Problem Sleuth deck

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Problem Sleuth
Designer Zaratustra
Date November 2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Hard-boiled detective adventures.

Inventory Bug

At the start of your turn, flip an Inventory card in play upside down, if possible.


Card List

Problem Sleuth
Thing - Person
Vim: 8
Pulchritude: 12
Imagination: 6

Parliament Uproar: 3 Clemency Owls
Card by Zaratustra
Ace Dick
Thing - Person
Vim: 12
Pulchritude: 5
Imagination: 3

Ostentation Drive: 3 Rapport Peacocks
Card by Zaratustra
Pickle Inspector
Thing - Person
Vim: 4
Pulchritude: 5
Imagination: 12

Murder Flux: 3 Affinity Crows
Card by Zaratustra
Hysterical Dame
Thing - Person
Vim: 6
Pulchritude: 14
Imagination: 6

Parliament Uproar: 3 Clemency Owls
Card by Zaratustra
Other Ace Dick
Thing - Person
Vim: 10
Pulchritude: 7
Imagination: 3

Ostentation Drive: 3 Rapport Peacocks
Card by Zaratustra
Nervous Broad
Thing - Person
Vim: 2
Pulchritude: 7
Imagination: 12

Murder Flux: 3 Affinity Crows
Card by Zaratustra
Key
Thing - Inventory
Can be used to open a door.
The Handgun requires 4 Vim to be carried.
Action: Deal 1d damage.
Card by Zaratustra
Ring of Keys
Thing - Inventory
Can be used to open up to three doors.
The Tommygun requires 8 Vim to be carried.
Action: Deal 2d damage.
Card by Zaratustra
Hairpin
Thing - Inventory
Can be used to open a door on a successful Sleuth Roll.
The Minigun requires 12 Vim to be carried.
Action: Deal 3d damage.
Card by Zaratustra
Megaton Key
Thing - Inventory
Requires 16 Vim to be carried..
The Brass Knuckles require 1 Vim to be carried.
Action: Deal 1d damage for each 5 Vim the carrier has.
Card by Zaratustra
Desk Pieces Fort
Thing
Action: Search the deck for a Imagination Land card and put it into play.
Card by Zaratustra
Flask of Whiskey
Thing - Inventory
3 charges.
Action: Add 1d Imagination to a person.
Card by Zaratustra
Five-Alarm Hot Sauce
Thing - Inventory
1 charge.
Action: Add 3d Vim to a person.
Card by Zaratustra
Tectrix of the Arbitor
Thing - Inventory
+5 to Pulchritude.
Action: Destroy this. Return all creatures to their owner's hands.
The Tectrixalibur requires 10 Pulchritude to be carried.
Action: Deal 1d damage for each 5 Pulchritude the carrier has.
Card by Zaratustra
Ink of Squid Pro Quo
Thing - Inventory
3 charges.
Action: Add 2d Imagination to a person.
The Scabbard requires 6 Pulchritude to be carried. 3 charges.
Action: You may take two extra Actions this round.
Card by Zaratustra
Typewriter
Thing - Inventory
Action: Target loses 1d Pulchritude for each 5 Imagination the carrier has.
The Smith Corona Blotspitter requires 10 Pulchritude to be carried.
Action: Target loses 1d Vim for each 5 Pulchritude the carrier has.
Card by Zaratustra
Etiquette Monstrance
Thing - Inventory
When this comes into play, put 1d Mannercite Shards on it.
Action: Spend a Mannercite Shard to gain control of a creature.
Card by Zaratustra