Difference between revisions of "Homestuck booster pack"

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<BR>#8036 Witch of Rage
<BR>#8036 Witch of Rage
<BR>#8037 Doom/Time: Consumptive Cadence
<BR>#8037 Doom/Time: Consumptive Cadence
<BR>#8068 Mind/Breath: Judgement Giocoso
<BR>#8038 Mind/Breath: Judgement Giocoso
<BR>#8072 Rage/Light: Finality's Concerto
<BR>#8042 Rage/Light: Finality's Concerto
<BR>#8073 Life/Space: Energized Overture
<BR>#8043 Life/Space: Energized Overture
<BR>#8074 Heart/Blood: Heartbeat Chorus
<BR>#8044 Heart/Blood: Heartbeat Chorus
<BR>#8084 Hope/Void: Miraculous Caesura
<BR>#8054 Hope/Void: Miraculous Caesura
<BR>#8085 Time/Hope: Clockwork Improvisation
<BR>#8055 Time/Hope: Clockwork Improvisation
<BR>#8086 Breath/Doom: Gale-Wind Counterpoint
<BR>#8056 Breath/Doom: Gale-Wind Counterpoint
<BR>#8093 Light/Mind: Melodic Gambit
<BR>#8063 Light/Mind: Melodic Gambit
<BR>#8094 Space/Rage: Isolating Scherzo
<BR>#8064 Space/Rage: Isolating Scherzo
<BR>#8095 Blood/Life: Chains of Crescendo
<BR>#8065 Blood/Life: Chains of Crescendo
<BR>#8102 Void/Heart: Dissonant Selves
<BR>#8072 Void/Heart: Dissonant Selves




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==Card List==
==Card List==


{{card|title=Seer of Void|type=Thing|creator=ChippyYYZ|text='''Action:''' If you have no cards in hand, look at the top four cards of the deck and put them back in any order.|flavortext=Through you, the irrelevant makes itself seen.}}
{{card|title=Seer of Void|type=Thing|creator=ChippyYYZ|cornervalue=[[File:void.png|25px]]|text='''Action:''' If you have no cards in hand, look at the top four cards of the deck and put them back in any order.|flavortext=Through you, the irrelevant makes itself seen.|number=6188}}


{{card|title=Prince of Time|type=Thing|creator=ChippyYYZ|text=At the end of each opponent's turn, put a Time Counter on Prince of Time if that player did not play an Action and a Thing.<BR>At the end of your turn, you may remove as many Time Counters from Prince of Time as you have opponents plus one. If you do, target opponent skips his or her next turn.|longtext=8^y|flavortext=You use wasted seconds to lay waste to entire days.}}
{{card|title=Prince of Time|type=Thing|creator=ChippyYYZ|cornervalue=[[File:time.png|25px]]|text=At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing.<BR>At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.|longtext=8^y|flavortext=You use wasted seconds to lay waste to entire days.|number=6189}}


{{card|title=Heir of Hope|type=Thing|creator=ChippyYYZ|text='''Action: '''Gain a Token. Its type is the name of target Action card in the discard pile.<BR>'''Action: '''This ability has an identical effect to any Action of your choice with the same name as a Token you control.|flavortext=Through you, lost possibilities present themselves.}}
{{card|title=Heir of Hope|type=Thing|creator=ChippyYYZ|cornervalue=[[File:hope.png|25px]]|text='''Action: '''Gain a Token. Its type is the name of target Action card in the discard pile.<BR>'''Action: '''This ability has an identical effect to any Action of your choice with the same name as a Token you control.|flavortext=Through you, lost possibilities present themselves.|number=6190}}


{{card|title=Maid of Mind|type=Thing|creator=ChippyYYZ|text=When Maid of Mind enters play, draw two cards.<BR>Once during your turn, you may discard a card to play an additional Action this turn.|flavortext=You not only make choices, you create choices.}}
{{card|title=Maid of Mind|type=Thing|cornervalue=[[File:mind.png|25px]]|creator=ChippyYYZ|text=When Maid of Mind enters play, draw two cards.<BR>Once during your turn, you may discard a card to play an additional Action this turn.|flavortext=You not only make choices, you create choices.|number=8010}}


{{card|title=Page of Blood|type=Thing|creator=ChippyYYZ|text=When you discard a card, you may put it under Page of Blood instead of into the discard pile.<BR>At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "'''Thing:''' Gain control of target Thing."|flavortext=Through you, many bonds find a place to anchor themselves.}}
{{card|title=Page of Blood|type=Thing|creator=ChippyYYZ|cornervalue=[[File:blood.png|25px]]|text=When you discard a card, you may put it under Page of Blood instead of into the discard pile.<BR>At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "'''Thing:''' Gain control of target Thing."|flavortext=Through you, many bonds find a place to anchor themselves.|longtext=y|number=8011}}


{{card|title=Mage of Light|type=Thing|creator=ChippyYYZ|text=When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.|flavortext=You see the most essential path.}}
{{card|title=Mage of Light|type=Thing|creator=ChippyYYZ|longtext=y|cornervalue=[[File:light.png|25px]]|text=When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.|flavortext=You see the most essential path.|number=8015}}


{{card|title=Knight of Breath|type=Thing|creator=ChippyYYZ|text=When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.<BR>'''Action:''' Return Knight of Breath to your hand.|flavortext=You move as freely as the wind, but with the force to lift anything in your wake.}}
{{card|title=Knight of Breath|type=Thing|creator=ChippyYYZ|cornervalue=[[File:breath.png|25px]]|text=When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.<BR>'''Action:''' Return Knight of Breath to your hand.|flavortext=You move as freely as the wind, but with the force to lift anything in your wake.|number=8016}}


{{card|title=Rogue of Life|type=Thing|creator=ChippyYYZ|text='''Action: '''Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.|flavortext=Through you, power redistributes itself.}}
{{card|title=Rogue of Life|type=Thing|creator=ChippyYYZ|cornervalue=[[File:life.png|25px]]|text='''Action: '''Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.|flavortext=Through you, power redistributes itself.|number=8017}}


{{card|title=Sylph of Heart|type=Thing|creator=ChippyYYZ|flavortext=Through you, the innate soul finds restoration.|text=At the beginning of your turn, choose one: If since your last turn you<BR>(a) discarded a card, draw a card.<BR>(b) had a Thing destroyed, return one of them to your hand.<BR>(c) lost control of a Thing, gain control of one of them.<BR>(d) skipped a turn, draw a card and play an extra card this turn.|longtext=8^y}}
{{card|title=Sylph of Heart|type=Thing|creator=ChippyYYZ|cornervalue=[[File:heart.png|25px]]|flavortext=Through you, the innate soul finds restoration.|text=At the beginning of your turn, choose one: If since your last turn you<BR>(a) discarded a card, draw a card.<BR>(b) had a Thing destroyed, return one of them to your hand.<BR>(c) lost control of a Thing, gain control of one of them.<BR>(d) skipped a turn, draw a card and play an extra card this turn.|longtext=8^y|number=8024}}


{{card|title=Thief of Doom|type=Thing|creator=ChippyYYZ|flavortext=You take for yourself the sacrifices of others.|text=When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead ''(but not both)''.}}
{{card|title=Thief of Doom|type=Thing|creator=ChippyYYZ|cornervalue=[[File:doom.png|25px]]|flavortext=You take for yourself the sacrifices of others.|text=When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead ''(but not both)''.|number=8025}}


{{card|title=Bard of Space|type=Thing|creator=ChippyYYZ|flavortext=Through you, creation tears itself apart.|text=When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.<BR>Once during your turn, you may discard a card to play an additional Thing this turn.}}
{{card|title=Bard of Space|type=Thing|creator=ChippyYYZ|cornervalue=[[File:space.png|25px]]|flavortext=Through you, creation tears itself apart.|text=When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.<BR>Once during your turn, you may discard a card to play an additional Thing this turn.|number=8026}}


{{card|title=Witch of Rage|type=Thing|creator=ChippyYYZ|flavortext=You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.|text=When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.}}
{{card|title=Witch of Rage|type=Thing|creator=ChippyYYZ|cornervalue=[[File:rage.png|25px]]|flavortext=You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.|text=When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.|number=8036}}


{{card|title=Doom/Time: Consumptive Cadence|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Inexorable progression and sacrifice.|text=If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.}}
{{card|title=Doom/Time: Consumptive Cadence|type=Action - Fraymotif|longtitle=y|cornervalue=[[File:doom.png|20px]][[File:time.png|20px]]|bgcolor=600|creator=ChippyYYZ|flavortext=Inexorable progression and sacrifice.|text=If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.|number=8037}}


{{card|title=Mind/Breath: Judgement Giocoso|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Direction and decision.|text=Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.}}
{{card|title=Mind/Breath: Judgement Giocoso|type=Action - Fraymotif|longtitle=y|cornervalue=[[File:mind.png|20px]][[File:breath.png|20px]]|bgcolor=600|creator=ChippyYYZ|flavortext=Direction and decision.|text=Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.|number=8038}}


{{card|title=Rage/Light: Finality's Concerto|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Closed-mindedness and essentiality.|text=Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.}}
{{card|title=Rage/Light: Finality's Concerto|type=Action - Fraymotif|longtitle=y|bgcolor=600|longtext=y|cornervalue=[[File:rage.png|20px]][[File:light.png|20px]]|creator=ChippyYYZ|flavortext=Closed-mindedness and essentiality.|text=Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.|number=8042}}


{{card|title=Life/Space: Energized Overture|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Power and creation.|text=For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.}}
{{card|title=Life/Space: Energized Overture|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:life.png|20px]][[File:space.png|20px]]|creator=ChippyYYZ|flavortext=Power and creation.|text=For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.|number=8043}}


{{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.}}
{{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:heart.png|20px]][[File:blood.png|20px]]|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.|number=8044}}


{{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.}}
{{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:hope.png|20px]][[File:void.png|20px]]|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.|number=8054}}


{{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.}}
{{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:time.png|20px]][[File:hope.png|20px]]|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.|number=8055}}


{{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.}}
{{card|title=Breath/Doom: Gale-Wind Counterpoint|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:breath.png|20px]][[File:doom.png|20px]]|creator=ChippyYYZ|flavortext=Detachment and consequences.|text=Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.|number=8056}}


{{card|title=Light/Mind: Melodic Gambit|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Agency and calculation.|text=Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.}}
{{card|title=Light/Mind: Melodic Gambit|type=Action - Fraymotif|bgcolor=600|cornervalue=[[File:light.png|20px]][[File:mind.png|20px]]|creator=ChippyYYZ|flavortext=Agency and calculation.|text=Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.|number=8063}}


{{card|title=Space/Rage: Isolating Scherzo|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Position and restriction.|text=Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.}}
{{card|title=Space/Rage: Isolating Scherzo|type=Action - Fraymotif|bgcolor=600|cornervalue=[[File:space.png|20px]][[File:rage.png|20px]]|creator=ChippyYYZ|flavortext=Position and restriction.|text=Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.|number=8064}}


{{card|title=Blood/Life: Chains of Crescendo|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Bonds and energy.|text=Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.}}
{{card|title=Blood/Life: Chains of Crescendo|type=Action - Fraymotif|bgcolor=600|longtitle=y|cornervalue=[[File:blood.png|20px]][[File:life.png|20px]]|creator=ChippyYYZ|flavortext=Bonds and energy.|text=Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.|number=8065}}


{{card|title=Void/Heart: Dissonant Selves|type=Action - Fraymotif|bgcolor=600|creator=ChippyYYZ|flavortext=Submission and innate desire.|text=Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn. }}
{{card|title=Void/Heart: Dissonant Selves|type=Action - Fraymotif|bgcolor=600|cornervalue=[[File:void.png|20px]][[File:heart.png|20px]]|creator=ChippyYYZ|flavortext=Submission and innate desire.|text=Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.|number=8072}}

Latest revision as of 21:32, 7 November 2023

Homestuck booster pack
Designer ChippyYYZ
Date 05/02/2020
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

An additional set of cards inspired by the Aspects in Andrew Hussie's modern epic Homestuck. Includes 12 non-canon Hero Titles and 12 Fraymotifs, designed using BladekindEyewear's analyses of Homestuck's systems.
==> Add a little nonsense to your next game of Infinite Dvorak!

Contains:
#6188 Seer of Void
#6189 Prince of Time
#6190 Heir of Hope
#8010 Maid of Mind
#8011 Page of Blood
#8015 Mage of Light
#8016 Knight of Breath
#8017 Rogue of Life
#8024 Sylph of Heart
#8025 Thief of Doom
#8026 Bard of Space
#8036 Witch of Rage
#8037 Doom/Time: Consumptive Cadence
#8038 Mind/Breath: Judgement Giocoso
#8042 Rage/Light: Finality's Concerto
#8043 Life/Space: Energized Overture
#8044 Heart/Blood: Heartbeat Chorus
#8054 Hope/Void: Miraculous Caesura
#8055 Time/Hope: Clockwork Improvisation
#8056 Breath/Doom: Gale-Wind Counterpoint
#8063 Light/Mind: Melodic Gambit
#8064 Space/Rage: Isolating Scherzo
#8065 Blood/Life: Chains of Crescendo
#8072 Void/Heart: Dissonant Selves



Card List

Void.png
Seer of Void
Thing
Action: If you have no cards in hand, look at the top four cards of the deck and put them back in any order.
Through you, the irrelevant makes itself seen.
#6188
Card by ChippyYYZ
Time.png
Prince of Time
Thing
At the end of each opponent's turn, put a Time Counter on Prince of Time if that player didn't play an Action and a Thing.
At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.
You use wasted seconds to lay waste to entire days.
#6189
Card by ChippyYYZ
Hope.png
Heir of Hope
Thing
Action: Gain a Token. Its type is the name of target Action card in the discard pile.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Through you, lost possibilities present themselves.
#6190
Card by ChippyYYZ
Mind.png
Maid of Mind
Thing
When Maid of Mind enters play, draw two cards.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
#8010
Card by ChippyYYZ
Blood.png
Page of Blood
Thing
When you discard a card, you may put it under Page of Blood instead of into the discard pile.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
#8011
Card by ChippyYYZ
Light.png
Mage of Light
Thing
When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.
You see the most essential path.
#8015
Card by ChippyYYZ
Breath.png
Knight of Breath
Thing
When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
#8016
Card by ChippyYYZ
Life.png
Rogue of Life
Thing
Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.
Through you, power redistributes itself.
#8017
Card by ChippyYYZ
Heart.png
Sylph of Heart
Thing
At the beginning of your turn, choose one: If since your last turn you
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
#8024
Card by ChippyYYZ
Doom.png
Thief of Doom
Thing
When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both).
You take for yourself the sacrifices of others.
#8025
Card by ChippyYYZ
Space.png
Bard of Space
Thing
When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
#8026
Card by ChippyYYZ
Rage.png
Witch of Rage
Thing
When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
#8036
Card by ChippyYYZ
Doom.pngTime.png
Doom/Time: Consumptive Cadence
Action - Fraymotif
If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.
Inexorable progression and sacrifice.
#8037
Card by ChippyYYZ
Mind.pngBreath.png
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.
Direction and decision.
#8038
Card by ChippyYYZ
Rage.pngLight.png
Rage/Light: Finality's Concerto
Action - Fraymotif
Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.
Closed-mindedness and essentiality.
#8042
Card by ChippyYYZ
Life.pngSpace.png
Life/Space: Energized Overture
Action - Fraymotif
For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.
Power and creation.
#8043
Card by ChippyYYZ
Heart.pngBlood.png
Heart/Blood: Heartbeat Chorus
Action - Fraymotif
Choose a creator. For each player, gain control of target Thing they control by that creator.
Soul and unifying pacts.
#8044
Card by ChippyYYZ
Hope.pngVoid.png
Hope/Void: Miraculous Caesura
Action - Fraymotif
Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.
Belief and obscurity
#8054
Card by ChippyYYZ
Time.pngHope.png
Time/Hope: Clockwork Improvisation
Action - Fraymotif
Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.
Decay and possibility.
#8055
Card by ChippyYYZ
Breath.pngDoom.png
Breath/Doom: Gale-Wind Counterpoint
Action - Fraymotif
Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.
Detachment and consequences.
#8056
Card by ChippyYYZ
Light.pngMind.png
Light/Mind: Melodic Gambit
Action - Fraymotif
Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.
Agency and calculation.
#8063
Card by ChippyYYZ
Space.pngRage.png
Space/Rage: Isolating Scherzo
Action - Fraymotif
Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.
Position and restriction.
#8064
Card by ChippyYYZ
Blood.pngLife.png
Blood/Life: Chains of Crescendo
Action - Fraymotif
Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.
Bonds and energy.
#8065
Card by ChippyYYZ
Void.pngHeart.png
Void/Heart: Dissonant Selves
Action - Fraymotif
Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.
Submission and innate desire.
#8072
Card by ChippyYYZ