Infinite Dvorak deck/Cards 10001-10100

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Revision as of 13:07, 4 October 2023 by ChippyYYZ (talk | contribs) (Created page with "{{Infobox | title=The Infinite Dvorak Deck Cards 10001-10100 | designer=Everyone | date=March 2007 and onwards | players=2+ | status=Subpage }} <br clear=all> <!-- Cards added between 27 January 2023 and 27 February 2023 --> {{card|title=Golden Card Trophy|text=Kevan wins the game.|type=Thing|bgcolor=FFD700|creator=Everyone|number=10001}} {{card|title=Expansion-Pack Only|type=Action|cornervalue=|text=Search through all zones, then exile all cards made within the fir...")
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The Infinite Dvorak Deck

Cards 10001-10100

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.



Golden Card Trophy
Thing
Kevan wins the game.
#10001
Card by Everyone
Expansion-Pack Only
Action
Search through all zones, then exile all cards made within the first 10,000 cards.
#10002
Sigil of the Creators
Thing
The first 10,000 card's creator's cards are blessed. (This has no tangible effect)
#10003
Not-As-Cheap Plastic Trophy
Thing
Kevan (still) wins the game.
Now with 20% less microplastics!
#10004
__
It's A Magical World
Thing
When this card enters play, each player draws until they have 5 cards in hand.
Action: Look at the top card of the deck. If it's a Thing, you may play it. Any player may use this Action ability.
"Let's go exploring!"
#10005
Card by ChippyYYZ
5T
Triumph Together
Action
Each player draws 5 cards. Until your next turn, Things are gold instead of their other colors, and players have no maximum hand size and can't lose the game.
You may play an extra Action this turn.
#10006
Card by ChippyYYZ
0B
Brainstorming Session
Action
Reveal the top 4 cards of the deck. For each creator among the revealed cards, put one of those cards by that creator into your hand. Discard the rest.
#10007
Card by ChippyYYZ
Renewed Vigor
Action
Take another turn at the end of this one. Each opponent may draw an extra card at the beginning of their next turn.
#10008
Card by Binarius
Purposeful Stride
Action
Play up to two Actions and draw a card.
#10009
Card by Binarius
Many Voices
Action
For each creator among the Things they control, each player gains a [Creator]'s Voice token with "You may spend one of your Voice tokens to draw an extra card at the beginning of your turn. If you draw a card by [Creator] in this way, you may play it immediately without cost."
#10010
Card by Binarius
In the Code
Thing
If you control at least 18 other things with binary card numbers, you win the game.
#10011
Fatal Slip
Action
Destroy target living thing.
#10012
Counter-Productive Dice Rigger
Thing
If a random event would occur, you may choose an opponent. If you do, that opponent decides the outcome of that event instead.
#10013
Third Eye
Thing
You may view the top card of the draw pile at any time.
#10014
Card by Binarius
Idea Factory
Thing
A player may draw a card when they play a Thing that is the only Thing in play by its creator. When an opponent draws a card in this way, you may do so as well.
If you draw a card by the same creator, you may play it immediately without cost.
#10015
Card by Binarius
I've Got My Best People On It
Thing
When you gain control of this, put the first living Thing in the draw pile into your control, then shuffle the draw pile.
Once per turn, you may draw a card when a living Thing you control uses an Action ability.
#10016
Card by Binarius
3C
Communist Plot
Action
Draw three cards.
If this card is seen in your hand by an opponent, discard it immediately.
#10017
Card by ChippyYYZ
3S
Security Guard
Thing
You can't play Things.
At the end of your turn, pass Security Guard to the previous player. If there are only two players when this enters play, insert a hypothetical player into the turn order who only exists and whose turns only exist for the purposes of this card.
#10018
Card by ChippyYYZ
5S
Scoot
Action
Target Thing's controller passes control of it to the player preceding them in turn order.
If you don't gain control of a Thing this way, you may return this card to your hand.
#10019
Card by ChippyYYZ
Oracle of the Tides
Thing
When this enters play, reate 3 copies of Ocean Wave (#10021). Those cards gain "Exile Ocean Wave." Shuffle them face-up into the top 20 cards of the deck. While you control Oracle of the Tides, you are unaffected by those cards.
A mighty storm is coming..
#10020
Ocean Wave
Action
When you draw this card, play it immediately. Each player either sacrifices a thing, or discards a card. If it is your turn, you may play an additional action.
Crashing, thrashing against our barricades, we can only hope that it may pass.
#10021
Puzzle Piece 009
Thing
Whenever a player would draw a card, they may instead flip a coin. If they win the flip, they draw 2 cards instead. If they lose the flip, they instead draw no cards.
#10022
1M
McCarthyism
Thing
When this enters play, create 3 copies of Communist Plot (#10017) and shuffle them into the deck.
Opponents can't play Communist Plot. When you see a Communist Plot in an opponent's hand, they reveal it and lose the game.
#10023
Card by ChippyYYZ
3S
Safe of Keeping
Thing
When you leave the game or the game ends, set aside Safe of Keeping holding any number of cards from your hand or other Things you control.
If your playgroup plays another game after this one, draw up to 5 of the held cards as part of your opening hand instead of returning them to the deck.
#10024
Card by ChippyYYZ
4A
Narrative Control
Action
Until the end of my next turn, I may choose whether any given effect can target me; and whenever any other players would draw any cards, I draw for them and give them that many cards from my hand.
"Anyone paying attention could have guessed by now who’s really playing this game."
#10025
Card by ChippyYYZ
Photon Cannon
Thing
Action: Convert any number of your tokens or other non-token Things to Energy tokens. Action: Spend three Energy tokens to replace target token or non-token Thing with an Energy token.
#10026
Card by Binarius
2
Square
Action
Square a number on target Thing.
#10027
Card by Binarius
Bumper Cars
Thing
Once per turn, when you play a tangible Thing, you may have target opponent return one of their tangible Things to their hand.
#10028
Card by Binarius
1H
Ebon Flow
Thing
At the start of your turn, change the color of one of your non-black Things to black if possible. If you changed the color of a non-token Thing, draw a card
#10029
Card by Bucky
2H
Drain Text
Action
Target card's rule text becomes blank for the rest of the game, unless its text contained "win" or "eliminate". Gain an Ink token for each sentence of text this removed.
#10030
Card by Bucky
3H
Card Siphon
Action
Steal a random card from target opponent's hand, then continue to steal random cards from it until you have more cards in hand than them.
#10031
Card by Bucky
Good Riddance
Action
Each player may draw a card for each Thing destroyed during their previous turn.
#10032
Card by Binarius
Land Tax
Thing
When a player discards due to their hand size limit while they control more non-token Things than their hand size limit, they must also destroy one of their non-token Things.
#10033
Card by Binarius
Something Borrowed
Thing
Specify an opponent's Thing when you play this. During your turns, you control it as well.
#10034
Card by Binarius
??
Heaven
Thing - Place
Places you control are on Earth in addition to their other locations.
I don't know what that's worth, Belinda
#10035
Stake Raiser
Thing
As Stake Raiser enters play, each player exiles one of their cards in their hand face-down. That player may not look at the card exiled this way.
When Stake Raiser leaves play, each player is eliminated unless they can correctly recall their exiled card.
#10036
Jump cut in continuity
Action
Each player discards their hand, then draws that many cards. Destroy 1/3rd of all things at random, then reveal cards from the top of the deck until an equivalent number of things are revealed, then for each of those things, randomly assign an owner. Shuffle the deck and the other revealed cards.
#10037
5R
Rummy
Thing
At start of each player's turn, they draw an additional card and discard a card, then may reveal three cards from their hand. If the last two digits of those cards' numbers are consecutive (e.g. 39-40-41), they win the game. If those cards share a creator, the win can't be prevented.
#10038
Card by ChippyYYZ
6G
Garbage Tidal Wave
Action
Put the entire discard pile into your hand, then put all Things you control and this card into the discard pile. Discard a random third of your hand rounded up, then end your turn.
#10039
Card by ChippyYYZ
9C
Cheap Plastic Nametag
Thing
When this enters play, name a person.
Actions you play and cards in your hand or in your control are created by the chosen person in addition to their other creators. Your name is also the chosen name.
#10040
Card by ChippyYYZ
1E
Thing
If this is the only card in your hand during your turn, you may exchange it with target Thing and end your turn.
#10041
Card by Binarius
2E
Edge Case 2
If this is the only card in your hand during your turn, you may exchange it with the topmost Action in the discard pile and end your turn.
#10042
Card by Binarius
3E
If this is the only card in your hand during your turn, you may exchange it with a card of your choice in target opponent's hand and end your turn.
#10043
Card by Binarius
B
Blightning Bolt
Action
Infect. (This keyword is meaningless)
Blightning Bolt deals 3 damage to any target.
What do you MEAN I can't just drag mechanics from another game into this one? Of course it'll work!
#10044
King Midas
Thing - Epic
When you control more than one copy of this card, sacrifice all but one of them.
Whenever a thing comes into contact with King Midas, it loses all rulestext, then gains "This thing is made of gold."
#10045
Undestroy
Action
Return target thing that was destroyed to the field under it's previous controller's control.
#10046
4H
Curse of Hopelessness
Thing
Play this under an opponent's control.

You can't win the game. If this card prevents you from winning the game, destroy it after the turn ends.
#10047
Card by Bucky
5H
Borrow the Future
Action
Draw two cards. If either of them is an Action, you may play it as an extra Action this turn. Gain a Debt token with the text "When you draw a card, discard it and destroy this".
#10048
Card by Bucky
6H
Steal the Future
Action
Draw a card. Create a Debt token under an opponent's control with the text "When you draw a card, discard it and destroy this".
#10049
Card by Bucky
5B
Bucket of Holding
Thing
When another non-token Thing enters play, put Bucket of Holding on top of it face-down. That card and this card count as a single card with the properties of only the top card.
#10050
Card by ChippyYYZ
Sweet Spot
Thing
As long as you control more Things than each opponent, draw an extra card at the beginning of your turn.
When you have more cards in hand than your maximum hand size, destroy this card.
#10051
Card by ChippyYYZ
Decimation
Action
Choose a digit. Destroy every Thing with a card number ending in that digit.
#10052
Card by ChippyYYZ
Quick Attack
Action
Destroy target Thing. Its controller may discard a card to have another of their Things destroyed instead.
#10053
Card by Binarius
Embrace the Future
Action
Discard your hand and draw five cards. Gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."
#10054
Card by Binarius
Postpone the Future
Action
Players may not draw cards until your next turn.
#10055
Card by Binarius
Uni-Splitter
Thing - Human Technic
As Uni-Splitter enters play, for each thing, that thing's controller chooses left or right.

Whenever a card is played or enters play, it's controller chooses left or right.

Left cards cannot interact with Right cards, and vice versa.
#10056
Time Dash
Action
Take 2 extra turns after this one, then skip your next turn.
#10057
Spirit of Valentine
Thing
At the end of each player's turn, if they would discard due to their hand size, for each card they would discard, they instead give an opponent of their choice that card.
#10058
7H
Send To the Future
Action
Target Thing goes Up its owner's Sleeve. They replay it at the start of their next turn instead of drawing for the turn.
#10059
Card by Bucky
8H
Prophet of Doom
Thing
At the start of your turn, destroy all Things unless you used this Thing's Action ability during your previous turn. Action: Look at the top card of the deck.
#10060
Card by Bucky
9H
Curse Cannon
Thing
Thing: Discard a card and play a copy of the card Curse of Hopelessness(#10047) or Curse of the Wizard's Labyrinth(#8656) into an opponent's control.

Action: Eliminate a thrice-cursed opponent.
#10061
Card by Bucky
Descent Into Madness
Thing
A player's hand size limit is reduced by the number of Insanity tokens they control.
At the beginning of your turn, attach an Insanity token to a living Thing in play that has none.
#10062
Card by Binarius
Mournful Dirge
Action
During their next turn, opponents either draw no cards or play no Actions. Target opponent does neither.
#10063
Card by Binarius
Flee to the Future
Action
Shuffle your hand and your non-token Things separately, then put them on top of the draw pile in either order. Skip up to two turns. You are untargetable until the start of your next turn. Then draw five cards and for each skipped turn, you may play a Thing you previously controlled and gain a Debt token with "When you draw a card, discard it and destroy one of your Debt tokens."
#10064
Card by Binarius
B
Concede
Action
You lose the game.
#10065
Mind Transfer Machine
Thing
Action: Exchange the text fields of two target sentient things. You must control at least one of them.
#10066
Lattice Stitchling
Thing - Lattice
Put a Lattice counter on this: Target thing gains the Lattice subtype. Activate only if this has less than a fourth of lattice counters than Lattices in play.
Sacrifice 5 Lattices: Search the deck, discard, or exile for a Lattice Thing, then play it under your control. Shuffle the deck if it was searched this way.
#10067
9T
The Pieces Are In Place
Action
You may play an additional Action this turn.
If you control two Things that share a symbol in their cornervalues, then the next time this turn you would lose the game, you win the game instead.
#10068
Card by ChippyYYZ
1D
Data Harvest
Action
Look at each other player's hand. Draw a card for every 3 cards you see in their hands.
#10069
Card by ChippyYYZ
6S
Sorting Algorithm
Action
Note the amount of numbered Things each player controls (tokens and face-down cards, for instance, don't have numbers). Arrange all numbered Things in play by card number. Starting with the player of your choice, deal each player as many Things as they had, in numerical order.
Your old filing technique is unnecessary.
#10070
Card by ChippyYYZ
Department of Tautological Trivia, Action Division
Action
When you play this card, it goes in the discard pile.
#10071
Card by Binarius
Mind Palace
Thing
Only cards in your hand at the beginning of your turn count toward your hand size limit. Once per turn, you may reveal a card from your hand and attach it to Mind Palace, out of play, if there is none. Attached card is considered to be in your hand but does not count toward your hand size limit.
#10072
Card by Binarius
Annoying Pop-Up
Thing
You must play this immediately when it enters your hand, but it does not count toward your per-turn limit. You may not play Actions or Action abilities other than the following.
Action - Dismiss: Destroy this.
Ugh. These should be illegal.
#10073
Card by Binarius
Ashnod's Dvorak Reference
Thing
Whenever you would spend an action to activate an ability, you may instead Sacrifice a Living Thing.
"Banned in most Dvorak formats!"
#10074
Frozen Act
Action
Create a token that says "Sacrifice this token: You may play an extra action this turn."
#10075
Mobility Tax
Thing
If an opponent can take more than one action per turn, abilities on things they control cost an additional action to activate.
#10076
1T
Thrift Store
Thing
When you play Thrift Store or another building, gain two Money tokens.
Action: Spend three tokens or one Money token to reveal the top three cards of the deck. The next opponent in turn order picks one of those cards for you to draw. Discard the rest.
#10077
Card by ChippyYYZ
9H
Hitchhike
Action
Look at the top card of the deck. If it's a Thing, you may play it. If you don't, repeat this process with the next card of the deck. If you look at 5 cards this way without playing one, return Hitchhike to your hand and end your turn.
#10078
Card by ChippyYYZ
2S
Stall For Time
Action
Return target Thing to its controller's hand. Draw a card.
#10079
Card by ChippyYYZ
I'm Really Feeling It!
Thing
This card returns to your hand at the beginning of your turn. Draw a card at the beginning of each opponent's turn.
#10080
Card by Binarius
Batch Manager
Thing
Play into any player's control.

Whenever you draw a card, it goes Up Your Sleeve instead of into your hand. When your hand becomes empty or this leaves play, put all cards that are Up Your Sleeve into your hand.
#10081
Card by Binarius
Street Sweeper
Action
Each player returns a Thing they control to their hand. Destroy any number of unsanitary Things.
#10082
Card by Binarius
1I
Bargain Hunting
Thing
When you draw your first card of the turn, look at the top two cards of the deck, choose which to draw, and put the other on the bottom of the deck.

Anything that would cost you four or more tokens costs one token less.
#10083
Card by Bucky
2I
Laser Focus
Action
Choose an Action ability of one of your Things. You may use it five extra times this turn as extra Actions, but can't play any other Actions after Laser Focus this turn.
#10084
Card by Bucky
3I
Lucky Break
Reaction
Play in response to a random event other than shuffling. Instead of randomizing the outcome, you choose any outcome that could have randomly occurred.
#10085
Card by Bucky
Cryptic Inscription
Thing
When all three sections of the inscription have been de­ciphered, this card's flavortext becomes its ruletext. Action - Decipher: This card gains the flavortext of target Thing with flavortext not previously deciphered. Draw the top card with flavortext in the draw pile, then shuffle the draw pile.
#10086
Card by Binarius
Take Your Pick
Action
Gain control of target Thing if you reveal your hand, containing at least one Thing, to its controller. They may take a Thing revealed in this way.
#10087
Card by Binarius
Advantage
Reaction
Play immediately in response when any dice will be rolled. They are rolled twice and the roller decides which outcome takes effect.
#10088
Card by Binarius
Rebase
Thing
All cards numbers are in the smallest base possible for that number.
#10089
Factorize
Action
Destroy target thing if it does not have a prime card number
#10090
Digit Error
Thing
Once on each of your turns, you may swap two numbers on things controlled by the same player until the beginning of your next turn.
#10091
Shelter From the Storm
Reaction
Play immediately in response when any of your non-token Things would be destroyed. Return up to two of them to your hand instead. Your hand size limit is decreased by one through the end of your next turn. Discard down to your hand size limit now, if in excess.
It's a little cramped, but it's safe.
#10092
Card by Binarius
Poorly Concealed Trap Door
Thing
If you would draw this face up, you may instead carefully discard a card to shuffle the draw pile. If you draw this face up, discard it and destroy one of your living Things, if any, or else tangible Things.
Action - Set: Put this card on top of the draw pile face up.
#10093
Card by Binarius
Disadvantage
Reaction
Play immediately in response when any dice will be rolled. They are rolled twice and the roller's opponents decide which outcome takes effect.
#10094
Card by Binarius
5W
Wrest
Action
Put target Thing that doesn't have a digit higher than 5 in its cornervalue into your hand.
#10095
Card by ChippyYYZ
4O
Oust
Action
Destroy target Thing that doesn't have a digit higher than 4 in its cornervalue.
#10096
Card by ChippyYYZ
0N
Necessary Precautions
Thing
Whenever you would draw any cards, first look at those cards. You may draw any of those cards and leave the rest on top of the deck in any order.
"The ever-present threat of traps, curses, and the like can be mitigated by simply avoiding such things." -Survival Manual
#10097
Card by ChippyYYZ
Advantage
Thing
When you would roll any dice, you roll twice and decide which outcome takes effect.
#10098
Card by Binarius
Disadvantage
Thing
Play into any player's control.

When you would roll any dice, you roll twice and your opponents decide which outcome takes effect.
#10099
Card by Binarius
Blow on the Dice
Reaction
Play immediately in response when any dice will be rolled. They are rolled twice and you choose which outcome takes effect.

You may return this card to your hand by forgoing the second roll or discarding a card.
#10100
Card by Binarius