Difference between revisions of "Infinite Dvorak deck"

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|text=If a player discards a hand featuring five Actions or five Things, he wins.
|text=If a player discards a hand featuring five Actions or five Things, he wins.
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{{card|title=Censorship|bgcolor=006|creator=Bucky
|type=Thing|text=Pick a creator besides Bucky.  Cards with that creator cannot be played.}}

Revision as of 22:05, 2 March 2007

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
  • Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
  • No special rules. This deck has no special rules; it's all on the cards.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens may or may not have individual types (such as "energy" or "goblin), and they count as Things. If they have a type, that's considered to be their name; otherwise their name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The First Card
Thing
All other Things are considered to have blank titles and card texts, while this card is in play.
Card by Kevan
Katamari
Thing
Action: Of the Things other than Katamari, choose the physically smallest and put it face-down under Katamari. When Katamari leaves play, all cards under it go to the discard pile.
Card by Kevan
1U
Time Walk
Action
Take an extra turn after this one.
Card by Kevan
Can't Make Change
Action
Each player simultaneously chooses a card at random from the hand of the player on their left, and puts that card in the hand of the player on their right.
Card by jtwe
Playing With a Full Deck
Thing
If you control a Heart, a Diamond, a Spade, and a Club, you win the game.
Card by jtwe
I Am One With The Universe
Action
Until the end of your turn, cards in any player's hand are considered to be in your hand, and all Things in play are under your control.
Card by Zaratustra
2R
Artificial Heart
Thing
Destroy one Energy-related Thing or ten Energy-related Tokens you control to create one Thing called Blood under your control.
Card by Zaratustra
0G
Robofrog
Thing
Action: Destroy an Insect in play.
Card by Zaratustra
Card Mine
Thing
Counts as a Machine. Action:Draw a card
Card by Bucky
Cutting Corners
Thing
While this card is in play, treat all cards as if they had no cornervalue. If any Player plays a card with the string "dust" in its title, destroy this card.
Card by Bucky
The Useless Card
Action
Draw a card. You may take one extra Action this turn.
Card by Bucky
X-Buster
Thing
Action: Target player must give you an Action card from his hand. If he has no Action cards, he discards his hand instead.
Card by Kazz
Throne
Thing
Players must ask your permission when playing Actions. If you say no to an Action, it has no effect.
Card by Kazz
Customs Board
Thing
Each time any player draws a card, he must show it to you.
Card by Kazz
Core Ruleset Loophole
Action
You win unless all other players agree to negate this effect within 10 seconds.
Card by Bucky
Leverage Scam
Action
You win unless any player discards eir hand within 10 seconds.
Card by Bucky
Pet
Thing
This Thing counts as a Player, complete with its own turn and hand. It is under the control of whoever played it. It can be placed between any two players in the turn order.
Card by Kazz
Shaft of Red Light
Thing
Play onto an opponent. Shaft of Red Light can be blocked by any Canopy. If it isn't then Your Way Is Blocked.
Antimatter
Thing
If there is another Thing in play, immediately destroy Antimatter and any other Thing of your choice. When this occurs, gain 10 Energy Tokens.
Card by Bucky
Ninja Steal
Action
Steal as many Things in play as you can in one second. If online, steal two Things instead.
Card by Kazz
1G
Generic Elves
Thing
Action:Gain a Green Energy Token, and rotate this card 90 degrees.
Card by Bucky
Cameo
Action
Make a copy of a card from an existing Dvorak deck and shuffle it into the draw pile.
Card by Tyrethali
Waiting Room
Thing
Nobody may win or lose while this card is in play.
Card by Kevan
Vacuum Pump
Action
Starting with you and going clockwise, each player chooses a Thing in play and puts it into their hand.
Card by Kevan
Token Eater
Thing
At any time during your turn you may destroy any Token you control and put a Food counter on Token Eater. If this causes Token Eater to have more than 100 Food Counters on it, destroy it. Action:Remove all tokens from this card. For every 5 tokens removed in this way, draw a card, or discard a card and play an extra Thing this turn, or discard a card and play an extra Action this turn.
Card by Bucky
Shovel
Thing
This card counts as a spade. Action: Place one card from your hand in the middle of the deck in order to draw the bottom card off the deck.
Card by The T
1Z
Magnitude Error
Thing
All numbers described in digit form on all cards are multiplied by ten.
Card by Zaratustra
@#
Bad Machine
Action
Gain control of all Machines and Robots in play.
Card by Zaratustra
4B
Asteroids
Action
Draw a imaginary line from each Thing you control, perpendicular to the top of the card and aiming outwards from it. Destroy the first Thing this line touches. If the line first reaches a Player instead, that player discards a card. If online, draw three cards instead.
Card by Zaratustra
Voodoo Zombie Corpse
Thing
Draw a card when you play Voodoo Zombie Corpse. If you have less than two cards in your hand at any time, destroy Voodoo Zombie Corpse.
Card by Tyrethali (Exquisite Corpse)
My New Filing Technique Is Unstoppable
Thing
Action: Move the alphabetically-earliest Thing (other than this) to the bottom of the draw pile.
Card by Kevan
tldr
Action
Destroy a Thing with more than two sentences on it, or play in response to an Action that has more than two sentences on it to negate its effects.
Card by Kevan
Sword of Damocles
Thing
Whenever a Thing comes into play, destroy both it and this card.
Card by Kevan
Hash Sorting
Thing
Whenever you play a card with a corner value, you may search the deck for another card with a corner value that shares a digit or letter with the first card, and put it in play.
Card by Zaratustra
3F
Trefoil
Action
Draw 3 cards.
Card by Zaratustra
2W
Win-Win Situation
Thing
If another player wins the game, win the game.
Card by Zaratustra
Hoard
Thing
None of your Things, except this one, can be destroyed. If you ever control ten Things, and nobody else controls more Things than you, you win.
Card by Kazz
Bomb
Action
If another player's Action forces you to discard this card, all other players discard their hands. Destroy a Thing.
Card by Kazz
Omni-
Thing
Attach to a Thing. That Thing counts as belonging in every category and being every type of object. If that Thing is destroyed, so is this card.
Card by Kazz
Subroutine
Action
Suspend your turn. A player of your choice takes a turn. Then, your turn resumes where it left off.
Card by Bucky
Werehouse
Thing
Initially counts as a Person. If this card is a Building, your maximum hand size is increased by 2. If this card is a Person, you may play an extra Action every third turn. Action: If this card is a Person, it ceases being a Person and becomes a Building. If this card is a Building, it ceases being a Building and becomes a Person.
Card by Bucky
Death
Action
Destroy a living Thing.
Card by Bucky
The ergonomics of the situation
Thing
Whenever a Player plays an Action, they must draw a card and reveal their hand to all players.
Card by Depressi
Demolition Squid
Thing
Action: discard your hand and destroy a Building.
Card by Depressi
Harmony of the cosmos
Action
Draw as many cards as you control Things. Draw an extra card for any Thing whose title starts with "I" "The" or "My".
Card by Depressi
Rag and Bone Cart
Thing
Whenever you draw a card, draw it from the top of the discard pile. (If there are no cards in the discard pile, destroy this card.)
Card by Kevan
Hard Reboot
Action
Shuffle your hand into the draw pile, and draw five cards.
Card by Kevan
Trebuchet
Thing
Action: Destroy a Thing you control, to force a player to discard a card at random.
Card by Kevan
Gotcha
Action
Play in response to someone winning the game. Nobody besides you can win this turn. Anyone else who would win instead loses a Thing of your choice or discards a card at random from eir hand.
Card by Bucky
Pocket Universe
Thing
When you play this, choose another Player and another Dvorak deck. You and that player play a game using that deck; Whenever either of you takes a turn in this game, take a turn in the parallel game. When one of you wins the other game, the winner plays all eir Things from that game into this one, and this Thing is destroyed. (This Thing may not be destroyed by any other means)
Card by Bucky
3x
Action splitter
Action
You may take three extra Actions this turn.
Card by Bucky
It's A Kind Of Magic
Thing
When this comes into play, every player gets 20 Life tokens; when it leaves play, all Life tokens are destroyed. If a player runs out of Life tokens while this card is in play, they are eliminated. Any player who controls a Thing may, as an Action, choose an opponent - that opponent must either lose 3 Life tokens or destroy a Thing they control.
Card by Kevan
Kill, Smash, Smash
Thing
Play only if each player has at least three Things in play. If a player has no Things in play at the end of their turn (not counting this card), they are eliminated from the game.
Card by Kevan
Hungry, Hungry Hippo
Thing
When this card comes into play, put three Marble tokens into play. Action: Remove a token from the game.
Card by Kevan
2V
Photocopy Machine
Thing
Action:Spend 2 Energy-related tokens. Make a copy of a Thing you control and put it into play.
Card by Bucky


3B
Chinese Factory
Thing
Counts as a Machine.
Action:Spend 3 Energy-related tokens. Make a copy of a Thing another player controls and put it into your hand.
Card by Bucky
5k
Buried Gold
Action
Gain 5 Gold Tokens. If you discard a yellow card from your hand when you play this, gain 15 Gold Tokens instead.
Card by Bucky
Top Trumps
Thing
Action: Every player chooses and reveals a card from their hand, if they have one. Of the cards that have numbers on them, the highest number wins - all the other revealed cards are discarded. (If it's a tie, nothing happens.)
Card by Kevan
1W
Hope Diamond
Thing
Hope Diamond can't be destroyed by cards who employ blunt damage as their flavor.
Card by Zaratustra
2C
Special Guest Star
Action
Make a copy of a card from an existing non-Dvorak deck and shuffle it into the draw pile. Rephrase as needed.
Card by Zaratustra
1S
Mortar and Pestle
Thing
Destroy a Thing you control with digit-and-letter corner values: Put in play a number of Tokens equal to the digit, with a name that starts with the letter.
Card by Zaratustra
Torn Dictionary
Thing
Choose seven consecutive letters of the alphabet, when you play this. Cards that start with any of those letters are discarded with no effect, when played.
Card by Kevan
Caiger Mall
Thing
If another player controls more Things than you do, destroy this card. Action: Draw three cards and discard two of them.
Card by Kevan
10Q
Politeness
Thing
You may ask an opponent for permission before playing a card. If he or she refuses permission, that card is discarded, its effects are negated, and you draw three cards.
Card by jtwe
Impending Amnesia
Action
Shuffle three blank cards from outside the game into the deck.
Card by jtwe
Dvorak In-joke
Thing
Every turn put a Cheap Plastic Trophy Token into play. It counts as a token.
Card by Bucky
Tokenize
Action
Destroy a Thing. For every word in that Thing's name, its former controller gains a token with that word as its name and type.
Card by Bucky
x3C
Hex
Thing
Play onto a Thing. Interpret all numeral-form numbers in that Thing's text as if they were in hexadecimal.
Card by Bucky
That Other Card Game
Thing
Cards with number/letter corner values can't be played unless you destroy a number of tokens equal to the card number, with the same initial as the letter.
Card by Zaratustra
3B
Vampire
Thing
Destroy one blood-containing Thing or five Blood Tokens you control to destroy target Thing.
Card by Zaratustra
∞T
Endless Wealth
Thing
If you control this card and a countably infinite number of tokens, you win.
Card by Bucky
5A
Hyperactive minion
Thing
Gain an Energy token each turn. If you ever take a turn in which you do not use your Action, destroy Hyperactive Minion. Action: gain two Energy tokens.
Card by Depressi
Numbers are reality
Action
Choose any Thing in play that has a number in its corner. Draw that number of cards.
Card by Depressi
Alchemy
Action
Turn all Tokens in play into Gold tokens, unless someone chooses to discard their hand in order to keep their (and no-one else's) tokens unaltered.
Card by Depressi
Branch Statement
Action
Reveal the top card of the deck. If it is an Action, discard it and play the card below it on the deck. If it is a Thing, cut the deck and draw a card.
Card by Bucky
Interest
Thing
For every 10 tokens of each type that you have in play at the beginning of each of your turns, gain an additional token of that type.
Card by Bucky
Button Mashing
Action
Draw 3 cards and play them in order.
Card by Bucky
I Hate This Card
Action
Grab a card from someone's hand, or any Thing in play, and tear it into pieces. It is permanently removed from the game.
Card by Kazz
I Win
Action
Discard your hand and all of your Things in play. You win.

If all other players discard their hands and destroy all of their Things in play, you don't win.
Card by Kazz
Flush
Thing
If a player discards a hand featuring five Actions or five Things, he wins.
Card by Kazz
Censorship
Thing
Pick a creator besides Bucky. Cards with that creator cannot be played.
Card by Bucky