Difference between revisions of "Pirates Vs. Ninjas deck"

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{{Infobox
{{Infobox
| designer = Summary
| designer = Summary
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{{card
{{card
|title=Meteor Strike
|title=Tumtum Tree
|type=Thing
|text=Action: Stand awhile in thought. Instead of playing a Thing this turn, you may draw a card.
}}
 
{{card
|title=Liberation
|type=Action
|text=Shuffle a Location back into the draw pile.
|bgcolor=446644
}}
 
{{card
|title=Ministry of Plenty
|type=Thing
|text='''Action:''' Discard a card to force an Opponent to choose and discard a card.
|bgcolor=665544
}}
 
{{card
|title=Ministry of Truth
|type=Thing
|text='''Action:''' Remove a card in the discard pile from the game.
|bgcolor=665544
}}
 
{{card
|title=ICBM Silo
|type=Thing
|text='''Action:''' Discard two cards to destroy a Location.
|bgcolor=665544
}}
 
{{card
|title=Doomsday Device
|type=Thing
|text=If a Location is destroyed, destroy all Locations, then destroy Doomsday Device.
|bgcolor=665544
}}
 
{{card
|title=Governmental Bribery
|type=Action
|text=Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
|bgcolor=446644
}}
 
{{card
|title=Limited Resources
|type=Action
|text=Any Players who control more than four Locations must destroy Locations they control until they have only four.
|bgcolor=446644
}}
 
{{card
|title=Rebuilding
|type=Action
|text=Choose a Location card from the discard pile and put it into play under your control.
|bgcolor=446644
}}
 
{{card
|title=Black Mesa Research Facility
|type=Thing
|text='''Action:''' Draw a card.
|bgcolor=665544
}}
 
{{card
|title=Friendly Fire
|type=Action
|text=Destroy a Location, and a Location you control.
|bgcolor=446644
}}
 
{{card
|title=Disputed Territory
|type=Action
|text=Gain control of a Location. Give it back at the end of the turn.
|bgcolor=446644
}}
 
{{card
|title=Political Advisor
|type=Action
|text=Draw three cards, and discard two of them.
|bgcolor=446644
}}
 
{{card
|title=Defcon One
|type=Action
|type=Action
|text=Destroy a Thing at random.
|text=You may play any number of Action cards this turn.
|bgcolor=446644
}}
}}

Revision as of 23:17, 11 July 2009

Pirates Vs. Ninjas deck
Designer Summary
Date 07/09/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

Special Rules

Mutant Powers

After playing a Mutant Power card, the Troubleshooter who played it may choose to take it from the discard pile and put it back into his or her hand.

Termination

When a Troubleshooter is Terminated, they discard their hand and have their non-Clearance Things hygienically destroyed. They are then replaced with a Clone of themselves, and may draw five cards.

Extra Arm
Thing
Your maximum hand size is doubled.
Windfall
Action
Draw three cards.
Tumtum Tree
Thing
Action: Stand awhile in thought. Instead of playing a Thing this turn, you may draw a card.
Liberation
Action
Shuffle a Location back into the draw pile.
Ministry of Plenty
Thing
Action: Discard a card to force an Opponent to choose and discard a card.
Ministry of Truth
Thing
Action: Remove a card in the discard pile from the game.
ICBM Silo
Thing
Action: Discard two cards to destroy a Location.
Doomsday Device
Thing
If a Location is destroyed, destroy all Locations, then destroy Doomsday Device.
Governmental Bribery
Action
Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
Limited Resources
Action
Any Players who control more than four Locations must destroy Locations they control until they have only four.
Rebuilding
Action
Choose a Location card from the discard pile and put it into play under your control.
Black Mesa Research Facility
Thing
Action: Draw a card.
Friendly Fire
Action
Destroy a Location, and a Location you control.
Disputed Territory
Action
Gain control of a Location. Give it back at the end of the turn.
Political Advisor
Action
Draw three cards, and discard two of them.
Defcon One
Action
You may play any number of Action cards this turn.