War Across Cruhife

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
    ==PLEASE DON'T EDIT MY GAME, IT'S FINE AS IT IS.==
    == War Across Cruhife ==
    War Across Cruhife is a card game I have been making which uses characters from already existing games and the like and placed them in the world of Cruhife, scene of my upcoming set of novels, Age of Dragons.
    The rules are simple: you start with a deck of twenty or more cards and try to crush your opponent into the dust. The cards include creatures which fight in the Battle Zone and rest in the Standby Zone. Spells are cast in the Spell Zone and can turn the tide of a battle. Creatures and spells can also be placed in the Mana Zone, which is vital to power your summonings and magic.


  Winning the Game
    The target of War Across Cruhife is to defeat the enemy Commander. The commander is placed in one of two spaces, one of which runs alongside the Battle Zone and one of which is next to the Standby Zone. Commanders are creature cards selected from your Deck before the battle, which are placed on one of their two zones before the battle begins.
 The Turn Sequence
    Players take turns going through a sequence in their turn. These sequence is:
 Mana Phase
    The player may place up to three cards in their Mana Zone. Remember, these cards CAN'T BE REMOVED.
 Summon Phase
    The player may place up to two creatures or Spells in the Standby Zone or Spell Zone respectively.
 Battle Phase
    The player may move any creatures in their Standby Zone to the Battle Zone. Creatures in their Battle Zone may use moves to damage creatures in the opponent's Battle Zone.
  End Phase
    The player's turn ends, and the opponent's turn begins with the Mana Phase.


  There You Go!
    Simple rules, but they can make for a nice game. Now to explain the Card MAt.
            ___________________________________
           |        |        |        | Cmndr  |
           | Battle | Battle | Battle | Battle |
           |  Zone  |  Zone  |  Zone  |  Zone  |
    _______|________|________|________|________|_______________
   |       |        |        |        |        |       |       |
   | Spell | Spell  |Standby |Standby |Standby | Spell | Grave |
   |  Zone |  Zone  | Zone   | Zone   | Zone   |  Zone | Yard  |
   |_______|________|________|________|________|_______|_______|
   |       |        |        |        |        |       |       |
   | Mana  |  Mana  |  Mana  |  Mana  |  Mana  | Mana  | Field |
   | Zone  |  Zone  |  Zone  |  Zone  |  Zone  | Zone  |  Zone |
   |_______|________|________|________|________|_______|_______|
   |       |        |        |        |        |       |
   | Mana  |  Mana  |  Mana  |  Mana  |  Mana  | Mana  |
   | Zone  |  Zone  |  Zone  |  Zone  |  Zone  | Zone  |
   |_______|________|________|________|________|_______|
  Creatures
    Creatures have 8 parts: their name at the top, two symbols along the right of the picture ( the top is their mana cost/charge, the bottom is their element, see below).
    The first bar under the picture is their sup-type, which varies greatly but has no real effect on gameplay. At the top of the main box is HP. When HP reaches 0, that creature is removed to the Graveyard.
    Underneath the HP are two moves. The top is the basic weaker move, which usually has no cooldown time. The second is usually vastly superior to the first, but requires a while of cooldown. before it can be used again.
    Finally, there is a description at the bottom. This has no effect but is just there to give an insight into the character on the card.
 Cooldown
    After creatures use particular moves, they need to cool down. They cannot perform the move for the number of YOUR turns specified on the move. Place counters on the card to help remember. Once the number of turns is up, you can use the move again.
 Mana
    You may place cards in your Mana Zone during the Mana Phase.
 Attacking
    When your creature uses a movem you reduce the target's HP by the number on the move. Moves can only be used on targets in the enemy's Battle Zone unless specified otherwise on the move.
 Spells
    Spells can only be played