Difference between revisions of "Talk:Plainchase booster pack"

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(Created page with "==Rebranding== While I still want to keep the Plainchase name (because this us all a riff on MTG anyway) I'd want your opinions on what the new card types should be called, and maybe cleaning up The Special Rules. --~~~~")
 
(→‎Rebranding: Plainswalk-> Realmshift, condensing rules, free roll per turn.)
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While I still want to keep the Plainchase name (because this us all a riff on MTG anyway) I'd want your opinions on what the new card types should be called, and maybe cleaning up The Special Rules. --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 09:20, 17 September 2022 (UTC)
While I still want to keep the Plainchase name (because this us all a riff on MTG anyway) I'd want your opinions on what the new card types should be called, and maybe cleaning up The Special Rules. --[[User:JakeTheWolfie|JakeTheWolfie]] ([[User talk:JakeTheWolfie|talk]]) 09:20, 17 September 2022 (UTC)
:My opinions are the following--[[User:ChippyYYZ|ChippyYYZ]] ([[User talk:ChippyYYZ|talk]]) 19:07, 18 September 2022 (UTC)
==Hyperverse Cards==
Hyperverse cards --Realms and Events-- start the game in the Hyperverse deck, occupy the Active Realm zone while active, and go to the Hyperverse discard pile when discarded. They can never enter any other game zones (the normal deck or discard pile, player's hands, etc.). When printing the deck, you may want to print these as Double-Sized cards, to denote that they are special.
* '''Realm:''' Realms are cards that affect each player while active, and have an additional effect when ''Chaos'' is rolled. Realms are not Things and cannot be destroyed, controlled, or affected by cards that don't specifically affect Realms.
* '''Event:''' Events are cards which have an immediate impact on the game, then are discarded. The player who Realmshifted to the event then Realmshifts again. Events are not Actions and cannot be countered, reacted to, or affected by cards that don't specifically affect Events.
* '''Hyperverse Deck:''' The Hyperverse deck contains all Realms and Events included in the game, and it is always face-down. Ordinary cards can't enter the Hyperverse deck. Ordinary cards that refer to the deck do not refer to the Hyperverse deck. If a card needs to be drawn from the Hyperverse deck while it's empty, first shuffle the Hyperverse discard pile to make a new Hyperverse deck.
* '''Hyperverse Discard Pile:''' The Hyperverse discard pile contains discarded Hyperverse cards. Ordinary cards can't enter the Hyperverse discard pile. Ordinary cards that refer to the discard pile do not refer to the Hyperverse discard pile.
* '''Active Realm:''' The Active Realm contains the currently active Realm or Event ''(usually only one card at a time)''. While a Realm is in this zone, its effect applies to the current game. For the purposes of ordinary cards, cards in the Active Realm zone are not "in play".
==Special Rules==
Once during a player's turn, they may choose to roll the ''Hyperverse die'', which is a d6. Card effects may modify the result or its interpretation. Instead of playing either a Thing or an Action, a player may roll the Hyperverse die again.
* On a roll of 1-, the rolling player Realmshifts.
* On a roll of 6+, the rolling player activates the '''Chaos:''' ability on the active Realm.
Whenever a player is instructed to ''Realmshift'', that player puts the active Realm or Event into the Hyperverse discard pile, then puts the top card of the Hyperverse deck into the Active Realm zone face up. If that card is an Event, that player resolves its effect, then immediately Realmshifts again. If that card is a Realm, it remains in the Active Realm zone until a player Realmshifts.

Revision as of 19:07, 18 September 2022

Rebranding

While I still want to keep the Plainchase name (because this us all a riff on MTG anyway) I'd want your opinions on what the new card types should be called, and maybe cleaning up The Special Rules. --JakeTheWolfie (talk) 09:20, 17 September 2022 (UTC)

My opinions are the following--ChippyYYZ (talk) 19:07, 18 September 2022 (UTC)

Hyperverse Cards

Hyperverse cards --Realms and Events-- start the game in the Hyperverse deck, occupy the Active Realm zone while active, and go to the Hyperverse discard pile when discarded. They can never enter any other game zones (the normal deck or discard pile, player's hands, etc.). When printing the deck, you may want to print these as Double-Sized cards, to denote that they are special.

  • Realm: Realms are cards that affect each player while active, and have an additional effect when Chaos is rolled. Realms are not Things and cannot be destroyed, controlled, or affected by cards that don't specifically affect Realms.
  • Event: Events are cards which have an immediate impact on the game, then are discarded. The player who Realmshifted to the event then Realmshifts again. Events are not Actions and cannot be countered, reacted to, or affected by cards that don't specifically affect Events.
  • Hyperverse Deck: The Hyperverse deck contains all Realms and Events included in the game, and it is always face-down. Ordinary cards can't enter the Hyperverse deck. Ordinary cards that refer to the deck do not refer to the Hyperverse deck. If a card needs to be drawn from the Hyperverse deck while it's empty, first shuffle the Hyperverse discard pile to make a new Hyperverse deck.
  • Hyperverse Discard Pile: The Hyperverse discard pile contains discarded Hyperverse cards. Ordinary cards can't enter the Hyperverse discard pile. Ordinary cards that refer to the discard pile do not refer to the Hyperverse discard pile.
  • Active Realm: The Active Realm contains the currently active Realm or Event (usually only one card at a time). While a Realm is in this zone, its effect applies to the current game. For the purposes of ordinary cards, cards in the Active Realm zone are not "in play".

Special Rules

Once during a player's turn, they may choose to roll the Hyperverse die, which is a d6. Card effects may modify the result or its interpretation. Instead of playing either a Thing or an Action, a player may roll the Hyperverse die again.

  • On a roll of 1-, the rolling player Realmshifts.
  • On a roll of 6+, the rolling player activates the Chaos: ability on the active Realm.

Whenever a player is instructed to Realmshift, that player puts the active Realm or Event into the Hyperverse discard pile, then puts the top card of the Hyperverse deck into the Active Realm zone face up. If that card is an Event, that player resolves its effect, then immediately Realmshifts again. If that card is a Realm, it remains in the Active Realm zone until a player Realmshifts.