Game of Thrones Deck
Game of Thrones Deck | |
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Designer | Aerdor |
Date | 30th September 2020 |
Players | ??? |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Gather the support of the lords and ladies of Westeros to claim the Iron Throne (and keep it).
- This deck is still only a draft. Suggestion are welcome, but it is still locked.
Rules
Dvorak
Dvorak is played entirely with cards, and there are just two types of card - Things and Actions. When you play a Thing card, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play; when you play an Action card, it does whatever it does and goes to a discard pile.
Take the deck of cards, shuffle it, and deal five cards to each player (which they hold in their hand where other players can't see). The rest of the cards go in the middle of the table as a face-down draw pile, and whenever a card is discarded or destroyed, it goes into a face-up discard pile.
Starting with a random player, you take turns in order. A turn consists of:
- Drawing the top card from the draw pile. (If the draw pile's empty, shuffle the discard pile and turn it over to make a new draw pile.)
- Playing up to two cards from your hand. You can play one Thing and one Action per turn (or just one of those, or no cards at all).
- Checking your hand size; if you have more than five cards, discard down to five.
The game continues until somebody meets the deck's victory condition.
Game of Thrones Deck
Locations
Place the Locations cards on the center of the table according to their respective positions.
Events
Separate the Events cards from the Main deck and shuffle White Walkers' Sighting in the Main deck.
When an Event card is drawn, it must be shown to all player. Its effects take place, and then the card is remove from the deck (it doesn't go in the discard pile). The player who drew it draw another card.
The Armies
Each player will need markers to symbolize his armies. You will also need similar markers for the Wildlings and for the White Walkers.
Battle
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The Wildlings
As soon as a Wildlings' army is put in play, note the player during which turn the army appeared. Each turn, just before the noted player turn, the Wildlings' armies will spread in all directions available (add a Wildlings' army on all adjacent locations). If an army is present on one of the new locations, battle ensues.
If at some point there are no more Wildlings' army in play, the spreading stops.
The White Walkers
The White Walkers' armies work similarly to the Wildlings' armies, except that when they win a battle against an other army, they gain that army as one of their own.
Card List
Locations
If an army goes on The Wall, his owner lose 1 Victory Point for assaulting the Night's Watch.
You cannot go on or leave The Iron Islands without ships.
Events
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If a player's army is on The Wall, the player with his army on The Wall gain 1 Victory Point for saving the Night's Watch instead.
If there is no army on The Wall, put a White Walkers' army on it.
If there is an army on The Wall, battle ensues.