Pirates Vs. Ninjas deck
From Dvorak - A Blank-Card Game
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Pirates Vs. Ninjas deck | |
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Designer | Shoutouts to all the other card creators on Dvorak. Just organizing my favorites. |
Date | 07/09/2009 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Mutant Powers
After playing a Mutant Power card, the Troubleshooter who played it may choose to take it from the discard pile and put it back into his or her hand.
Termination
When a Troubleshooter is Terminated, they discard their hand and have their non-Clearance Things hygienically destroyed. They are then replaced with a Clone of themselves, and may draw five cards.
Extra Arm
Thing
Your maximum hand size is doubled.
Windfall
Action
Draw three cards.
Tumtum Tree
Thing
Action: Stand awhile in thought. Instead of playing a Thing this turn, you may draw a card.
Liberation
Action
Shuffle a Location back into the draw pile.
Ministry of Plenty
Thing
Action: Discard a card to force an Opponent to choose and discard a card.
Ministry of Truth
Thing
Action: Remove a card in the discard pile from the game.
ICBM Silo
Thing
Action: Discard two cards to destroy a Location.
Doomsday Device
Thing
If a Location is destroyed, destroy all Locations, then destroy Doomsday Device.
Governmental Bribery
Action
Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
Limited Resources
Action
Any Players who control more than four Locations must destroy Locations they control until they have only four.
Rebuilding
Action
Choose a Location card from the discard pile and put it into play under your control.
Black Mesa Research Facility
Thing
Action: Draw a card.
Friendly Fire
Action
Destroy a Location, and a Location you control.
Disputed Territory
Action
Gain control of a Location. Give it back at the end of the turn.
Political Advisor
Action
Draw three cards, and discard two of them.
Defcon One
Action
You may play any number of Action cards this turn.