Metal Monsters card set
Metal Monsters | |
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Designer | Drock |
Date | 31/03/2008 |
Players | 2 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
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Special Rules
Each player starts with 100 Life Points (LP). The first player to lose all of his or her LP loses.
Summons
Instead of calling them Things, Metal Monsters calls them Summons. Summons have force and armor, which are shown in the card value like this: f/<force>, a/<armor>. Summons are the only cards that can battle each other.
Battling
To battle 2 Summons, compare their force and armor. Calculate damage this way:
1. Attacking Summon's force > Defending Summon's armor = Defending Summon is destroyed and its controller loses LP equal to the difference between the two Summons' force.
2. Attacking Summon's force < Defending Summon's armor = Attacking Summon's controller loses LP equal to the difference between the two Summons' force. Neither Summon is destroyed.
3. Attacking Summon's force = Defending Summon's armor = Neither Summon is destoryed, both players lose LP equal to the difference between the two Summons' force.
Types of Actions
There are 4 types of Actions: Events, Interrupters, Loops, and Planes.
Events play like standard Actions, only you can play an unlimited amount of Events during your turn.
Interrupters play like Events, only it is possible to play them on your opponent's turn. It is possible to play an Interrupter on your turn as well.
Loops are Actions that play like Things. They stay in play until destroyed by a card effect. You can only play 1 Loop per turn.
Planes are Actions that play like Loops, but only one Plane can be in play at a time. If another Plane is played, the previous one is destroyed.