Miscellaneous toil and trouble as practitioners of the dark arts attempt to banish one another, casting spells with component ingredients.
Ingredient cards are marked with an "I". If a card "requires" something, it means that a player can only play it if he or she controls (and, in some cases, destroys) the required Ingredients.
Requires an eye, which is destroyed. Action: Take an Ingredient from play into your hand.
Requires a mirror. Action: Draw a card.
Requires a part of any animal, which is destroyed. Action: Destroy an organic Ingredient.
Requires water. Action: Search the discard pile for Frogspawn (if it is not there, search the draw pile) and put it into play.
Requires water, sulphur and a lizard's tail, the sulphur being destroyed. Action: Destroy a Familiar.
Requires chalk. You may neither play nor be targetted by Actions. You may destroy Chalk Circle at the end of any of your turns.
Requires water and an organic ingredient, the latter being destroyed. Action: Destroy Healing Potion to draw three cards.
Action: Draw two cards and show them to all Players; discard any Things drawn in this manner.
Requires a bat wing or an eagle feather. The Actions of Opponents' Familiars may not target you or your Things.
Requires an eagle feather. Search the draw pile for an Ingredient and put it into your hand.
Requires wolfbane. You may not be the target of Actions until your next turn.
Requires two organic ingredients. Destroy all organic ingredients.
Requires an eye. A chosen Player discards a card at random.
Requires a mirror. Gain control of a Familiar.
Requires water or a mirror. Look at an Opponent's hand.
Requires silver and water. Destroy a Thing, or force an Opponent to discard two cards.
Requires sulphur, which is destroyed. Destroy a Thing, or force an Opponent to discard two cards.
Requires a bat wing or eagle feather, and a mirror. Take an Opponent's next turn for them.
Requires a mirror, a bat wing, silver, sulphur and an eye. A chosen Opponent discards their hand and leaves the game.
Requires sulphur and a mirror. Put into play under an Opponent's control - he or she must discard down to three cards at the end of each turn, and may discard his or her hand to destroy Hex.