Special rules
At the beginning of your turn, you draw a card. You may play one card per turn. Max hand size is five, and Slender Man cards may not be discarded due to hand size.
Pages
Whenever a player plays a page, that player draws a card. When all eight pages are in play, whoever controls a majority of the pages wins the game.
Slender Man
Initially, the deck contains Slender Man cards equal to 2 plus the number of players. More will be necessary.
Whenever Slender Man causes a player to lose the game, shuffle all cards they had in play and in their hand into the discard pile.
Whenever a Slender Man card would be put into the discard pile, instead shuffle it with the top 10-X cards of the deck, where X is the number of pages in play, then put those cards on top of the deck.
Card list
Page
Thing
Don't Look...
____________
Or It Takes You
Page
Thing
Always Watches
x x
No Eyes
Page
Thing
LEAVE ME ALONE
Page
Thing
NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO
Slender Man
When you play Slender Man, play a random card, or the top card of the deck if you have no cards in hand, then discard this card. If you play a Slender Man this way, you lose the game.
Slender Man
When you play Slender Man, play a random card, or the top card of the deck if you have no cards in hand, then discard this card. If you play a Slender Man this way, you lose the game.
Out Of Batteries
Thing
Whenever you would play a non-Light card, play a random card instead.
Did You Hear Something?
Action
Target player plays the top card of the deck.
Extra Battery
Thing - Light
When Out Of Batteries is in play, destroy it and Extra Battery.
There's No Page...
Action
Play in response to a player playing a Page. Shuffle it into the deck, then remove this card from the game.
There's No Page...
Action
Play in response to a player playing a Page. Shuffle it into the deck, then remove this card from the game.
Make It Stop!
Action
Discard a card.
Run Away
Action
Discard two cards, then draw a card.
Stay On The Path
Action
Reveal the top three cards of the deck. Put all Page and Slender Man cards revealed this way into your hand and the rest into the discard pile.
Cut Through The Trees
Action
Reveal the top three cards of the deck. Put one non-Page card from among them into your hand and the rest into the discard pile.
Search The Building
Action
Reveal the top four cards of the deck. Put all Slender Man cards and up to one Page revealed this way into your hand and the rest into the discard pile, then play a random card.
Behind You
Action
Target player reveals a random card from their hand. You may set that card aside until the end of the turn. That player plays a random card.
Can't Run
Thing
Play into any player's control.
If you would discard a card, instead discard a random card, then destroy Can't Run at the beginning of your next turn. If you would discard a Slender Man card this way, play it instead.
Leave Me Alone
Action
The next time you would play a card, instead do not play that card.
Follows
Action
Put a card from your hand into target opponent's hand. That player may discard a random card.
Help Me
Action
Draw four cards, then discard three non-Slender Man cards.
NO NO NO NO NO NO
Action
Discard your hand, then draw two cards. Shuffle a new Slender Man card into the bottom three cards of the deck.
Always Watches
Action
Reveal a random card from your hand. You may set that card aside until the end of the turn. Put a random card from your hand on top of the deck.
Don't Look...
Action
Discard a card, then draw a card. If a Slender Man card causes you to reveal this card, you may immediately play it.
Glowstick
Thing - Light
Out Of Batteries does not cause you to play random cards. Whenever you reveal multiple cards from the top of the deck, reveal one less.
He's Getting Closer
Action
Add a new Slender Man card to target player's hand. That player may discard it.
Backtrack
Action
Reveal the top card of the deck. If it is a Slender Man card, play it. Otherwise, choose a card in the discard pile and put it into your hand.
Sounds In The Night
Action
Shuffle two new Slender Man cards into the deck.
Chilling Wind
Action
Return target Thing to target opponent's hand.
Tentacle From The Shadows
Action
Reveal a Slender Man card from your hand. If you do, target player gains control of target Thing.
Sprint
Thing
Your maximum hand size is reduced by two.
At the end of your turn, before discard down to maximum hand size, you may discard a card, then draw a card. When Sprint leaves your control, discard a non-Slender Man card.
He Sees You
Action
Target player may discard a Page. If that player does not, put a card from your hand into that player's hand.
Into The Darkness
Action
Draw three cards, then discard one of them. If at least three Pages are in play, add a new Slender Man card to your hand.
Flashlight Defense
Thing
Whenever another player targets you with an Action, that player reveals a random card from their hand. You may have them discard that card.
Destroy Flashlight defense when you control Out Of Batteries.
Going Insane
Action
Target player plays a random card.
Stalking In The Night
Action
Look at the top three cards of the deck and rearrange them.