User:Fuso

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My Decks

Middle Eastern Confrontation, The Swordmaster, and Fuso/Card store.

Decks I'm interested in

(Section inspired by User:Xahn Borealis)

Kryptopol and Technopoly by Kevan

Favorite Cards

Most cards here have either been rephrased or redone entirely. For such cards, "(adapted)" has been added to the title.

For brewity, a reaction is an action that may be played at any time, even if it isn't your turn, in particular in response to a thing or action player by an opponent. In addition to playing one action per turn, any number of free, turn, and card (re)actions can be played in the same turn. However, a turn action can only be played once per turn, only one card action can be played per card and turn, and only one card reaction can be played per card and event. If one event triggers another event, the same card may be called upon again.

A global action can be used by any player. "You" in the description of a global action refers to the player that activates the action.

Entity is a synonym for thing. Entities can be physical (can be touched), ethereal (has a location but cannot be touched), or metaphysical (does not have a physical location or is everywhere). Both objects and events are physical entities. An animate (moving but not necessarily alive) is a kind of object. A creature is furthermore alive. A humanoid is an animate of human shape. An intelligent is a living being of human-like intelligence. A human is an intelligent humanoid.

Conditions and additional costs for an action or thing to be played are given in square brackates ("[" and "]"). If an action or thing is cancelled, costs are not refunded. In particular, action cards that have their effects negated are still discarded.

When it says that something should be done by more than one player, then the default order is the turn order, starting with the player that was the cause of the effect or, if not applicable, the player whose turn it is.

Decks cards have been taken from the Vampire Cliché deck, the Time Cube deck, the Space Pirates deck, the Sleep Time deck, the School Chemistry Lesson deck, and the Artificing deck.

Winning Conditions

Dying Monologue (adapted)
Action - Free Reaction

Give a speech and immediately take an extra turn. If you haven't won by the end of this turn, you lose the game.

Card by Fuso (Adapted from Tyrethali)
Ultimate
Thing
Action: Roll 2D6; if you get two ones, you win the game.
Card by Freddy Wenner

Card Playing Modifiers

Mind Control
Action - Card Reaction
Use when a card is played; you make all decisions for that card.
Card by Fuso
50% downloading
Thing
Cards played by any player do not take effect until the player's next turn. Until then, the cards are treated as things. Reactions are exempted from this rule.
Card by Freddy Wenner
Hannibal's Gamble
Thing - Event
Whenever an opponent plays a non-free action or thing, destroy a thing you own.

At the beginning of your turn, destroy Hannibal's Gamble and draw three cards; you may play any number of actions and things this turn. If this card is destroyed during an opponent's turn, destroy all things you control.

Card by Fuso
In the Cover of the Dark
Thing
Any player may, for free, choose to flip any number of his or her animates face down whenever he or she would be able to use an action. Animates may be played face down. Whenever a face-down animate is activated, you must turn it face up. If a face-down animates is targetted, its owner may target a random face-down animate under his control instead.
Card by Freddy Wenner
Superstitious Nonsense
Action - Card Reaction
Discard this and any other card to cancel the effects of any card just played.
Card by Tyrethali

Accessory Modifiers

"Luck"
Action - Free Reaction
Use when a die is to be rolled. Choose the outcome of a single die. (You may only choose an outcome that is possible to get with the die.)
Card by Freddy Wenner
Some Owl
Action
Look at the top four cards of the draw pile and put them back in any order.

Turn Modifiers

Catch-22
Thing - Metaphical Entity
The turn order is reversed when Catch-22 is played, it reverts to normal when Catch-22 leaves play.
Card by DarthGanon, Andrew, Tony, Nathan
Dilithium Crystal (adapted)
Thing - Object
When Dilithium Crystal leaves play, you may take an extra turn after the current turn. (If a player takes an indefinite number of consequative turns, the game ends in a draw.)
Card by Fuso (Adapted from Kevan)
Stevie DeTurk
Thing - Human
Action: Destroy all things you control. Target player skips their next turn.

Action: Destroy Stevie DeTurk, destroy target thing without an effect that is currently active.

Card by Fuso (adapted from DarthGanon, Andrew, Tony, and Nathan)

















Action modifiers

Repercussion
Action - Free Reaction
For the remainder of this turn, you may play a single action as a free reaction in response to an action by an opponent.

This card is activated if discarded. (If an action caused the discarding, a reaction cannot be played to counter it.)

Card by Fuso
Strategist
Thing - Human
Free reaction: Discard a card from your hand. For the remainder of this turn, you may play a single action as a free reaction.
Card by Fuso
Graviton Anchor
Thing - Object
Mechanic.

Free reaction: Use only whenever you'd draw a card, you may play an extra action card instead.

Card by Zarba
Sabotage (adapted)
Thing - Event
Sabotage may be played as a free reaction.

When Sabotage comes into play, target a thing; actions of the thing cannot be activated. Transfer control of Sabotage to the owner of the thing.

Action: Destroy Sabotage.

Card by Drock
I Think I Would Know (adapted)
Action - Free Reaction
Speech.

Cancel an action that directly affects you. Skip your next turn. If you control an animate, return I Think I Would Know to your hand.

Card by Fuso (adapted from DarthGanon, Andrew, Tony, and Nathan)
Smoke Bomb
Action - Free Reaction
Cancel an action that directly affects you. If you control a ninja, you may discard a card from your hand to return this card to your hand.
Card by Fuso
Tower of Babble
Thing - Object
Structure.

Actions you play cannot affect other players, and actions played by other players cannot affect you.

Card by Kevan
National Security Agency
Thing - Object
Structure.

Free reaction: Destroy two things you control to negate the effects of an action or action card that directly affects you or something you control. If the effects of an action card was negated, the action card must be discarded.

Card by Fuso
Human Blockhead Androids (adapted)
Thing - Animate
Humanoid, Mechanic, Robot.

Free reaction: Negate the effects of an action or action card. Destroy Human Blockhead Androids.

Card by Fuso (Adapted from Kevan)
Electric Parrot (adapted)
Thing - Animate
Animal, Mechanic, Robot.

Turn action: Discard a card at random - if it was an action, it takes effect as if you had played it.

Card by Kevan
Grog Vats (adapted)
Thing - Object
Turn reaction: Prevent an action performed by an animate.
Card by Amigo
Haste
Action
You may play two more actions this turn.
Card by Fuso
Coffee Machine
Thing - Object
Mechanic.

Global free action: Discard a card to play an extra action this turn.

Card by Fuso
Strike!
Action
Target player may not activate any actions in either the remainder of this turn OR during their next turn. Choose one or the other.
Card by Fuso

















Thing modifiers

No Reflection (adapted)
Thing - Metaphysical Entity
Supernatural.

When No Reflection comes into play, target a player; you play under that player's control instead of your own. The orginal control is considered under control by the player Nature. You retain control over No Reflection.

Card by Fuso (adapted from Tyrethali)
No Reflection II (adapted)
Thing - Metaphysical Entity
Supernatural.

When No Reflection II comes into play, target a player; you play under that player's control in addition to your own.

Any player may spend an action to look at your hand.

Card by Fuso (adapted from Tyrethali)
Four-Corner Metamorphosis (adapted)
Action - Free Reaction
Give control of target thing to a player other than yourself.
Card by Fuso (adapted from Kevan)
Obscurantism Prevails (adapted)
Action
Each player that controls a thing destroys a thing they own of their choice.
Card by Fuso (adapted from Kevan)
Radio Transmitter
Thing - Object
Mechanical.

Action: Target a mechanical thing in play. You gain control over the thing until the end of your turn.

Card by Fuso (adapted from Kevan)
Gaseous Form (adapted)
Thing - Metaphysical Entity
Supernatural.

Destroy all other things you control when you play this. Destroy all other things that come under your control.

Free reaction: Destroy Gaseous Form.

Card by Fuso (adapted from Kevan)
Involutary Shield
Thing - Event
When Involutary Shield comes into play, target two things. Involutary Shield and the first thing cannot be destroyed through ordinary means. When the second thing leaves play, destroy Involutary Shield and the first thing.
Card by Fuso
I Am One With The Universe
Action
Until the end of the turn, you have control of all Things in play. You may use another Action this turn.
Card by Zarba
Moon Rock
Thing - Object
Moon Rock cannot be destroyed.
Card by Fuso
Family Cube is Creation Body (adapted)
Action
Every player reveals their hand; all things are put into play. Each player chooses which thing to be put into play next. If the thing cannot be put into play, discard it.
Card by Fuso (adapted from Kevan)
Fire Ants
Action
Target a thing. Toss this card on that card to destroy the target and draw two cards. The throw must be from at least half a meter (2 feet) away, the card must spin at least half a turn in the air, and come to a rest overlapping the targetted card. If it is not possible to throw a card, flip a coin instead - you hit on heads.
Martians Enslave Earth (adapted)
Thing - Event
Things cannot be played from the hand for any player.
Card by Fuso (adapted from Kevan, Nik, and Raven)
It Never Existed
Action
You can only play this card if a thing was destroyed this turn. Target thing is removed from play and onto the discard pile without having been destroyed. (Effects of the thing cease as usual, but "at destruction" events are not triggered.)
Card by Fuso
Mutual Assured Destruction
Thing - Metaphysical Object
If any thing is destroyed, destroy all things in play. You choose the order in which the things are destroyed. (If Mutual Assured Destruction is destroyed, then a thing was destroyed.)
Card by Fuso
Clockwork Mouse (adapted)
Thing - Creature
Animal.

Turn action: Give control of Clockwork Mouse to a random opponent.

Card by Kevan
Tinker (adapted)
Action
Destroy a thing. The controller of that thing may put another thing into play form their hand.
Card by Tyrethali
Inventive Streak (adapted)
Action
Play an extra thing then draw a card.
Card by Fuso (adapted from Tyrethali)
Timely Retreat
Action - Free Reaction
Return target thing to its owner's hand. If the thing is controlled by more than one person, instead move the thing to the discard pile.
Card by Fuso
First Up Against The Wall
Action
Destroy the alphabetically-earliest Thing.
Card by Kevan
Meatgrinder
Action
Destroy target thing; its owner draws a card.
Federation Ambush (adapted)
Action
The player with most things must destroy half of them, rounding down.
Card by Kevan
Psychiatry
Action
Choose a player and a card type. The player discards all cards of that type. If there is no card of the type, the player draws two cards.
Card by Fuso
Xenomorph Eggs (adapted)
Thing - Object
Living.

When this card comes into play, transfer control of it to target player.

At every beginning of your turn, put an egg counter on this card.

Global action: [Remove an egg counter.] Destroy an animate that shares a controller with Xenomorph Eggs.

Card by Fuso (adapted from Kevan)
Garbageman
Thing - Human
When Garbageman comes into play, destroy it and draw a card. You may play another thing this turn.
Card by Fuso
Blood Hunger (adapted)
Thing - Ethereal Object
Supernatural.

When this card comes into play, target player gains control of Blood Hunger.

Whenever your turn ends, you must either eliminate yourself, discard a card from your hand, or destroy a thing under your control other than this card.

Card by Fuso (adapted from Zaratustra)
Educated Stupid (adapted)
Action
Destroy any number of things you control.
Card by Fuso (adapted from Kevan)
Evil Cubeless Singularity (adapted)
Thing - Metaphysical Object
At the start of each player's turn, that player destroys a thing they control. If the player has no things to destroy, the player destroys Evil Cubeless Singularity instead.
Card by Fuso (adapted from Kevan)
Paperweight
Thing - Object
Place this Thing on top of another thing you control. If for any reason the equipped thing is to be destroyed, destroy Paperweight instead.
"Present from my wife. Thought it would look cute next to the pen set from last anniversary."
Card by Drock
Minefield (adapted)
Thing - Object
Action: Destroy a random thing in play.
Card by Fuso (adapted from Drock)
Infiltration
Thing - Event
When Infilitration comes into play, gain control over target thing. (If anyone would gain or lose control over Infilitration, they would also gain or lose control over the targetted thing.)

Action: Discard two cards from your hand to destroy Infiltration.

Card by Fuso
Foreign Holiday (adapted)
Action
In the cramped confines of the ship's hold, each player may only take one thing with them. Those left are destroyed.
Card by Kevan
Space Kraken Attack
Action
All players destroy one thing.
Card by Zarba
Bribe (adapted)
Action
Transfer control of a thing to an opponent. Transfer to you the control of an animate of the same opponent.
Card by Fuso (adapted by Kevan)

















Hand modifiers

Deadly Word Virus (adapted)
Action
Destroy a thing you control to pass this card to player of your choice. If you ever put this card in the discard pile, discard your entire hand.
Card by Fuso (adapted from Kevan)
Accounting
Thing
Each player must have one of the cards of their hand visible at all times.
Card by fuso
Body Snatchers
Action
Each player gives his or her hand to the player acting after him or her.
Card by fuso
Phogon Looter
Thing - Intelligent Humanoid
Turn Action: Name a card. If any opponent has it in hand, they must hand it to you.
Card by Zarba
Lost Luggage
Thing - Event
Every player reveals his hand and removes the cards from the game. When Lost Luggage leaves play, return the cards to the respective players' hands.

Global action: Add a time counter to Lost Luggage. If the number of counters becomes two or greater, destroy Lost Luggage.

Card by Fuso
Hacker
Action
When you play this, any player may choose to discard any number of cards from his or her hand; discard a card for each card discarded this way.

Search the discard pile for a card of your choice. Show it to all players and put it in your hand.

(The card you searched for cannot be discarded in this manner.)
Interception
Action - Free Reaction
Play only when a player puts a card in his hand. The player must give the card to you. If there is no clear single last card that this effect applies to, take a random one of the last drawn cards.
Card by Fuso
Heist
Action - Free Reaction
Play only when a thing is put into play. The thing is instead put into play under your control. Transfer control of a thing you own to the same player.
Card by Fuso
! Happy Hour !
Action
If this card is in your hand, it must be played whenever possible.

Discard a card from your hand if you have any. Each player besides you may draw two cards.

Treasure Map (Adapted)
Thing - Object
Action: Destroy this card. Name a card, search for it in the discard pile and put it in your hand.
Card by Zarba
Mesmerism (adapted)
Action
Target player reveals his/her hand to you and only you. Take a card from that player's hand then give the same player a card from your hand.
Card by Fuso (adapted from Tyrethali)
Pascal's Wager
Thing - Metaphysical Event
Superntural.

Pacal's Wager cannot be destroyed while there's another thing under your conrol. If Pascal's Wager leaves play and there are no other things under your control, draw five cards.

Card by Fuso
Note from the Future
Action
Supernatural.

The first time you play this card, you may look at every Opponent's hand, then take a card of your choice from anywhere in the game and put it into your hand. If you play this card, you may not win the game until after you have played it again.

Card by Kevan, Nik, and Raven
Accusation (Adapted)
Action
Target player reveals his or her hand to you. If he or she does not have an animate, you lose.
Card by Fuso
Cybernetic Eyepatch
Thing - Object
Mechanical.

You can hold two more cards in your hand. If you have both Bionic and Cybernetic Eyepatches in play, you cannot draw cards normally.

Card by Zarba
Bionic Eyepatch
Thing - Object
Action: View a chosen opponent's hand. If you have both Bionic and Cybernetic Eyepatches in play, you cannot draw cards normally.
Card by Kevan
Stop Hogging The Equipment (adapted)
Thing - Metaphysical Entity
When Stop Hogging The Equipment is in play, all hand sizes are reduced by two.
Card by Fuso (adapted from Kevan and Raven)

















Draw Cards

Auction
Thing
Action: Display the top card of the draw pile. Take turns bidding cards for that card. The player who bids the most number of cards discards that many from his hand and takes the displayed card. At a tie, return the displayed card to the top of the draw pile.
Stupid and Evil People Call Me Crazy
Action
Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
Card by Kevan
Conspiracy
Action
If you play this card, skip your next turn.

If this card is discarded from your hand, you may draw three cards.

If an action by a player forced you to show this card, he or she must discard two cards.

Card by fuso
Secret Plot
Action
If you discard this card at any time outside your discard phase, draw three cards.
Card by Tyrethali
Challenge
Action
Challenge target player in Rock-Paper-Scissors. The loser must discard two cards. If you win, draw three cards.
Card by fuso
Free Trade
Action
Target opponent draws and reveals a number of cards equal to his hand size and places them in three piles; move a pile of your choice to your own hand, one to your opponent's hand, and one to the discard pile. (The cards count as drawn cards for other effects and the three piles does therefore not necessarily contain a total of cards equal to the hand size.)
Card by Fuso
Theory to End All Theories (Adapted)
Action
Search the discard pile for a card; reveal it to all players and put it into your hand. Then discard a card at random.
Card by Fuso (Adapted from Kevan)
Scholar
Thing - Human
Free action: Draw a card and transfer control of Scholar to an opponent.
Card by Fuso
Change of Address
Thing - Event
Whenever the player that is after you in the turn order is to draw a card, you draw instead. Whenever you are to draw a card, the player after you in the turn order draws instead.
Card by Fuso
MacGyver?
Action
Target a person not playing this game. That person hums a song. The first player to guess the song may draw three cards. Each player may guess only once. If you cannot find a person to help with this card, discard it without effect.
Back to the Drawing Board (adapted)
Action - Event
Discard any number of cards, then draw one card for each card lost.
Card by Fuso (adapted from Kevan)
Blockade
Action - Free Reaction
This card can only be played at the beginning of a turn. Target player may not draw any cards this turn.
Card by Fuso
Christmas Bonus
Action
Draw an extra card for each card already drawn this turn. (The starting hand is technically not drawn on the first turn.)
Card by Fuso
Gnomish Investors
Thing - Intelligent Humanoid
At the beginning of your turn, place a cash counter on this card if there's at least one cash counter on it.

Action: [Discard X cards.] Put X cash counters on this card.

Action: [Remove X cash counters from this card.] Draw X cards.

Card by Fuso
Teacher's Attention
Thing - Event
The player who controls this card has a fifty percent chance of not drawing a card when he is supposed to.
Card by Kevan and Raven
Free Trade
Action
Target opponent draws five cards and places them in three piles; move a pile of your choice to your own hand, one to your opponent's han, and one to the discard pile.
Card by Fuso
Recycling
Thing - Event
Free reaction: [a non-animate thing leaves play] Draw a card.

Global action:

Discard your hand and destroy Recycling.
Card by Fuso
Gravedigger
Thing - Human
Free reaction: [an animate leaves play] Draw a card.
Card by Fuso
Revealing the Master Plan (adapted)
Action
Draw until you have a number of cards in your hand equal to your hand size; show your hand to all players.
Card by Fuso (adapted from Tyrethali)
Gifts
Action
Draw a number of cards equal to the number of players. Give from your hand a card to each player without showing those cards to other players.
Perpeptual Motion Machine
Thing
Mechanical, Supernatural.

When Perpeptual Motion Machine comes into play, any player may discard two cards to destroy it.

Action: Draw two cards.

Card by Fuso (adapted from Tyrethali)
Spinning Bits
Action
Target thing gains the ability "Turn action: Draw a Card" until the end of this game.
Card by Tyrethali
Goblin Factory
Thing - Object
Mechanical, Structure.

Global free action: [Discard two cards from your hand] Draw one card.

Card by Fuso
Teddy Bear (adapted)
Thing - Object
Free action: Use only at the beginning of your turn. Draw an extra card, reveal it, and put it in your hand. If it was a thing, destroy Teddy Bear.
Card by Fuso (adapted from Zaratustra)
Word Enslaves Human Mind
Action
Shackles and whips are obsolete. Everyone discards a card, then draws one.
Card by Kevan
Squirrel
Thing - Animate
Action: Flip a coin - on tails, draw a card.
Card by fuso

















Discard Cards

Rock-n-Roll
Action
Name a music group. Repeat: the next player mentions a music group not already mentioned and starting with the last character of the last mentioned group. The thinking time is limited to twenty seconds. The first player to fail must discard two cards.
P1: Metallica. P2: Aerosmith. P3: Helicopters. P1: Slipknot. P2: uhh... techno something?
Card by fuso
Evil Word Pedants (adapted)
Thing - Human
Whenever a thing is put into play, its controller must discard a card or destroy the thing.
Card by Fuso (adapted from Kevan)
Sink Plunger
Action
Retrieve the top card from the discard pile, into your hand.
Card by Kevan and Raven
God Lets Little Children Starve (adapted)
Type
Target player discards target card in his or her hand.
Card by Fuso
Space Ninjas! (adapted)
Action
Name a card type (e.g. Action, Thing, Animate, Free action). All players reveal their hands and discard all cards of that type.
Card by Fuso (adapted from Amigo)
Cutting Losses
Action
Roll a die; all players discard cards from their respective hands until they each hold at most that many cards.
"Oh, that's not fair."
Card by Fuso (adapted from Dorba)