Multiplayer halo deck
Multiplayer halo deck | |
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Designer | A. N. Other |
Date | 12/09/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Alternate Game Types and Forge
For alternate game types, you can create extra cards, such as an oddball card, which is passed upon the completion of an objective, or a juggernaut card, which goes to whoever killed the juggernaut and bestows some sort of bonus. Examples of these cards are in the deck, but I'm sure you could change the rules of the card a bit.
For forge mode, you can just make up extra cards as you go along. Things like "Barricade", which you can hide behind to fully recharge your shield at the cost of an action, that sort of thing. Just mix it up, that's what forge and Dvorak are all about!
Weapons and Fighting
Weapons are played in front of you. A player can have up to 2 weapons at once, 4 grenades, and 1 piece of equipment. To fight another player, you must first declare what you are going to do. Then, the fight begins. This takes up your action card. You each roll a dice, add the result to the power of the weapon, and then add on the accuracy. Here, you can also choose to throw a grenade. When the grenade is thrown, instead of the card staying in play, it is discarded. When dual wielding (noted by a dw on the card), add on the power bonus twice (but not the accuracy), then subtract 2. You can also throw a piece of equipment. Playing equipment does nothing unless you are in a fight. The looser then dies, and must re-spawn. The winner gains a point, depending on the game type. If a player wins, lets say, 15 points, they win the game. When a player re-spawns, they must discard their hand and draw a new one, also discarding all cards they have in play. If a player is un-armed at the start of a fight, then thy use their fists, which have a power of 0 and an accuracy of 0.
Card List
Accuracy: 3
Accuracy: 3
Accuracy: 3
Accuracy: 5
Accuracy: 5
Accuracy: 5
Accuracy: 3
dw
Accuracy: 3
dw
Accuracy: 4
dw
I have tried to balance this card by using the un-charged strength, and the charged accuracy.
Accuracy: 4
dw
I have tried to balance this card by using the un-charged strength, and the charged accuracy.
Accuracy: 2
dw
Accuracy: 2
dw
Accuracy: 7
dw
Accuracy: 1
dw
Accuracy: 2
dw
Accuracy: 1
dw
Accuracy: 0
dw
Accuracy: 0
dw
Accuracy: 0
dw
Accuracy: 0
dw
Accuracy: 0
dw
Accuracy: 0
dw
Accuracy: 0
dw
Accuracy: 0
dw