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Battleground CCG set
Designer jftsang
Date January 2008
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Warlords take it in turn to claim as much land as possible, defending their own land and sending armies out to claim land.

Special Rules

Land

When you play land, you play it to the centre of the table, where anybody can claim it. You claim land by using the Action of an army.

Armies

Each army has 30 men, and when all 30 men are killed the army is destroyed.

Elements

Each land type produces elemental mana:

  • Hills produce Metal
  • Swamps produce Earth
  • Lakes produce Water
  • Mountains produce Fire
  • Forests produce Wood
  • Plains produce Ether (colourless mana)

You may use land which you are possessing in order to gain 1 unit of mana for each land.

Every turn you may change one mana of any type into one mana of another type, but each mana type can only be transformed into a certain other. You can change any mana type into Ether, and Ether cannot be changed into other mana types.

  • Metal becomes Water
  • Water becomes Wood
  • Wood becomes Fire
  • Fire becomes Earth
  • Earth becomes Metal

If you have 5 or more mana and at least 50% of it is of the same mana type and is not Ether, you become an Elemental of that Element. If you are of a superior element to an opponent, your armies deal double damage to their armies.

If you have 1 mana of a superior type, you may use it to destroy 1 unit of land that produces inferior mana.

  • Metal is superior to Wood
  • Wood is superior to Earth
  • Earth is superior to Water
  • Water is superior to Fire
  • Fire is superior to Metal

Elementals

If you have 3 mana of any type, you may play that element's elemental, which is a stronger than an army and has the equivalent of 100 men. Elementals can instantly destroy any elemental of an inferior element. They cannot attack elementals of a superior element, nor can they capture land that produces superior mana.

Card Listings

Hills
Land
Destroy this card to gain 1 Metal mana.
Mountains
Land
Destroy this card to gain 1 Fire mana.
Rivers
Land
Destroy this card to gain 1 Water mana.
Forests
Land
Destroy this card to gain 1 Wood mana.
Swamps
Land
Destroy this card to gain 1 Earth mana.
Plains
Land
Destroy this card to gain 1 Colourless mana.
Metal Elemental
Elemental
Fire Elemental
Elemental
Water Elemental
Elemental
Wood Elemental
Elemental
Earth Elemental
Elemental
Army
Army
Action: Deal 2d6 damage to another Army.


Action: Deal 1d6 damage to an Elemental.

Action: Take 1 land card from the centre of the field or from another player and put it into your control.
Resistance
Action
Play when an opponent's Army is taking a land card from you. That Army takes 3d6 damage.