Video Game Wars deck
Video Game Wars deck | |
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Designer | SandyLlama |
Date | 29/06/2007 |
Players | 2+ |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This is a deck based on video games. Totally unfinished. As with normal games, your hand cannot exceed five cards. Note that I am new, and this may be totally wrong...
Note that I am currently trying to add Nintendo style cards only.
Mario and Zelda only at this point.
Special Rules
In this game you may play one card each turn. Each player starts out with 20 HP. HP is used to keep you in the game. If the draw pile is exhausted, You must shuffle the discard pile and turn it over to replace the deck. In this game each thing card has HP and DEF, listed in the top right corner as so.
3/2
This would mean that card has 3 HP and 2 DEF. All things come into play with a # of tokens equal to their HP. Most Thing cards have Attacks, which are basically Actions used by a Thing card. Only one may be used by each thing card each turn. When a thing card is attacked, it loses HP equal to the enemy's Attack minus it's own DEF. Negative damage cannot be inflicted. If the enemy has no thing cards you may attack them with your cards directly, as if they were a normal thing card. If at any time a player runs out of HP, they lose. If a thing card has no tokens at any time, it is destroyed.
In addition, certain things may have special rules concerning how they work below their attacks. These special rules will be written in italics.
To simplify these rules, on your turn, You may play one thing or one action, and each of your things may use one attack. You can never have more than 5 things in play at once.
Card List
Shell Sell: Destroy this card and draw 2 cards.
Power Stomp: Flip a coin. If it lands on Heads, inflict 3 points of damage on an enemy and flip the coin again.
Power Stomp: Flip a coin. If it lands on Heads, inflict 2 points of damage on an enemy and flip the coin again.
If Dry Bones is destroyed, it is immediately placed back in the owner's hand.
As long as this card is in play, all cards with Koopa or Troopa in their names are under your control.
Any thing attacking Paragoomba must flip a coin. If they flip tails, the attack is canceled.
Any thing attacking this card takes one point of damage.
Any thing attacking this card takes one point of damage.
When this card is played, search the deck for cards with Spiny in their name. Add these cards to your hand.
This card can only be played by discarding a Mario and Fire Flower from your hand.
When attacking Paratroopa flip a coin. If you land on tails, the attack is canceled.
Tri-Force Slash: Discard two cards from your hand to destroy one card.
Twilight Explosion: Destroy this card and destroy all enemy owned things.