Utopia deck

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Utopia
Designers Trekkie1094
Date November 8th, 2008
Players 1+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

I'm attempting to make a set based on a old computer game called Utopia

You'll need Pen and Paper, and a calculator if you are terrible at math

Gameplay

Setup

  • Each Player starts with 100 Gold and 1000 Population
  • Things and Actions should have seperate draw piles
  • Play through each phase in the order shown on this page

Population Phase

  • Add 25 Population
    • -5 per Factory
    • +10 per Hospital
    • -5 if support negative, -5 per point
    • +5 if support positive, +5 per point
    • +25 on first 2 Turns of game

Taxes Phase

  • Pick Your Tax Rate
    • Low: Collect 1 Gold per 200 Population
      • +1 Support
    • Normal: Collect 1 Gold per 100 Population
      • +0 Support
    • High: Collect 1 Gold per 50 Population
      • -1 Support

Industry Phase

  • Gain 5 Gold Per Factory
    • If there is a School, Factories Earn +4
    • If there is a Hospital, Factories Earn +1

Housing Phase

  • Each Housing card provides Housing for 500 Population
    • If not enough Housing is available, -1 Support per 500 population not housed

Food Phase

  • Each Fishing & Crops card provides Food for 500 Population
    • If not enough Food is avialable, -1 Support per 500 population not fed

Draw Phase

  • Pick One Action Card
    • You may Hold on to this card or may use it immediantly
  • Pick One Thing Card
    • If a Building, Boat or Crops, you may buy it with your gold, if you can not discard it
    • If a Event apply the effects of the card, unless you can fight it with another card or your stats
    • If a Fish Card go down to the Fishing Phase
    • If a Rain Card go down to the Farming Phase

Fishing Phase

  • If the card is a Fish card, each Fishing Boat earns 3 Gold

Farming Phase

  • If the card is a Rain card, each Crop earns 1 Gold

Discard Phase

  • If you have more than 3 Action cards you must shuffle your Actions together and randomly draw one to be discarded

Cards

Things - Buildings

50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
50
Fort
Thing - Building
Prevent rebel units from destorying land and killing people, but with a side effect of forcing population into the military
Extra Benefits & Side Effects: -1 Support, Power +2
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
40
Factory
Thing - Building
Generate income at beginning of each turn, but with a side effect of lowering population through pollution and disease.
Extra Side Effects: -1 Support
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
25
Crops
Thing - Building
Feed 500 people, and provide income when rained upon
35
School
Thing - Building
Increase well-being of people and factory production
Extra Benefits: +1 Support
35
School
Thing - Building
Increase well-being of people and factory production
Extra Benefits: +1 Support
75
Hospital
Thing - Building
Boost factory production and increase population growth
75
Hospital
Thing - Building
Boost factory production and increase population growth
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
60
Housing Project
Thing - Building
Increase well-being of 500 people by housing them
Extra Benefits: +1 Support
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits & Side Effects:: -1 Support, +1 Power
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits & Side Effects:: -1 Support, +1 Power
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits & Side Effects:: -1 Support, +1 Power
40
PT Boat
Thing - Building
Sink enemy fishing boat or tie up a pirate ship, but with a side effect of forcing population into the military
Extra Benefits & Side Effects:: -1 Support, +1 Power
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish
25
Fishing Boat
Thing - Building
Feed 500 people, and provide income when over a school of fish

Things - Events

-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
-3
Rebellion
Thing - Event
Your people are unhappy with you, and have sparked a uprising
If your support is above -3, then you lose 2 support, if you support is or below -3 you must destroy two of your buildings and lose 100 population or if you have 6 power fight them away, destroying one of your forts or PT boats and killing 50 of the population.
3
Pirates
Thing - Event
Arrgh! Pirates have come to steal your bootie
If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold
3
Pirates
Thing - Event
Arrgh! Pirates have come to steal your bootie
If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold
3
Pirates
Thing - Event
Arrgh! Pirates have come to steal your bootie
If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold
3
Pirates
Thing - Event
Arrgh! Pirates have come to steal your bootie
If you have 3 PT boats then you can sink them, with the cost of one PT boat, if you don't you must sink two of your fishing boats, if you don't have two fishing boats then the pirates take half your gold
1
Hurricane
Thing - Event
A Hurricane sweeps your island, it destorys a few buildings
Destroy 1 Buildings and lose 20 Population
1
Hurricane
Thing - Event
A Hurricane sweeps your island, it destorys a few buildings
Destroy 1 Buildings and lose 20 Population
1
Hurricane
Thing - Event
A Hurricane sweeps your island, it destorys a few buildings
Destroy 1 Buildings and lose 20 Population
1
Hurricane
Thing - Event
A Hurricane sweeps your island, it destorys a few buildings
Destroy 1 Buildings and lose 20 Population
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Rain
Thing - Event
Rain comes, crops flourish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish
1
Fish
Thing - Event
A Fishing Boat has located a extra school of fish

Actions

Propaganda
Action
Brainwash your citizens
+3 Support
Propaganda
Action
Brainwash your citizens
+3 Support
Armed Police
Action
Recruit Armed Police to protect the people, but abuse and recruitment isn't always nice
-2 Support, +1 Power
Armed Police
Action
Recruit Armed Police to protect the people, but abuse and recruitment isn't always nice
-2 Support, +1 Power
Civilian Leader
Action
Appoint a Civilian to a government position
+2 Support, -3 Power
Civilian Leader
Action
Appoint a Civilian to a government position
+2 Support, -3 Power
Military Leader
Action
Appoint a Officer to a government position
+1 Power
Fund Rebel Activity
Action
Fund Rebel Activity on another players island
Pick a player, that player loses -4 Support, and you lose 100 Gold
Fund Rebel Activity
Action
Fund Rebel Activity on another players island
Pick a player, that player loses -4 Support, and you lose 100 Gold
Fund Rebel Activity
Action
Fund Rebel Activity on another players island
Pick a player, that player loses -4 Support, and you lose 100 Gold
Fund Rebel Activity
Action
Fund Rebel Activity on another players island
Pick a player, that player loses -4 Support, and you lose 100 Gold
World Opinion
Action
Change your World Opinion
+5 Support, -1 Power
Communism
Action
Take the ideas of Communism on your island
+200 Gold, -1 Support
Communism
Action
Take the ideas of Communism on your island
+200 Gold, -1 Support
Democracy
Action
Take the ideas of Democracy on your island
+3 Support, -5 Power
Democracy
Action
Take the ideas of Democracy on your island
+3 Support, -5 Power
Corruption
Action
Lies, Abuse + More
+3 Power, -1 Support
Corruption
Action
Lies, Abuse + More
+3 Power, -1 Support
Concealment
Action
Hide information from your own people
+1 Support
Concealment
Action
Hide information from your own people
+1 Support