Space Cat deck
Space Cat deck | |
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Designer | EagleRock |
Date | circa 2006 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
About the Game
This game is inspired by the story "Space Cat" that was part of the story "Garfield: His 9 Lives." The story came out as a TV special and as a book. Both stories were similar but not exactly the same. The jist of the story was that Garfield, an explorer in space, came across the The Incredibly Huge Galactic War Fleet (aka the IHGWF) and was given an ultimatum. Garfield had to think fast and find ways to survive the insurmountable odds. This game gives you an opportunity to play as Garfield and try to defeat the IHGWF.
All quoted text comes from the Garfield television special.
You can read more about the story here.
Special Rules
Deck and Cards
Each person has their own copy of this deck and only use their deck in play. Only one copy of each Thing can be controlled by any player at any time.
Triangles
Each player starts the game with 9 Triangles. If you lose all your Triangles, you can no longer score points or play Things. All of your Things are destroyed. However you may continue drawing and playing Actions until play is stopped or everyone has lost their Triangles.
Crisis Factors
Crisis Factors remove your Triangles. The number determines how many Triangles you lose. For example, Crisis Factor 1.0 removes one of your Triangles.
Point System
This game is played by points. All cards have a point value recieved by the card's TARGET when initially played. For example, if you play a card on your opponent worth 500 points, your opponent receives 500 points, while you receive none. Things have a second point value recieved at the start of its controller's turn (every turn).
Survival Items
Depending on how many Survival Items you conrol, you get this amount of points each turn:
1 - 100 points
2 - 300 points
3 - 600 points
4 - 1000 points
Winning the Game
Winning is determined ENTIRELY by points. Even if you play a card that stops the game, it is not a guaranteed win. You only win if you have the most points once everyone loses their triangles or after the stopped gameplay tally.
Stopped Gameplay
If play is stopped by a player, before scoring, all OTHER players recieve 1000 points for each of their remaining Triangles. The player that stopped the gameplay recieves points for their Triangles based on the card they played.
Card List
You may destroy Food to counter this.
You may destroy Food to counter this.
You may destroy Water to counter this.
You may destroy Water to counter this.
You may destroy Artificial Gravity to counter this.
You may destroy Sand to counter this.
You may destroy Sand to counter this.
Not a survival item.
If you have neither, Crisis Factor 1.0.
If heads, play stops. Gain 5000 points for each remaining Triangle you have.
If tails, Crisis Factor 2.0.
If heads, play stops. Gain 5000 points for each remaining Triangle you have.
If tails, Crisis Factor 2.0.
Collect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working.
Collect 100 points per turn if Secret Weapon is Non-working, 500 points per turn if Working.
If heads, play stops. Gain 2000 points for each remaining Triangle you have.
If tails, Crisis Factor 2.0.
If heads, play stops. Gain 2000 points for each remaining Triangle you have.
If tails, Crisis Factor 2.0.
If you control Non-Working Secret Weapon, you lose it.
If you do not control Secret Weapon, Crisis Factor 1.0.
If you control Non-Working Secret Weapon, you lose it.
If you do not control Secret Weapon, Crisis Factor 1.0.
You may play as many Things and Actions as you want each turn.
You can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn.
You may play as many Things and Actions as you want each turn.
You can choose to draw an extra card each turn. If you do, you may only play one Thing and Action that turn.
Crisis Factor 1.0.
You may sacrifice O.D.I.E. to counter this.
Crisis Factor 1.0.
You may sacrifice O.D.I.E. to counter this.
Flip a coin. If heads, lose O.D.I.E. and Crisis Factor 1.0
If you have O.D.I.E., reduce Crisis Factor to 1.0.
If you have O.D.I.E., reduce Crisis Factor to 1.0.
If you do not control O.D.I.E., add an additional Crisis Factor 1.0.
If you do not control all 4 Survival Items, add an additional Crisis Factor 1.0.