Basic Rules
Standard Dvorak rules apply.
Print out the deck as is and play using one of each card, players share the one deck and reshuffle the Trash into a new Deck when the Deck is depleted. A starting hand size of 3 is recommended. There is no maximum hand size. Draw one card at the start of your turn. Play a maximum of one Thing and one Action a turn. Play proceeds clockwise.
Special Rules
There are some new terms: "Reaction" (no limits imposed since they are played in response to an Action being played - the cards with Reaction state they are doing something to the Action being played so a Reaction cannot affect another Reaction); "Infraction" (there is only one of these in this deck and it is played in response to a Reaction.
Card List
Nothing
SPECIAL RULE:
If this is in your hand when the game ends it is worth minus 5 Things.
(You can’t play this card).
Accelerate
Action
There is no limit to the number of Things you may play this turn.
Ancient Bonzai
Thing
This is worth 2 Things.
Bee Sting
Action
Return target Thing to its controllers’ hand.
Big Black Duck
Thing
Action: Draw a card.
Booby Trap!
INFRACTION
Target player of a REACTION discards their hand.
Bottled Morphlings
Action
Destroy target Thing, its controller flips cards from the Deck into the Trash until a Thing is revealed, they put that card into play instead.
Bugle Bear
Thing
You may play two Actions a turn.
Bus in my Pocket
Thing
SPECIAL RULE:
If this is in your hand when the game ends it is worth X Things where X is the number of Things you control.
Chameleon
Thing
You can’t be a target.
Cheeky Cherub
Thing
Action: Target Thing can’t use its Action until this card leaves play or another target Thing is chosen.
Copy Cat
Thing
Copy Cat comes into play as a copy of target Thing.
Diverting Familiar
Thing
Other Things can’t be targets.
Dragon Seal
Action
End the game - the player with the most Things wins.
(You may only play this if you have not played a Thing this turn).
Dryad
Thing
Action: Flip the top card of the Deck into the Trash, if it is a Thing, put it into play instead.
Eye of Insight
Action
Search the Deck for a card to put in your hand then shuffle the deck.
Fledgeling Phoenix
Action
Take a card at random from target opponent’s hand and put it in yours.
Flying Cow
Thing
When this comes into play, swap control of it with target Thing an opponent controls.
Flying Pig
Thing
Action: Take the card ‘Reflect’ from the trash into your hand.
Global Village
Thing
Action: Reveal cards equal to the number of players from the Deck. Put one card into your hand before each other player going clockwise.
Hall of Mirrors
Thing
After an Action card is played - going in a clockwise order - each other player may copy that Action.
Iron Giant
Thing
Your Things can’t be destroyed.
Kings Ransom
Action
Each opponent gives you a card from their hand.
Knockout
Action
Target player reveals their hand, then discards target card.
Makeshift Ward
Thing
When this comes into play, name a card. The chosen card can’t be played as long as this card is in play.
Action: Return this to your hand.
Mercurial Monotreme
Thing
Action: Copy target Thing’s Action.
Mind Control
Action
You gain control of target players next turn.
Mystery Snack
Action
Flip a coin: If you win, draw 2 cards. If you lose, discard a card.
Reflect
REACTION
Change the target(s) of an Action if another target(s) is possible.
Rooster Illusion
Thing
REACTION: Sacrifice this
to cancel an Action.
Ruinous Rocket
Action
Destroy target Thing then discard your hand.
Smite
Action - This can't be copied.
Destroy target Thing. Its controller puts Smite into their hand.
(Note: This can't be copied).
Spirit Guide
Thing
Action: Look at target player’s hand.
Squid Tank
Thing
Action: Squid Tank shoots at target Thing - It’s controller flips a coin, if they lose the Thing is destroyed.
Swoop
Action
Each player keeps one card in their hand and passes the rest clockwise.
There's a Bug in the System
Thing
Action: Choose one -
All coin flips automatically pass.
OR
All coin flips automatically fail.
Trash Bag
Action
Swap the Trash with the Deck then shuffle the new Deck.
Two Rabbits
Thing
Action: Flip a coin, if you win put a token into play as a Thing.
Venomous Strike
Action
Copy an Action card in the Trash.
Winged Scarab
Thing
When this comes into play put target Thing in the Trash into your hand.
Yapping Mongrel
Thing
Action: Each player discards a card.
Yeti
Thing
At the end of your turn sacrifice a Thing unless you control 2 Yeti.
This is worth 4 Things.