Wild West deck

From Dvorak - A Blank-Card Game
Jump to: navigation, search
Wild West deck
Designer Gimlear, Enimue, Gimanator, and friend
Date 9/03/2008
Players 2+
This is a playable deck - it's finished, tested and ready to play.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

I think this deck has reached the point where it is playable, but I will still accept suggestions.


Card List

Outlaw
Billy the Kid
Thing
Action: Search your opponent's hand and play one card from it as though it was in your hand.
Card by Gimlear
Outlaw
Wild Bill Hickock
Thing
Action: Destroy target thing.
Card by Gimlear
Quick Draw
Action
Discard a random card and draw two cards.
Card by Enimue
Outlaw
Jesse James
Thing
Action: Gain control of target thing.
Card by Gimlear
Tumbleweeds
Action
Target opponent must skip his next turn.
Card by Gimlear
Ride the Stagecoach
Action
Trade all things with target opponent.
Card by Gimlear
Sheriff
Pat Garrett
Thing
If an outlaw performs the action described on his card, destroy it.
Card by Gimlear
Fill 'em Full of Lead
Action
Play only if you control at least one person. Destroy target person.
Card by Gimlear
Hole in the Wall Gang
Thing
Play only if you control at least three outlaws. If you ever control less than three outlaws (not including this card), destroy this card. Action: Destroy a sheriff or cowboy.
Card by Enimue
Cowboy
John Wayne
Thing
If an outlaw's action tries to destroy this card, flip a coin: if heads, destroy it instead; if tails, destroy John Wayne. If a non-outlaw thing's action tries to destroy this card, negate it.
Card by Gimlear
Ride Off Into the Sunset
Action
Play only if there are no outlaws in play, and you control a sheriff and a cowboy. You win the game.
Card by Gimlear
Gang Takeover
Action
Play only if you control Hole in the Wall Gang, and there are no sheriffs or cowboys in play. You win the game.
Card by Gimlear
Stampede
Action
You may play as many things as you want this turn.
Card by Gimlear
Sheriff
Annie Oakley
Thing
Action: Destroy target outlaw.
Card by Gimlear
Outlaws
Butch Cassidy and The Sundance Kid
Thing
Action: Place all sheriffs into the discard pile, until they are reshuffled.
Card by Gimanator

The Clock Strikes Noon
Action
Roll one 6-sided die for each player. The player who rolls the lowest number must discard his entire hand. If two or more players tie for the lowest number, no one discards any cards.
Card by Deleted

Cactus
Action
Target player must discard a random card from his hand
I hate to break it to ya, but you're sittin' on a cactus.
Card by Gimlear
Posse
Action
Search the draw pile for a sheriff and put it in your hand.
Card by Gimanator
Rematch
Action
Search the discard pile and take one card from it.
Card by Gimlear
Showdown
Action
You may play as many actions as you want this turn.
Card by Gimlear
Do a Barrel Roll!
Action
Play in response to an action. Negate that action.
Card by Gimlear