Knight wars CCG card set
Knight Wars CCG card set | |
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Designer | Eric F. |
Date | Dec 27 07 |
Players | 2-4 |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Knight wars is about mid-evil battle. In it you can send your army of knights out to attack and take control of the enemy(s) fortress(es). You can weild mighty weapons and command dagerouse dragons. Cast magical spells, inhance your abilities with potions and use special atacks. This game is based on a previous game I made called Wizard Quest.
Rules and how to play
1. Card types
There aren't just things and actions in this game. I have put each type of card though under thing or action.
Things:
People; These are the knights, wizards, etc. That you do battle with.
Creatures; These are things like dragons that you can command in battle.
Potions; These enhance you abbilities etc.
Castles/forts; These are what must be destroyed to win the game.
Barriers; These protect you in the form of walls etc.
Weapons: These are what you use to fight with.
items: These are other items that may enhance your abilities.
Heros: These are a sub type of people. They often have strong attacks.
Actions:
Spells; These are a magical form of attack.
Special attacks; These are some what of enhancers to wepon attacks.
Commands; These are commands in battle.
Actions; These are plain old actions like draw 3 cards etc.
The field
This is were you play your cards. It is split up into a few different areas. In all rows except the inbetween row there are 15 spots. In the inbetween rows there are 5 spots.
1.Front row: This is where you place defensive people to protect the rest of the army
2.Second row: These are for reserve people for the front line and people to attack with once people on the front row are down.
3.third row: These are for sodiers
4. fourth row: These are also for soldiers.
5. Fith row is for deffesis (e.g. walls to protect the castle.)
6.The sixth row is for people behind the barriers on the fith row.
7. the seventh row is where you place youre castle card.
8. The eighth row is for catapults and reserve soldiers
9. The last row has 1 spot for the deck and 1 spot for the discard pile and the rest to play other cards.
Inbetween: Inbetween your feild and your opponants field there is a row to put barriers and then inbetween that you may put up to 5 hero cards.