World Domination deck
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World Domination | |
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Designer | Kevan |
Date | 3rd August 2000 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Players battle through shifting goals for the control of various cities and installations, by all manner of political and military manoeuvrings.
Special Rules
Locations and Goals
All Thing cards are referred to as Locations, except "Goal" cards - when a Goal card comes into play, all other Goals (including those of opponents) are destroyed.
Card List
World Domination
Thing - Goal
If a Player controls five or more Locations, and no other Player controls any Locations, that Player wins the game.
Liberation
Action
Shuffle a Location back into the draw pile.
Nuclear Bunker
Thing
Nuclear Bunker may not be destroyed.
London
Thing
Reykjavik
Thing
Bureaucracy
Action
Return a Location to its owner's hand.
Ministry of Love
Thing
You may look at any Opponent's hand at any time.
Ministry of Peace
Thing
Whenever a Location you control is destroyed by an Opponent, destroy a Location.
Ministry of Plenty
Thing
Action: Discard a card to force an Opponent to choose and discard a card.
Ministry of Truth
Thing
Action: Remove a card in the discard pile from the game.
Big Brother
Thing - Goal
If a Player controls three or more Ministries, they win the game.
Cape Canaveral
Thing
United Nations Building
Thing
Actions may only be played if they specifically target the UN Building, or if every Player agrees to their being played.
Easter Island
Thing
ICBM Silo
Thing
Action: Discard two cards to destroy a Location.
Doomsday Device
Thing
If a Location is destroyed, destroy all Locations.
Godzilla
Action
Destroy a Location.
Moscow
Thing
Military Coup
Action
Play only if you control more Locations than a chosen Opponent. Gain control of a Location belonging to that Opponent.
Paris
Thing
Meteor Strike
Action
Destroy a Location at random.
Expect the Expected
Action
Name a card. Look at a chosen Opponent's hand. If that card is there, they must discard it.
Perth
Thing
Millennium Bug
Action
All Players must discard all cards from their hands.
Enigma Machine
Action
If you play a Location this turn, put it into play face-down. Reveal it whenever you wish, or when an Action targets it. (Until it is revealed, it is treated as a blank Location card.)
Brighton
Thing
Governmental Bribery
Action
Gain control of a Location controlled by an opponent. Its previous controller may draw three cards.
Limited Resources
Action
Any Players who control more than four Locations must destroy Locations they control until they have only four.
Sydney
Thing
XXXX
Thing - Goal
If a Player controls Perth and Sydney, they win the game.
Teotihuacan
Thing
Return of the Saucer People
Thing - Goal
If a Player controls Teotihuacan and Easter Island, they win the game.
Military Budget Spending Review
Action
If any Players control more non-City Locations than City Locations, they must choose and destroy one of their non-City Locations.
Channel Tunnel
Thing - Goal
If a Player controls Paris and London, they win the game.
Rebuilding
Action
Choose a Location card from the discard pile and put it into play under your control.
Black Mesa Research Facility
Thing
Action: Draw a card.
Friendly Fire
Action
Destroy a Location, and a Location you control.
European Union
Thing - Goal
If a Player controls four or more European City Locations, they win the game.
Brussels
Thing
Action: Discard two cards to gain control of a European City Location.
Disputed Territory
Action
Gain control of a Location. Give it back at the end of the turn.
Plan B
Action
Return an Action from the discard pile to your hand.
Airstrike
Action
Choose a Location. Destroy it at the start of your next turn.
Early Warning System
Thing
Whenever an Action is played, you may destroy Early Warning System to ignore its effects.
Tokyo
Thing
Action: Return Godzilla from the discard pile to your hand.
Tycho Base
Thing
A Player may only play, destroy, steal or otherwise manipulate Tycho Base if they control Cape Canaveral.
Taxation
Action
Each Player draws a card for each City Location they control (starting with yourself).
Infiltration
Action
Choose an Opponent. Take their next turn for them.
Venice
Thing
When Venice comes into play, put five counters on it. Remove one at the start of each of your turns. When none are left, destroy Venice.
Ad Astra
Thing - Goal
If a Player controls Tycho Base, they win the game.
Political Advisor
Action
Draw three cards, and discard two of them.
Defcon One
Action
You may play any number of Action cards this turn.