Doomsday Race Deck
Doomsday Race | |
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Designer | Aetherknight |
Date | 21st December 2008 |
Players | 2+ (2+ Untested) |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Tried and true system but more interesting cards are wanted before I call it a final draft.
Description: It's a race! But not to the finish; from the neutron bomb which is engineered to detonate and wipe out all the racers except one, the one who outruns the other racers and survives the blast. It is designed to go off in 2 minutes, (or however many) so the game and everyone else ends when the deck is shuffled twice. (Because the bomb is set for 2 minutes, if decided 3 minutes, the the third time, etc.) Then boom.
Special Rules
Game ends when the deck has 0 cards in it the second time. Racer with the most speed at that moment outruns the blast, survives and wins.
Maximum hand size is 4.
There are 3 zones unique to each player that they must mind. 1) Their hand: Where you keep your cards. 2) Their dashboard: Where you play things to play for later. 3) Their tank: Where you keep your "gas" or TP.
Corner value represent the speed gained by playing the card.
Cards that tell you to gain TP you take the top card of the discard pile and put it into your Tank face-down. If there is no discard pile yet take the top card of the deck and put it into your Tank.
Card requisites reset every turn because of the periodic EM pulses emitted by the minion explosions that affect all of your auxiliary and secondary machines and must be reboot every turn. Only your primary engines are unaffected.
Your machine however can proxy fission signatures of other racers.
For example: It's your opponent's(red) turn and he plays Shift to 3, then Shift to 4. You(green) are allowed to play Shift to 4 during his turn because your machine is satisfied by the other vehicle's Shift to 3 fission reaction signature.
There are no green cards and Shift to 4 is limited to one unless so many people are playing multiple copies are printed out to make a bigger deck.
Turn structure
At the beginning of your turn draw until you have 4 cards in your hand.
Then you must play 2 things by placing a card face down into the Dashboard zone. These things may be turned face up during your opponent's turn to activate their effect.
Then you can play 3 actions total until your next turn. That means if you play 3 actions during your turn you are not allowed to play any during an opponent's turn. If you played 2 then you are allowed 1, and if only 1 then you are allowed both dashboard cards.
End of turn.
~Opponent's turn(s)~
At the end of the opponent's turn that precedes yours if you have a dashboard card in play put that card into your Tank face-down. Each card in your tank represents a tank point or TP (think of it as gas) up to a max of 5 TP.
Then destroy all unused cards in your dashboard.
Begin your turn
Card List
+ 3 TP
+ 3 TP
Play as a response to an opponent's action. Negate that action's effect
Play as a response to an opponent's action. Negate that action's effect
That opponent gets -20 speed (min to 0)
That opponent gets -20 speed (min to 0)
That opponent gets -20 speed (min to 0)
What are they gonna do? Disqualify me?