Warring tribes of Boodles compete to uncover and protect the Crystal of Might.
Special Rules
Setup
Find all the Crystal cards, shuffle them, and put them in a separate pile. Then proceed with remaining cards as in normal Dvorak.
Victory
When the last Crystal is taken from the Crystal pile, the game is over. Any player with no Boodles in play gives all their Crystals to the player with the most Boodlebucks and at least one Boodle in play. Then, roll 2d6 to find the number of the Crystal of Might. The player holding that Crystal wins.
Combat
Many action cards are attacks. The defender rolls 1d6, and adds on any defense bonus of the target Boodle (usually conferred by armor). If the result is greater than the attack strength, the attack fails; if less than or equal to the attack strength, it succeeds and the Boodle (and any items played on it) are destroyed.
Card List
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Boodlebuck
Thing
May be exchanged for goods and services.
Crystal #2
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #3
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #4
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #5
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #6
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #7
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #8
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #9
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #10
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #11
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Crystal #12
Thing - Thing (Crystal)
When the last Crystal is taken from the Crystal pile, see the Victory rules.
Boodle
Thing - Thing (Boodle)
Boodle
Thing - Thing (Boodle)
Boodle
Thing - Thing (Boodle)
Boodle
Thing - Thing (Boodle)
Boodle
Thing - Thing (Boodle)
Boodle
Thing - Thing (Boodle)
Boodle Fighter
Thing - Thing (Boodle)
+1 defense in addition to any armor.
Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
Boodle Fighter
Thing - Thing (Boodle)
+1 defense in addition to any armor.
Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
Boodle Fighter
Thing - Thing (Boodle)
+1 defense in addition to any armor.
Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
Boodle Fighter
Thing - Thing (Boodle)
+1 defense in addition to any armor.
Action: attack an opponent Boodle (ATK:3), but if you lose, this Boodle is destroyed.
Boodle Queen
Thing - Thing (Boodle)
Immune to Bribe.
Action: take a Crystal.
Boodle Queen
Thing - Thing (Boodle)
Immune to Bribe.
Action: take a Crystal.
Boodle Wiz
Thing - Thing (Boodle)
Action: draw two cards.
Boodle Wiz
Thing - Thing (Boodle)
Action: draw two cards.
Boodle Wiz
Thing - Thing (Boodle)
Action: draw two cards.
Hat
Thing - Thing (Armor) - DEF+1
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Hat
Thing - Thing (Armor) - DEF+1
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Hat
Thing - Thing (Armor) - DEF+1
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Hat
Thing - Thing (Armor) - DEF+1
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Wooly Coat
Thing - Thing (Armor) - DEF+2
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Wooly Coat
Thing - Thing (Armor) - DEF+2
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Wooly Coat
Thing - Thing (Armor) - DEF+2
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Shield
Thing - Thing (Armor) - DEF+3
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Shield
Thing - Thing (Armor) - DEF+3
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Slate Mail
Thing - Thing (Armor) - DEF+4
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Slate Mail
Thing - Thing (Armor) - DEF+4
If the Boodle you play this on already has Armor, you may move that Armor to another Boodle.
Rubber Armor
Thing - Thing (Armor)
If an attack against this Boodle fails, apply it to one of the attacker's Boodles.
Rabbit's Foot
Thing - Thing (Armor)
Defender rolls two dice and uses the higher number.
Teamwork
Thing - Thing (Armor)
Play this card touching two Boodles. Any attack against one is an attack against both; add their defense together, but if the attack succeeds anyway, both are destroyed.
Bodyguard
Thing - Thing (Armor)
Defender may pay a number of Boodlebucks equal to the attack strength to avoid the attack. (Must be done before the defense roll.)
Smack
Action - Action (Attack) - ATK:1
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Smack
Action - Action (Attack) - ATK:1
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Smack
Action - Action (Attack) - ATK:1
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Smack
Action - Action (Attack) - ATK:1
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Punch
Action - Action (Attack) - ATK:2
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Punch
Action - Action (Attack) - ATK:2
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Punch
Action - Action (Attack) - ATK:2
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Punch
Action - Action (Attack) - ATK:2
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Kick
Action - Action (Attack) - ATK:2*
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
(*) ATK:3 if you have Magic Boots in play.
Kick
Action - Action (Attack) - ATK:2*
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
(*) ATK:3 if you have Magic Boots in play.
Big Stick
Action - Action (Attack) - ATK:3
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Big Stick
Action - Action (Attack) - ATK:3
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Throw Stones
Action - Action (Attack) - ATK:3
Play this card only if you have a Boodle in play and don't have Glass House. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Throw Stones
Action - Action (Attack) - ATK:3
Play this card only if you have a Boodle in play and don't have Glass House. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Long Knife
Action - Action (Attack) - ATK:4
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Long Knife
Action - Action (Attack) - ATK:4
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Long Knife
Action - Action (Attack) - ATK:4
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Revolver
Action - Action (Attack) - ATK:5
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Revolver
Action - Action (Attack) - ATK:5
Play this card only if you have a Boodle in play. Defender rolls 1d6 and adds any DEF bonus of the target boodle. If the result is less than or equal to the ATK value of this card, the target is destroyed.
Meteor Strike
Action - Action (Attack)
Play this card only if you have a Boodle in play. Attacks all Boodles in play (including your own) with ATK:4.
"Protection"
Action - Action (Attack)
Play this card only if you have a Boodle in play. Target Boodle must pay 1d6 Boodlebucks or be destroyed.
Loyalty Purchase
Action - Action (Attack)
Play this card only if you have a Boodle in play. Roll as if attacking with a strength equal to the number of Boodlebucks you discard. If successful, take control of the defending Boodle (including armor).
Loyalty Purchase
Action - Action (Attack)
Play this card only if you have a Boodle in play. Roll as if attacking with a strength equal to the number of Boodlebucks you discard. If successful, take control of the defending Boodle (including armor).
Hired Goons
Action - Action (Attack)
Play this card only if you have a Boodle. Attack with a strength equal to the number of Boodlebucks you discard.
Hired Goons
Action - Action (Attack)
Play this card only if you have a Boodle. Attack with a strength equal to the number of Boodlebucks you discard.
Glass House
Thing
Play this into an opponent's control. (Prevents use of Throw Stones.)
Six Fingers
Thing
Increases the owner's hand size to six cards.
Boodle Business
Thing
Action: Draw a card. If it is not a Boodlebuck, discard it.
Berry Patch
Thing
Action: Draw a card. If it is not a Boodle, discard it.
Magic Boots
Thing
Increases Kick strength to ATK:3.
Boodle Burrow
Thing
Play onto a Boodle you control. That Boodle is effectively out of the game until the burrow is discarded. Action: discard Boodle Burrow.
Boodletaker
Thing
Whenever any Boodle is destroyed, draw a card.
Time Warp
Action
Play this card at any time to move a Boodle three turns into the future. Requires a Boodle Wiz.
Pestilence
Thing
Play this card only if you have a Boodle in play. Each player must destroy one Boodle at the start of his turn. If he has no Boodles to destroy, destroy Pestilence.
Purify
Action
Play this card only if you have a Boodle Wiz in play. Destroy Pestilence. May be played before the start of your turn.
Purify
Action
Play this card only if you have a Boodle Wiz in play. Destroy Pestilence. May be played before the start of your turn.
Boodlebuzz
Thing
Play any number of Actions on your turn.
Miracle
Action
Play this card only if you have a Boodle Wiz in play. Search the discard pile for any Boodle and put it in your hand.
Sneaky Thief
Action
Destroy a Boodle to steal a Crystal from an opponent.
Inside Trade
Action
Destroy all your Boodlebucks (which must be at least 3) to search the draw pile for any card, and put it in your hand.
New Deal
Action
All players discard their hands and draw new cards to their hand size.