User:Chinkeeyong/i-Four deck

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Chinkeeyong/i-Four deck
Designer CKY
Date 6/08/2009
Players 2+
This is an untested deck. Its cards are complete, but it hasn't yet been tested.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

The i-Four deck is based on a narrative comic created for a project competition. As either i-Four, the Antagonist or the City, work to accomplish your goals and eliminate opponents.

Card List

i-Four
Thing - Character
Setup: i-Four is in play at the beginning of the game. If you do not draw i-Four at the beginning of the game, shuffle and redraw until you do.
Passive: i-Four begins with 8 tokens. Instead of destroying i-Four when it has tokens, remove one token. When i-Four is destroyed, you lose the game.
Active: Destroy a Thing.
Girlfriend
Thing - Character
Passive: Girlfriend begins with 4 tokens. Instead of destroying Girlfriend when it has tokens, remove one token. When Girlfriend is destroyed, discard your hand and draw five cards.
Active: Destroy a Thing.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Repair
Action - Player
Add 2 tokens to a Thing that uses tokens.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Quick Thinking
Action - Player
Draw five cards, then discard four of your choice.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Forest Clearing
Thing - Object
Passive: Character Things you own cannot be destroyed.
Hippy Charge
Action - Player
You may use five Thing abilities this turn instead of three.
Hippy Charge
Action - Player
You may use five Thing abilities this turn instead of three.
Hippy Charge
Action - Player
You may use five Thing abilities this turn instead of three.
Topple
Action - Player
Instantly destroy an Object Thing, ignoring rules on all other cards.
Tactical Retreat
Action - Player
Character Things you control cannot be destroyed until your next turn.
Tactical Retreat
Action - Player
Character Things you control cannot be destroyed until your next turn.
Smoking Pistols
Action - Player
Destroy two Things.
Smoking Pistols
Action - Player
Destroy two Things.
Smoking Pistols
Action - Player
Destroy two Things.
Smoking Pistols
Action - Player
Destroy two Things.
Bubble Tea
Action - Player
You may use this card on a Thing that uses tokens. Restore the Thing's tokens to its original amount.
Bubble Tea
Action - Player
Restore the tokens on a Thing that uses tokens to the original amount specified on the card.
Watering Can
Action - Player
Search your deck for a Forest Clearing, then shuffle your deck.
Watering Can
Action - Player
Search your deck for a Forest Clearing, then shuffle your deck.
Watering Can
Action - Player
Search your deck for a Forest Clearing, then shuffle your deck.
Jump Jets
Action - Player
Choose a Thing and an opponent. That Thing may now be affected by the protective effects of Forcefields or Forest Clearings owned by that opponent until your next turn.
Jump Jets
Action - Player
Choose a Thing and an opponent. That Thing may now be affected by the protective effects of Forcefields or Forest Clearings owned by that opponent until your next turn.
Improvised Shield
Action - Player
Improvised Shield may not be normally played.
When a Character Thing belonging to you is about to be destroyed, you may reveal Improvised Shield to your opponent and discard Improvised Shield instead. This does not count as playing a card.
Improvised Shield
Action - Player
Improvised Shield may not be normally played.
When a Character Thing belonging to you is about to be destroyed, you may reveal Improvised Shield to your opponent and discard Improvised Shield instead. This does not count as playing a card.
Improvised Shield
Action - Player
Improvised Shield may not be normally played.
When a Character Thing belonging to you is about to be destroyed, you may reveal Improvised Shield to your opponent and discard Improvised Shield instead. This does not count as playing a card.
Rewire
Action - Player
Choose an Automaton Thing. That Thing is now under your control until it is destroyed.
Rewire
Action - Player
Choose an Automaton Thing. That Thing is now under your control until it is destroyed.
Rewire
Action - Player
Choose an Automaton Thing. That Thing is now under your control until it is destroyed.
United Attack
Action - Player
Destroy a number of Things, or deduct a number of tokens from a Thing, equal to the number of Character and Automaton Things you have in play.
United Attack
Action - Player
Destroy a number of Things, or deduct a number of tokens from a Thing, equal to the number of Character and Automaton Things you have in play.
Anta
Thing - Character
Setup: Anta is in play at the beginning of the game.
Passive: Anta begins with 10 tokens. Instead of destroying Anta when it has tokens, remove one token. When Anta is destroyed, you lose the game.
Active: Destroy a Thing.
Deathray Parts
Thing - Object
Passive: When there are 5 Deathray Parts in play, the player who completed the set wins the game.
Deathray Parts
Thing - Object
Passive: When there are 5 Deathray Parts in play, the player who completed the set wins the game.
Deathray Parts
Thing - Object
Passive: When there are 5 Deathray Parts in play, the player who completed the set wins the game.
Deathray Parts
Thing - Object
Passive: When there are 5 Deathray Parts in play, the player who completed the set wins the game.
Deathray Parts
Thing - Object
Passive: When there are 5 Deathray Parts in play, the player who completed the set wins the game.
Swarm
Thing - Object
Passive: After every turn, search your deck for an additional Swarm card, then shuffle your deck. This ability does not stack with multiple Swarm cards in play.
Active: Flip a coin. If heads, destroy an Object Thing. If tails, destroy this card.
Swarm
Thing - Object
Passive: After every turn, search your deck for an additional Swarm card, then shuffle your deck. This ability does not stack with multiple Swarm cards in play.
Active: Flip a coin. If heads, destroy an Object Thing. If tails, destroy this card.
Swarm
Thing - Object
Passive: After every turn, search your deck for an additional Swarm card, then shuffle your deck. This ability does not stack with multiple Swarm cards in play.
Active: Flip a coin. If heads, destroy an Object Thing. If tails, destroy this card.
Swarm
Thing - Object
Passive: After every turn, search your deck for an additional Swarm card, then shuffle your deck. This ability does not stack with multiple Swarm cards in play.
Active: Flip a coin. If heads, destroy an Object Thing. If tails, destroy this card.
Colossus
Thing - Automaton
Active: Destroy a Thing.
Colossus
Thing - Automaton
Active: Destroy a Thing.
Forcefield
Thing - Object
Passive: All non-Forcefield cards you own cannot be destroyed.
Forcefield
Thing - Object
Passive: All non-Forcefield cards you own cannot be destroyed.
Forcefield
Thing - Object
Passive: All non-Forcefield cards you own cannot be destroyed.
Bulldozer
Thing - Automaton
Active: Draw an additional card this turn.
Bulldozer
Thing - Automaton
Active: Draw an additional card this turn.
Bulldozer
Thing - Automaton
Active: Draw an additional card this turn.
Bulldozer
Thing - Automaton
Active: Draw an additional card this turn.
Bulldozer
Thing - Automaton
Active: Draw an additional card this turn.
Water Tower
Thing - Object
Passive: Water Tower begins with 5 tokens. Instead of destroying Water Tower if it has tokens, remove one token. When Water Tower is destroyed, destroy all cards in play.
Wasteland Laser
Action - Player
Destroy all Object and Automaton Things.
Beam Attack
Action - Player
Destroy a Thing. If the Thing has tokens, remove up to two tokens instead of one.
Beam Attack
Action - Player
Destroy a Thing. If the Thing has tokens, remove up to two tokens instead of one.
Beam Attack
Action - Player
Destroy a Thing. If the Thing has tokens, remove up to two tokens instead of one.
Red Sky
Action - Event
All Anta Deck players can play an additional card, for a total of 3 cards, on their next turn.
Red Sky
Action - Event
All Anta Deck players can play an additional card, for a total of 3 cards, on their next turn.
Payload
Action - Player
Destroy two Object Things.
Payload
Action - Player
Destroy two Object Things.
Payload
Action - Player
Destroy two Object Things.
Hitman
Thing - Character
Active: Destroy a Thing and this card.
Hitman
Thing - Character
Active: Destroy a Thing and this card.
Hitman
Thing - Character
Active: Destroy a Thing and this card.
Hitman
Thing - Character
Active: Destroy a Thing and this card.
Hitman
Thing - Character
Active: Destroy a Thing and this card.
Sentry Wave
Thing - Automaton
Active: Destroy a Thing, then discard a card from your hand.
Sentry Wave
Thing - Automaton
Active: Destroy a Thing, then discard a card from your hand.
Sentry Wave
Thing - Automaton
Active: Destroy a Thing, then discard a card from your hand.
Sentry Wave
Thing - Automaton
Active: Destroy a Thing, then discard a card from your hand.
Sentry Wave
Thing - Automaton
Active: Destroy a Thing, then discard a card from your hand.