Problem Sleuth deck

From Dvorak - A Blank-Card Game
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Problem Sleuth
Designer Zaratustra
Date November 2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Hard-boiled detective adventures.

Inventory Bug

At the start of your turn, flip an Inventory card in play upside down, if possible.

Card List

Problem Sleuth
Thing - Person
Vim: 8
Pulchritude: 12
Imagination: 6
Card by Zaratustra
Ace Dick
Thing - Person
Vim: 12
Pulchritude: 5
Imagination: 3
Card by Zaratustra
Pickle Inspector
Thing - Person
Vim: 4
Pulchritude: 5
Imagination: 12
Card by Zaratustra
Key
Thing - Inventory
Can be used to open a door.
The Handgun requires 4 Vim to be carried.
Action: Deal 1d damage.
Card by Zaratustra
Ring of Keys
Thing - Inventory
Can be used to open up to three doors.
The Tommygun requires 8 Vim to be carried.
Action: Deal 2d damage.
Card by Zaratustra
Hairpin
Thing - Inventory
Can be used to open a door on a successful Sleuth Roll.
The Minigun requires 12 Vim to be carried.
Action: Deal 2d damage.
Card by Zaratustra