Difference between revisions of "Class Struggle deck"
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==Special Rules== | ==Special Rules== | ||
==Actions, Things and Goals== | |||
Goal cards are a seperate group to both Things and Actions. Instead of the usual rule of one Thing and one Action per turn, you may play two cards a turn, of different types (ie one Goal and one Action, one Action and one Thing, or one Thing and one Goal). | |||
===Where Cards Go=== | ===Where Cards Go=== | ||
Things are placed in the middle of the table and effect every player. Goal cards are placed in front of players and effect only that player. | |||
===Winning=== | ===Winning=== | ||
A player wins when they fulfill all the following conditions: | A player wins when they fulfill all the following conditions: | ||
* they have at least three goals in play. | * they have at least three goals in play. If a player has two identical goals, they only count as one for the purposes of this rule. | ||
* the conditions on all of their goal cards are met. | * the conditions on all of their goal cards are met. | ||
* they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both. | * they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both. | ||
===Goal Cards=== | ===Discarding Goal Cards=== | ||
When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to). | When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to). | ||
===Alliances=== | ===Alliances=== | ||
There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral. | There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral. Alliances are common to all players. | ||
===Class Cards=== | ===Class Cards=== | ||
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|bgcolor=ff88ff | |bgcolor=ff88ff | ||
}} | }} | ||
<br clear=all> | |||
===Goals=== | ===Goals=== | ||
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{{card | {{card | ||
|title=Syndicalism | |title=Syndicalism | ||
|type=Goal - | |type=Goal - Anarchist | ||
|text=Workers must equal or outnumber Capitalists. | |text=Workers must equal or outnumber Capitalists. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
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{{card | {{card | ||
|title=Zapata | |title=Zapata | ||
|type=Goal - | |type=Goal - Anarchist | ||
|text=Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists. | |text=Peasants and Workers combined must outnumber Capitalists, and Peasants must not be allied with Capitalists. | ||
|bgcolor=000000 | |bgcolor=000000 | ||
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{{card | {{card | ||
|title=Enhanced Flexibility and Goal-Setting | |title=Enhanced Flexibility and Goal-Setting | ||
|longtitle=true | |||
|type=Goal - Capitalist | |type=Goal - Capitalist | ||
|text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined. | |text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined. | ||
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{{card | {{card | ||
|title=Enhanced Flexibility and Goal-Setting | |title=Enhanced Flexibility and Goal-Setting | ||
|longtitle=true | |||
|type=Goal - Capitalist | |type=Goal - Capitalist | ||
|text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined. | |text=There must be more Capitalists than Self-Employed, Peasants and Professionals combined. | ||
|bgcolor=0000ff | |bgcolor=0000ff | ||
}} | }} |
Latest revision as of 18:07, 21 September 2010
Class Struggle | |
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Designer | James Hutchings |
Date | 20th March 2004 |
Players | 2+ |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Players attempt to achieve their favoured social system. Based loosely on the board game of the same name.
Special Rules
Actions, Things and Goals
Goal cards are a seperate group to both Things and Actions. Instead of the usual rule of one Thing and one Action per turn, you may play two cards a turn, of different types (ie one Goal and one Action, one Action and one Thing, or one Thing and one Goal).
Where Cards Go
Things are placed in the middle of the table and effect every player. Goal cards are placed in front of players and effect only that player.
Winning
A player wins when they fulfill all the following conditions:
- they have at least three goals in play. If a player has two identical goals, they only count as one for the purposes of this rule.
- the conditions on all of their goal cards are met.
- they do not have both capitalist and anarchist goals. You may win with either of these types of goal, but not both.
Discarding Goal Cards
When a player plays a goal card, they may discard up to two goal cards that they previously had in play (but they don't have to).
Alliances
There are four 'intermediate classes': Students, Peasants, Self-Employed and Professionals. Each class must be one of the following: neutral, allied with capitalists, or allied with workers. At the start of the game, all four are neutral. Alliances are common to all players.
Class Cards
Class cards represent different social groups. They do not represent the numbers of people in the different social groups, rather they represent the political power of different classes at different times.
Card List
Actions
Things