New CCG/Spartan Labs Deck
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Spartan Labs | |
---|---|
Designer | Zaratustra |
Date | 9th May 2007 |
Players | 1 |
This is a CCG deck, a deck of cards constructed from a CCG set, to be played against other decks from that set. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck attempts to build an army of Antiquity weenies and bulk them up with Space Age tech. Presumably, chaos ensues.
Space Pioneer Age
Era
2150 to 2500
2150
Secret Research LabTerrain
Stamina: 8
Unique: You can only have one of these in play at a time.
Unique: You can only have one of these in play at a time.
Card by Bucky
2150
Secret Research LabTerrain
Stamina: 8
Unique: You can only have one of these in play at a time.
Unique: You can only have one of these in play at a time.
Card by Bucky
2250
Engineering LabTerrain
Stamina: 7
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card by Bucky
2250
Engineering LabTerrain
Stamina: 7
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card by Bucky
2200
Chemistry LabTerrain
Stamina: 7
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card by Bucky
2200
Chemistry LabTerrain
Stamina: 7
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card by Bucky
2300
Nanotechnology LabTerrain
Stamina: 6
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Card by Bucky
2300
Nanotechnology LabTerrain
Stamina: 6
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1
Card by Bucky
2400
Biotechnology LabTerrain
Stamina: 6
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card by Bucky
2400
Biotechnology LabTerrain
Stamina: 6
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Unique: You can only have one of these in play at a time.
If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card by Bucky
Antiquity
Era
-800 to 476
-400
HopliteUnit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
-400
HopliteUnit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
-400
HopliteUnit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
-400
HopliteUnit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
Card by Zaratustra
300
LegionUnit - Soldier
Damage: 1
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
LegionUnit - Soldier
Damage: 1
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
LegionUnit - Soldier
Damage: 1
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
LegionUnit - Soldier
Damage: 1
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Stamina: 1
When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
GeneralUnit - Soldier
Damage: 1
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300
GeneralUnit - Soldier
Damage: 1
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300
GeneralUnit - Soldier
Damage: 1
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Stamina: 2
Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
-600
Military SchoolTerrain
Stamina: 6
At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
Card by Zaratustra
Timeless Luck
Action
Take upper three Cards from the Deck (without showing them to others), choose one and return the other two back to the bottom of the Deck.
Card by Joeyeti
Timeless Luck
Action
Take upper three Cards from the Deck (without showing them to others), choose one and return the other two back to the bottom of the Deck.
Card by Joeyeti