Video Game Wars deck

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Video Game Wars deck
Designer SandyLlama
Date 29/06/2007
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is a deck based on video games. Totally unfinished. As with normal games, your hand cannot exceed five cards. Note that I am new, and this may be totally wrong...

Note that I am currently trying to add Nintendo style cards only.

Mario and Zelda only at this point.

Special Rules

In this game you may play one card each turn. Each player starts out with 20 HP. HP is used to keep you in the game. If the draw pile is exhausted, You must shuffle the discard pile and turn it over to replace the deck. In this game each thing card has HP and DEF, listed in the top right corner as so.

3/2

This would mean that card has 3 HP and 2 DEF. All things come into play with a # of tokens equal to their HP. Most Thing cards have Attacks, which are basically Actions used by a Thing card. Only one may be used by each thing card each turn. When a thing card is attacked, it loses HP equal to the enemy's Attack minus it's own DEF. Negative damage cannot be inflicted. If the enemy has no thing cards you may attack them with your cards directly, as if they were a normal thing card. If at any time a player runs out of HP, they lose. If a thing card has no tokens at any time, it is destroyed.

In addition, certain things may have special rules concerning how they work below their attacks. These special rules will be written in italics.

To simplify these rules, on your turn, You may play one thing or one action, and each of your things may use one attack. You can never have more than 5 things in play at once.


Card List

2/0
Goomba
Thing
Headbonk: Inflict one point of damage on an enemy.
Card by SandyLlama
2/1
Koopa Troopa
Thing
Shell Ram: Inflict one point of damage on an enemy.
Shell Sell: Destroy this card and draw 2 cards.
Card by SandyLlama
20/0
Mario
Thing
Jump: Inflict 4 points of damage on enemy.
Power Stomp: Flip a coin. If it lands on Heads, inflict 3 points of damage on an enemy and flip the coin again.
Card by SandyLlama
20/0
Luigi
Thing
Jump: Inflict 3 points of damage on an enemy.
Power Stomp: Flip a coin. If it lands on Heads, inflict 2 points of damage on an enemy and flip the coin again.
Card by SandyLlama
Mushroom
Action
Heal one of your own things by 5 HP.
Card by SandyLlama
Fire Flower
Action
Inflict 5 Points of Damage on an enemy.
Card by SandyLlama
4/1
Bob-Omb
Thing
Explode: Inflict 5 Points of damage directly on an opponent player, and destroy this card.
Card by SandyLlama
Super Shroom
Action
Heal one of your own things by 10 HP.
Card by SandyLlama
10/0
Crazy Dayzee
Thing
As long as this card is in play, all things cannot attack.
Card by SandyLlama
30/0
Amazy Dayzee
Thing
As long as this card is in play, enemies cannot attack.
Card by SandyLlama
10/0
Dry Bones
Thing
Bone Toss: Inflict 3 points of damage to an enemy.
If Dry Bones is destroyed, it is immediately placed back in the owner's hand.
Card by SandyLlama
20/2
Bowser
Thing
Flame Breath: Flip a coin. If it's heads, inflict 4 Points of damage on an opponent.
As long as this card is in play, all cards with Koopa or Troopa in their names are under your control.
Card by SandyLlama
Fire Burst
Action
Inflict 2 points of damage on all things.
Card by SandyLlama
5/0
Pierce Ray
Thing
As long as this is in play, the defense of all things is counted as 0.
Card by SandyLlama
Stopwatch
Action
Skip the next player's turn.
Card by SandyLlama
2/0
Paragoomba
Skybonk: Inflict one point of damage on an enemy.
Any thing attacking Paragoomba must flip a coin. If they flip tails, the attack is canceled.
Card by SandyLlama
2/0
Spiked Goomba
Headbonk: Inflict 2 points of damage on an enemy.
Any thing attacking this card takes one point of damage.
Card by SandyLlama
4/3
Spiny
Thing
Spike Ram: Inflict 2 points of damage on an enemy.
Any thing attacking this card takes one point of damage.
Card by SandyLlama
4/0
Lakitu
Thing
Spiny Toss: Inflict 1 point of damage on an enemy.
When this card is played, search the deck for cards with Spiny in their name. Add these cards to your hand.
Card by SandyLlama
25/0
Fire Mario
Thing
Fire Ball: Inflict 7 points of damage on on enemy.
This card can only be played by discarding a Mario and Fire Flower from your hand.
Card by SandyLlama
10/0
Sandbag
Thing
Card by SandyLlama
1/0
Coin
Thing
As long as this card is in play, you may draw 2 times a turn.
Card by SandyLlama
3/0
MIPS
Thing
Rabbit's Foot: Roll a pair of dice. If you hit 7 or 11 all enemies are destroyed.
Card by SandyLlama
1/3
Buzzy Beetle
Thing
Shell Slam: Inflict one point of damage on an enemy.
Card by SandyLlama
2/1
Paratroopa
Shell Ram: Inflict one point of damage on an enemy.
When attacking Paratroopa flip a coin. If you land on tails, the attack is canceled.
Card by SandyLlama
18/1
Link
Thing
Sword Slash: Inflict four points of damage on an enemy.
Tri-Force Slash: Discard two cards from your hand to destroy one card.
Card by SandyLlama
8/0
Midna
Thing
Twilight Burst: Inflict two points of damage on an enemy.
Twilight Explosion: Destroy this card and destroy all enemy owned things.
Card by SandyLlama
20/0
Ganondorf
Thing
Dark Blast: Flip a coin. If it's heads, inflict 5 Points of damage on an opponent. If tails, inflict 4 damage.
Card by SandyLlama