Difference between revisions of "User:Chinkeeyong/i-Four deck"

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{{Card
{{Card
| title =Bubble Tea
| title =Bubble Tea
| text =Restore the tokens on a Thing that uses tokens to the original amount specified on the card.
| text =You may use this card on a Thing that uses tokens. Restore the Thing's tokens to its original amount.
| type =Action - Player
| type =Action - Player
| flavortext =
| flavortext =Check the other card: which description is better? I think the second one is slightly confusing.
}}
}}



Revision as of 06:57, 25 October 2009

Chinkeeyong/i-Four deck
Designer CKY
Date 6/08/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

The i-Four deck is based on a narrative comic created for a project competition. As either i-Four, the Antagonist or the City, work to accomplish your goals and eliminate opponents.

Card List

i-Four Deck

i-Four
Thing - Character
Setup: i-Four is in play at the beginning of the game. If you do not have i-Four in your hand at the beginning of the game, discard a card from your hand, then search through your deck for i-Four.

Passive: i-Four begins with 8 tokens. Instead of destroying i-Four when it has tokens, remove one token. When i-Four is destroyed, you lose the game.

Active: Destroy a Thing.
Girlfriend
Thing - Character
Passive: Girlfriend begins with 4 tokens. Instead of destroying Girlfriend when it has tokens, remove one token. When Girlfriend is destroyed, discard your hand and draw five cards. Active: Destroy a Thing.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Hippy Charge
Action - Player
You may use five Thing abilities this turn instead of three.
Hippy Charge
Action - Player
You may use five Thing abilities this turn instead of three.
Hippy Charge
Action - Player
You may use five Thing abilities this turn instead of three.
Topple
Action - Player
Instantly destroy an Object Thing, ignoring rules on all other cards.
Tactical Retreat
Action - Player
Character Things you control cannot be destroyed until your next turn.
Wasn't this replaced by the Improvised Shield?
Tactical Retreat
Action - Player
Character Things you control cannot be destroyed until your next turn.
Smoking Pistols
Action - Player
Destroy two Things.
Smoking Pistols
Action - Player
Destroy two Things.
Smoking Pistols
Action - Player
Destroy two Things.
Smoking Pistols
Action - Player
Destroy two Things.
Bubble Tea
Action - Player
You may use this card on a Thing that uses tokens. Restore the Thing's tokens to its original amount.
Check the other card: which description is better? I think the second one is slightly confusing.
Bubble Tea
Action - Player
Restore the tokens on a Thing that uses tokens to the original amount specified on the card.
Watering Can
Action - Player
Search your deck for a Forest Clearing, then shuffle your deck.
Watering Can
Action - Player
Search your deck for a Forest Clearing, then shuffle your deck.
Watering Can
Action - Player
Search your deck for a Forest Clearing, then shuffle your deck.
Jump Jets
Action - Player
Choose a Thing and an opponent. That Thing may now be affected by the protective effects of Forcefields or Forest Clearings owned by that opponent until your next turn.
Jump Jets
Action - Player
Choose a Thing and an opponent. That Thing may now be affected by the protective effects of Forcefields or Forest Clearings owned by that opponent until your next turn.
Improvised Shield
Action - Player
Improvised Shield may not be normally played. When a Character Thing belonging to you is about to be destroyed, you may reveal Improvised Shield to your opponent and discard Improvised Shield instead. This does not count as playing a card.
Improvised Shield
Action - Player
Improvised Shield may not be normally played. When a Character Thing belonging to you is about to be destroyed, you may reveal Improvised Shield to your opponent and discard Improvised Shield instead. This does not count as playing a card.
Improvised Shield
Action - Player
Improvised Shield may not be normally played. When a Character Thing belonging to you is about to be destroyed, you may reveal Improvised Shield to your opponent and discard Improvised Shield instead. This does not count as playing a card.
Rewire
Action - Player
Choose an Automaton Thing. That Thing is now under your control until it is destroyed.
Rewire
Action - Player
Choose an Automaton Thing. That Thing is now under your control until it is destroyed.
Rewire
Action - Player
Choose an Automaton Thing. That Thing is now under your control until it is destroyed.
United Attack
Action - Player
Destroy a number of Things, or deduct a number of tokens from a Thing, equal to the number of Character and Automaton Things you have in play.
United Attack
Action - Player
Destroy a number of Things, or deduct a number of tokens from a Thing, equal to the number of Character and Automaton Things you have in play.