Potion Factory deck
Potion Factory deck | |
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Designer | Bucky |
Date | 7/5/13 |
Players | 2-4 |
This is an untested deck. Its cards are complete, but it hasn't yet been tested. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Special Rules
Setup
The starting deck contains one copy per player of each Common, and one copy of each Rare.
Overflow Rule
When a player discards a card due to maximum hand size, a random opponent chooses and destroys one of their Things.
If they run out of Things before reaching their maximum hand size, they discard twice as many cards as they need to reach their maximum hand size.
The default maximum hand size is 5.
Death Rule
When a player is required to discard a card, but doesn't have any cards in their hand, they lose.
Thrown Potions
Potions are actions. They can have both a main action and a 'Throw' action; when you play a potion, choose which one to use. "Drinking" a potion refers to using the main action.
Clarifications
The effects of Ingredients generally happen before the effects of a potion. If a player has more than one applicable Ingredient, they choose the order to apply them in.
If a player has both Semi-Automatic Catapult and Aerosol Propellant, they may drink a potion without also throwing it.
Card List
Commons
Action:Destroy Supply Crate.
Warning: contents may explode when wet.
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Throw - Target opponent plays a Thing or reveals a hand containing no Things and discards a card.
In case of emergency, apply to face.
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Throw - Target opponent discards a random card.
The rotten garlic is just for show; the chemicals do most of the work.
Destroy target Thing.
"I can't tell whether your experiment went horribly wrong or horribly right."
Pros: Highest flow rate in the business, very reliable
Cons: No 'off' setting
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Throw - Target opponent discards two cards.
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Throw - Target opponent discards cards until they have 2 cards in their hand (minimum discard 0).
Also known as Alchemist's Incense
A combination waste disposal unit and human repellant.
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Throw - Target opponent can't play cards on their next turn.
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Throw - Target opponent draws three cards.
"What's the matter? Can't take the pressure?"
The old classic. It makes any drink more interesting.
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Throw - Target opponent destroys all their Ingredients and discards that many cards.
An antique model, powered by hand-crank in case of pressure loss.
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Throw - Target opponent gives you one of their Things.
Barely weak enough to be legal.
Shoddy maintenance or stealthy sabotage; it's hard to tell.
Rares
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Throw - Target opponent reveals their hand. If it contains any potions, force them to discard one of your choice.
The mightiest of all potions. Sniff its fumes and despair.
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Throw - Target opponent reveals their hand. Choose a potion from it; they throw that potion at themselves without using Ingredients.
Safety equipment: an alchemist's best friend.
They keep staring even after you've ground them to powder.
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Throw - Target opponent looks at each player's hand and then discards a card.