Mornington Crescent deck
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Mornington Crescent | |
---|---|
Designers | Kevan and Raven |
Date | 28th September 2000 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Fearsome strategical machinations on the London Underground. You know the drill. Initially created through un-Nomic means during a quiet moment, and developed further during play.
Special Rules
Stations and States
When a Station comes into play under your control, destroy any other Stations you might control (representing movement from Station to Station). The bits in brackets after the Station names are, of course, Lines, and an asterisk signifies a Terminus.
Card List
NT
Mornington CrescentThing - State
You may only put Mornington Crescent into play if a card specifically permits it. At the end of your turn, you win the game.
Card by Kevan
NT
Mornington CrescentThing - State
You may only put Mornington Crescent into play if a card specifically permits it. At the end of your turn, you win the game.
Card by Kevan
NT*
MordenThing - Station
After drawing a card at the start of your turn, discard a card at random.
Card by Kevan
CL, DS
Tower HillThing - Station
You may only play a Station if you discard your hand immediately afterwards.
Card by Kevan
JB
Dollis HillThing - Station
All Stations in play are treated as copies of this card, minus this card text.
Card by Kevan
Half-Knip
Thing - State
After a Player plays a State, they must destroy a State they control.
Card by Kevan
Mind the Gap
Thing - State
Players may not play Stations which share no lines with their previous Station.
Card by Kevan
Maelberg Variance
Thing - State
Players may only play Stations if they have exactly four cards in their hand.
Card by Kevan
Parks and Greens Cascade
Thing - State
Players may not play Stations which do not have the word "Park" or "Green" in them.
Card by Kevan
Ruttsborough Rules
Thing - State
Whenever a Player plays an Action, they may return it to their hand at the end of the turn.
Card by Kevan
Septimus Divergence
Thing - State
Play only at Seven Sisters. Whenever an Opponent plays a Station, you may draw a card
Card by Kevan
Token Run
Thing - State
Play only at a Terminus. You may play Mornington Crescent if your current Station is not a Terminus.
Card by Kevan
Token Run
Thing - State
Play only at a Terminus. You may play Mornington Crescent if your current Station is not a Terminus.
Card by Kevan
Spoon
Thing - State
Whenever a Player plays an Action, they must discard a card at random, if they have any.
Card by Kevan
Mipplington Denial
Action
A chosen Opponent chooses and destroys a State they control.
Card by Kevan
Pierret Revanche
Action
Put an Action card that was played during an Opponent's most recent turn into your hand.
Card by Kevan
Power Failure
Action
All Players reveal their hands, then discard all Stations from their hands.
Card by Kevan
The Morden Paradox
Action
Play only at Morden. Take the cards from an Opponent's hand and add them to yours.
Card by Kevan
Basic Shunt
Action
Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.
Card by Kevan
Basic Shunt
Action
Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.
Card by Kevan
Basic Shunt
Action
Choose a Station from your hand, or from the discard pile. Put it into play under an Opponent's control.
Card by Kevan
Kotschevar Shunt
Action
Look at an Opponent's hand. Choose a Station from it, if any are there. Put it into play under an Opponent's control.
Card by Kevan
Standard Block
Action
A chosen Opponent may not play a Station during their next turn.
Card by Kevan
Standard Block
Action
A chosen Opponent may not play a Station during their next turn.
Card by Kevan
Standard Block
Action
A chosen Opponent may not play a Station during their next turn.
Card by Kevan
Bulkhead
Action
Name a Station. Search the draw pile; if any copies of that Station are there, put them into the discard pile.
Card by Kevan
Solzberg Parry
Action
Look at an Opponent's hand, and choose a Station from it. They must discard that card.
Card by Kevan
Falkenbach Strile
Action
Draw a card and reveal it to all Players; if it is a Station, put it into play. If not, discard it and repeat this process.
Card by Kevan
Ruttsborough Frenzy
Action
Draw four cards and reveal them to all Players. Play any Actions drawn in this manner, and discard the rest.
Card by Kevan
Perpetual Motion
Thing - State
If a Player does not play a Station during their turn, they must reveal their hand at the end of that turn. If it contains Stations, an opponent must choose one, and the Player must put it in play.
Card by Raven
Podume of Infinite Darkness
Thing - State
No Players may draw cards. At the start of each of your turns, you must discard a card or destroy PoID.
Card by Kevan
Kafka Sinkhole
Thing - State
Action: Discard a card at random to force an Opponent to discard a card at random.
Card by Kevan
fFrobisher fFlourish
Action
Pick an Opponent. Take three cards at random from their hand. Then give them three cards at random from your hand.
Card by Kevan
Zimmerman's Foil
Action
Look at an Opponent's hand. If Mornington Crescent is there, put it into your hand. If it is not, discard your hand.
Card by Kevan
Tottenham Stalemate
Thing - State
Players may not play Stations. Any Player may discard their hand to destroy this card.
Card by Kevan
NT
Camden TownThing - Station
Action: Destroy a Thing, unless its controller discards a card.
Card by Raven
PD
ArsenalThing - Station
Action: Draw a card and reveal it to all Players. If it is an Action, play it immediately.
Card by Kevan