Halo: Flood deck
Halo: Flood | |
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Designer | Z8MB1E |
Date | 11/8/2013 |
Players | 2 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Halo: Flood Card Game
This is the Halo: Flood card game! Are you obsessed with the Flood? Do you want to infect an entire galaxy? Do you want to accelerate the limit of existing evolution to it's max in the hive-mind of the Flood? If so, this is the card game for you. Read on, fellow Flood member, if you are interested.
Halo: Flood - Requirements
The required materials for this game are as follows:
1. Card deck, full set of wanted teams.
2. Coin
3. Hard table, or someplace to play cards made of thin paper
Halo: Flood - Information
Two players begin the game by choosing their designated teams, one must be Flood and the other must be one of the other 3 teams. The teams are: UNSC, Covenant, and Forerunner.
The first player pulls out the cards and, if necessary, separates the Flood cards from the deck, placing them in their own pile. The second player then pulls out the rest of the cards and chooses his team, separating his team's cards from the deck. When finished, Player 1 flips the coin. If it lands on heads, Player 2 goes first. Tails, Player 1 goes first. (If you want, you can organize each card class into it's own pile, like an Infantry pile, Vehicle pile, Special pile, and so on.)
On the player's first turn, they find their Base card and lay it down. This will be their infantry producing facility. The other player will then find their Base card and lay it down. This will officially begin the battle. (More information on Special Cards, such as the Base card, can be found directly before the Cards section.)
Halo: Flood - Gameplay
Okay, so let's get into the gameplay. Once the Base card is down, the player can start producing infantry. He will also want to start collecting resources, upgrading his infantry, and mostly call in his Hero. These are good ideas for starting, before you begin to fight. We'll start with infantry production, move on to collecting resources, and finally calling in your Hero. Extra information will be included, as well as Special Card information, right after this section. Then, we'll finally get to the CARDS section!
Producing infantry is essential to the game, so you don't want to lose your Base. Producing infantry works like this: Every turn, the player pulls two Infantry cards from their deck. These cards go directly into their hand, unless the player wants to play them. If he plays a card, the next turn he will only draw 1 Infantry card. That's all there is to it!
Collecting resources is probably the most necessary part of the game. Without resources, you can't do much with your infantry and other units. So, what you are going to need to do is build Supply Stations (UNSC), Power Collectors (Covenant), Energy Harness Spires (Forerunner), or Flood Super Cell (Flood). There will be 3 of these cards in each team deck, so the maximum of these type of card you can build are 3.
UNDER CONSTRUCTION! Anything past here should appear in the future.