey M | ||
|type=Developer - Programmer | |type=Developer - Programmer | ||
|text='''Lead:''' | |text='''Lead:''' You may remove 2 counters to generate an Artist resource. | ||
|flavortext= | |flavortext= | ||
|bgcolor=dd0 | |bgcolor=dd0 | ||
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|title=E Machete | |title=E Machete | ||
|type=Developer - Level Designer | |type=Developer - Level Designer | ||
|text= | |text='''Lead:''' This developer gets twice as many tokens at the beginning of each milestone. Bugs count for twice the normal value. | ||
|flavortext= | |flavortext=Meat Moon... | ||
|bgcolor=00d | |bgcolor=00d | ||
|creator=Preproduction | |creator=Preproduction | ||
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|title=Beautiful B | |title=Beautiful B | ||
|type=Developer - Level Designer | |type=Developer - Level Designer | ||
|text= | |text='''Lead: Action:''' Add 1 counter to this developer. | ||
|flavortext= | |flavortext=As CEO, I enjoy long walks on the beach. | ||
|bgcolor=00d | |bgcolor=00d | ||
|creator=Preproduction | |creator=Preproduction | ||
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|title=Killer K | |title=Killer K | ||
|type=Developer - Artist | |type=Developer - Artist | ||
|text= | |text='''Lead:''' This developer gets an extra counter at the beginning of each milestone. | ||
|flavortext= | |flavortext= | ||
|bgcolor=d00 | |bgcolor=d00 | ||
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|title=Feature Creep | |title=Feature Creep | ||
|type=Action | |type=Action | ||
|text=You may play any number of features | |text=You may play any number of features for the rest of the turn. At the end of your turn, each player, starting to your left, may play a bug under your control. | ||
|flavortext= | |flavortext= | ||
|creator=Production | |creator=Production | ||
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|title=Crunch Mode | |title=Crunch Mode | ||
|type=Action | |type=Action | ||
|text=Remove | |text=Remove 2 counters from each of your developers. Then reveal the top 5 cards of the deck. Place all bugs and features revealed this way into play under your control and the rest in the discard pile. | ||
|flavortext= | |||
|creator=Production | |||
}} | |||
{{card | |||
|title=Raise Morale | |||
|type=Action | |||
|text=Add a counter to each of your developers. | |||
|flavortext= | |||
|creator=Production | |||
}} | |||
{{card | |||
|title=Source Control Conflict | |||
|type=Action | |||
|text=Destroy target feature. | |||
|flavortext= | |flavortext= | ||
|creator=Production | |creator=Production | ||
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|text='''Prog: 2''' | |text='''Prog: 2''' | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue=2 | |cornervalue=2 | ||
|creator=Production | |creator=Production | ||
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|text='''Prog: 1''' | |text='''Prog: 1''' | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue=1 | |cornervalue=1 | ||
|creator=Production | |||
}} | |||
{{card | |||
|title=Cover System | |||
|type=Thing - Feature | |||
|text='''Prog: 2'''<br />'''LD: 2''' | |||
|flavortext= | |||
|bgcolor=088 | |||
|cornervalue=3 | |||
|creator=Production | |||
}} | |||
{{card | |||
|title=Platforming Section | |||
|type=Thing - Feature | |||
|text='''LD: 3''' | |||
|flavortext= | |||
|bgcolor=088 | |||
|cornervalue=4 | |||
|creator=Production | |creator=Production | ||
}} | }} | ||
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|text='''Art/Prog: 2''' | |text='''Art/Prog: 2''' | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue=2 | |cornervalue=2 | ||
|creator=Production | |creator=Production | ||
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|text='''Art: 2''' | |text='''Art: 2''' | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue=2 | |cornervalue=2 | ||
|creator=Production | |creator=Production | ||
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{{card | {{card | ||
|title= | |title=Debug Mode | ||
|type=Thing - Feature | |type=Thing - Feature | ||
|text='''Prog: 2'''<br /> | |text='''Prog: 2'''<br />Bugs you control require 1 less of each resource to destroy. | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue= | |cornervalue=0 | ||
|creator=Production | |creator=Production | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Level Streaming | ||
|type=Thing - Feature | |type=Thing - Feature | ||
|text='''LD: | |text='''LD: 1'''<br />Features require 1 less LD resource for you to play. | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue= | |cornervalue=0 | ||
|creator=Production | |creator=Production | ||
}} | }} | ||
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|text='''LD: 2'''<br />'''Art: 1''' | |text='''LD: 2'''<br />'''Art: 1''' | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=088 | ||
|cornervalue=2 | |cornervalue=2 | ||
|creator=Production | |creator=Production | ||
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{{card | {{card | ||
|title= | |title=Stuck Spot | ||
|type=Thing - Bug | |type=Thing - Bug | ||
|text='''LD: 1''' | |text='''LD: 1''' | ||
|flavortext= | |flavortext= | ||
|bgcolor= | |bgcolor=833 | ||
|cornervalue=1 | |||
|creator=Production | |||
}} | |||
{{card | |||
|title=Model Artifacts | |||
|type=Thing - Bug | |||
|text='''Art: 1''' | |||
|flavortext= | |||
|bgcolor=833 | |||
|cornervalue=1 | |||
|creator=Production | |||
}} | |||
{{card | |||
|title=Faulty Logic | |||
|type=Thing - Bug | |||
|text='''Prog: 1''' | |||
|flavortext= | |||
|bgcolor=833 | |||
|cornervalue=1 | |cornervalue=1 | ||
|creator=Production | |||
}} | |||
{{card | |||
|title=Source Control Issue | |||
|type=Thing - Bug | |||
|text='''Prog: 1'''<br />You may not add any new features. | |||
|flavortext= | |||
|bgcolor=833 | |||
|cornervalue=0 | |||
|creator=Production | |creator=Production | ||
}} | }} |
Latest revision as of 23:15, 30 April 2013
Special Rules
Goal
The goal is to have the most production points after 5 milestones.
Milestones
Each milestone lasts a certain number of turns and may have special rules and restrictions for each. All players must abide by each milestone, meaning that changes to the timing of a milestone affect all players. When the end of a milestone occurs, all cards left in players' hands and discard pile are shuffled into the deck and new hands are dealt before the next turn begins.
If a milestone would be changed so that it happened before the current turn, the milestone instead happens at the end of the current turn.
Preproduction
- 3 turns.
- Use the "Preproduction" deck, omitting the Lead title cards.
- Each player may play as many developers during their turn as they wish (these do not count towards the 1 thing limit).
- At the beginning of each player's turn, that player draws until they have 5 cards in hand.
- At the end of the milestone, each player chooses one developer of each type they control and attaches the corresponding Lead title cards to those developers.
Vertical Slice
- 4 turns.
- Use the "Production" deck from now on.
- Bugs require 1 less of each resource to destroy.
Alpha
- 6 turns.
Beta
- 3 turns.
- Features require an additional of each resource to play.
RTM
- 2 turns.
- No features may be played.
- Bugs require an additional of each resource to destroy.
Developers
Developers are a special kind of thing. There are four kinds of developers: Programmers, Artists, Level Designers, and Producers. Developers can only be played during the Preproduction milestone and stay in play for the rest of the game.
Developers are considered Leads if they have a Game Designer, Lead Programmer, Lead Level Designer, or Lead Artist title card attached to them.
Each developer starts each milestone (after Preproduction) with a number of counters on it equal to the number of turns in the milestone. These represent the resources available for that developer. During their turn, a player may remove any number of counters from a developer to gain that many resources of the developer's type (Prog, Art, LD, or Prod).
Features/Bugs
Each feature/bug contains a number of production points that the feature is worth at the end of the game.
Each feature/bug may contain any number of developer resources required in the form of "<Resource>: <Cost>". You may pay these resources from one or more developers as long as the total cost is paid.
If a cost is of the form "<Resource>/<Resource>: <Cost>", then any combination of the resources before the colon may be used to satisfy the cost.
During your turn, you may play a feature by paying the cost of the feature. This counts as playing a thing.
During your turn, you may spend an action to play a bug on any player.
During your turn, if you control a bug, you may spend an action and pay the cost indicated on the card to destroy the bug.
Points
At the end of the game, each player counts up their points as follows:
- Each feature is worth a number of production points equal to the number in the corner.
- Each bug subtracts a number of production points equal to the number in the corner.
Other
If a card has text of the form "<Milestone>:", it means "Each turn during the <Milestone> milestone, instead of playing an Action card you may".
The text "Lead:", means "While this developer is a lead,".
The following abbreviations can be used on the cards:
- Art - Artist
- Prog - Programmer
- LD - Level Designer
- Prod - Producer
Card List
Lead Titles
Preproduction
Meat Moon...
As CEO, I enjoy long walks on the beach.
Production
LD: 2
Bugs you control require 1 less of each resource to destroy.
Features require 1 less LD resource for you to play.
Art: 1
You may not add any new features.