Difference between revisions of "Talk:Myth CCG set"
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[[User:dc0nklin|dc0nklin]] 11:19, 30 April 2007 (EST) | [[User:dc0nklin|dc0nklin]] 11:19, 30 April 2007 (EST) | ||
<hr/> | |||
Keep in mind there should be space on the card for text! The stats currently take up most of the card. In the meantime I suggest using an abbreviated horizontal stat format such as the one below. -[[User:Bucky|Bucky]] 22:11, 30 April 2007 (BST) | Keep in mind there should be space on the card for text! The stats currently take up most of the card. In the meantime I suggest using an abbreviated horizontal stat format such as the one below. -[[User:Bucky|Bucky]] 22:11, 30 April 2007 (BST) | ||
<br> | <br/> | ||
{{card | {{card | ||
|title=Typical Human | |title=Typical Human | ||
Line 29: | Line 29: | ||
|flavortext=Just your typical Joe Six-pack | |flavortext=Just your typical Joe Six-pack | ||
}} | }} | ||
<br/> | |||
<hr/> | |||
I actually want to leave the space there because I would like to have an image for most of the cards. Is there any way to specify how wide/long the cards render as? | |||
[[User:dc0nklin|dc0nklin]] 18:19, 1 May 2007 (EST) | |||
<br clear=all> | |||
==Challanges== | |||
What exactly would be an appropriate Challange? Which of these examples are fine and which ones cross the line? 1 is an attempt to squeeze all necessary information onto one card. The second and third are two versions of the same card.-[[User:Bucky|Bucky]] 06:26, 30 May 2007 (BST) | |||
{{card | |||
|title=Nighttime Ambush | |||
|type=Challange | |||
|bgcolor=666 | |||
|text='''Spirit:''' 0<br/>'''Mind:''' 0<br/>'''Heart:''' 4<br/>'''Will:''' 0<br/>'''Skill:''' 4<br/>'''Power:''' 4<br/> | |||
<hr/>If you defeat this challenge, destroy all Enemies involved and draw 3 cards. If you fail to defeat this challenge within 3 turns, destroy this and all Allies involved and discard 3 cards from your hand. | |||
|longtext=true | |||
|flavortext=Just your typical challange. | |||
}} | |||
{{card | |||
|title=Apotheosis | |||
|type=Challange:Quest | |||
|bgcolor=666 | |||
|text='''Spirit:''' 10<br/>'''Mind:''' 0<br/>'''Heart:''' 15<br/>'''Will:''' 10<br/> | |||
<hr/> | |||
|flavortext=A super-tough endgame Quest in the spiritual realm. | |||
}} | |||
{{card | |||
|title=Apotheosis | |||
|type=Challange:Quest | |||
|bgcolor=666 | |||
|text='''Spirit:''' 10<br/>'''Mind:''' 0<br/>'''Heart:''' 15<br/>'''Will:''' 10<br/>'''Skill:''' 0<br/>'''Power:'''0<br/> | |||
<hr/>Ignore Will and Skill for this Challenge. | |||
|flavortext=A super-tough endgame Quest in the spiritual realm. | |||
}} | |||
{{card | |||
|title=Defeat the Guardian | |||
|type=Challange | |||
|bgcolor=666 | |||
|text='''Spirit:''' ?<br/>'''Mind:''' ?<br/>'''Heart:''' ?<br/>'''Will:''' ?<br/>'''Skill:''' ?<br/>'''Power:''' ?<br/> | |||
<hr/>When you play this, play an Enemy also. This challenge has stats equal to those of that Enemy. | |||
|flavortext=Just your typical challange. | |||
}} | |||
== Additional Rules - Physical Challenge == | |||
Hi. I just thought I'd mention that I've just developed the | |||
[[Additional Rules - Physical Challenge]], | |||
which is a set of additional optional rules and definitions which I hope will | |||
be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that | |||
this game could moderately easily be modified to align with these, so I thought I'd tell | |||
you about them. | |||
-- [[User:Wayland|Wayland]] 10:53, 14 July 2010 (UTC) |
Latest revision as of 10:53, 14 July 2010
Icons for each ability
Just a suggestion, mind you. Zaratustra 20:58, 29 April 2007 (BST)
I like these and they are very similar to some icons I had in mind... Here is what I was thinking:
Spirit: Lightning bolt
Mind: Open Book
Heart : Heart
Will: Four arrows pointing to four cardinal directions like or this
Sklll: open hand or sword
Power: clenched fist
dc0nklin 11:19, 30 April 2007 (EST)
Keep in mind there should be space on the card for text! The stats currently take up most of the card. In the meantime I suggest using an abbreviated horizontal stat format such as the one below. -Bucky 22:11, 30 April 2007 (BST)
This card represents a typical humans attribute scores
Just your typical Joe Six-pack
I actually want to leave the space there because I would like to have an image for most of the cards. Is there any way to specify how wide/long the cards render as?
dc0nklin 18:19, 1 May 2007 (EST)
Challanges
What exactly would be an appropriate Challange? Which of these examples are fine and which ones cross the line? 1 is an attempt to squeeze all necessary information onto one card. The second and third are two versions of the same card.-Bucky 06:26, 30 May 2007 (BST)
Mind: 0
Heart: 4
Will: 0
Skill: 4
Power: 4
If you defeat this challenge, destroy all Enemies involved and draw 3 cards. If you fail to defeat this challenge within 3 turns, destroy this and all Allies involved and discard 3 cards from your hand.
Just your typical challange.
Mind: 0
Heart: 15
Will: 10
A super-tough endgame Quest in the spiritual realm.
Mind: 0
Heart: 15
Will: 10
Skill: 0
Power:0
Ignore Will and Skill for this Challenge.
A super-tough endgame Quest in the spiritual realm.
Mind: ?
Heart: ?
Will: ?
Skill: ?
Power: ?
When you play this, play an Enemy also. This challenge has stats equal to those of that Enemy.
Just your typical challange.
Additional Rules - Physical Challenge
Hi. I just thought I'd mention that I've just developed the Additional Rules - Physical Challenge, which is a set of additional optional rules and definitions which I hope will be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that this game could moderately easily be modified to align with these, so I thought I'd tell you about them.
-- Wayland 10:53, 14 July 2010 (UTC)