Battleground CCG set
Battleground CCG set | |
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Designer | jftsang |
Date | January 2008 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Warlords take it in turn to claim as much land as possible, defending their own land and sending armies out to claim land.
Special Rules
Land
When you play land, you play it to the centre of the table, where anybody can claim it. You claim land by using the Action of an army.
Armies
Each army has 30 men, and when all 30 men are killed the army is destroyed.
Elements
Each land type produces elemental mana:
- Hills produce Metal
- Swamps produce Earth
- Lakes produce Water
- Mountains produce Fire
- Forests produce Wood
- Plains produce Ether (colourless mana)
You may use land which you are possessing in order to gain 1 unit of mana for each land.
Every turn you may change one mana of any type into one mana of another type, but each mana type can only be transformed into a certain other. You can change any mana type into Ether, and Ether cannot be changed into other mana types.
- Metal becomes Water
- Water becomes Wood
- Wood becomes Fire
- Fire becomes Earth
- Earth becomes Metal
If you have 5 or more mana and at least 50% of it is of the same mana type and is not Ether, you become an Elemental of that Element. If you are of a superior element to an opponent, your armies deal double damage to their armies.
If you have 1 mana of a superior type, you may use it to destroy 1 unit of land that produces inferior mana.
- Metal is superior to Wood
- Wood is superior to Earth
- Earth is superior to Water
- Water is superior to Fire
- Fire is superior to Metal
Elementals
If you have 3 mana of any type, you may play that element's elemental, which is a stronger than an army and has the equivalent of 100 men. Elementals can instantly destroy any elemental of an inferior element. They cannot attack elementals of a superior element, nor can they capture land that produces superior mana.
Card Listings
Action: Deal 1d6 damage to an Elemental.