Team Fortress Dvorak deck
|Team Fortress Dvorak|
|This is an untested deck. Its cards are complete, but it hasn't yet been tested.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
| Print this deck|
Team Fortress Dvorak (TFD) This is a deck that I decided to create in the spirit of Team Fortress 2, a game I'm sure many of you have heard of, if not play regularly. I bounced around a few ideas that seemed excessively complex until I decided on a more simplistic approach that didn't involve hit points or complex mechanics to simulate the intricacies of some of the classes. I do hope you enjoy.
- 1 Special Rules
- 2 Card List
Each player will need their own deck of TFD cards. Each (standard) deck will consist of 50 cards, unless players want to modify the quantities of particular cards to make things more strategic or challenging. The hope is that modifications will be made for the sake of competition and fairness, rather than exploiting the strengths of particular cards. Other helpful equipment may include coins, counters, and paper and pen (I'm not sure why, it may just come in handy).
Each player starts the game by drawing five cards from their deck. During the first round of play, each player may "spawn" as many Characters as they like (simulating the setup time in typical Team Fortress games). Characters spawned in this manner may not destroy other cards this turn. On the second turn, play will proceed as normal. Players may do any of the following before conceding their turn to the next player:
- Draw a card
- Play a "Thing" (eg. Character)
- Play an "Action" (eg. Special Ability)
- Use a Character's ability (these may or may not use up your "Action" for the turn)
Victory conditions for TFD depend upon the "Game Type" that you are playing.
The objective of Team Deathmatch is to accrue the highest total of kills before time runs out. Time "expires" when one player has exhausted their deck and hand. The player who has destroyed the most opposing Character cards is the winner.
There are several different card types which Team Fortress Dvorak uses. All cards are, ultimately, either a "Thing" or an "Action".
Characters are "Thing" cards, and represent the majority of the TFD deck.
Offense Characters (Pyro, Scout, and Soldier) are responsible for capturing whatever it is you might be capturing (intelligence, command points, etc.). They are generally strong against Support but weak against Defense.
Defense Characters (Demo, Engineer, and Heavy) are responsible for protecting capture points and intelligence. They are strong against Offense, though weak against Support.
Support Characters (Medic, Sniper, and Spy) provide supplemental coverage on the battlefield, making it easier for the rest of the team to do their job. They are typically stronger against Defense, though weak against Offense.
Special Abilities are typically "Action" cards which are placed on appropriate characters to augment their current abilities. The exception is the Engineer's "Turret", which is treated as a "Thing".
Depending on the type of game that each team is playing (Intelligence, Capture Point, etc.), miscellaneous object-based cards will be necessary. These will not part of the regular deck.
Cards used in TFD use common Trading Card Game terminology. For clarification, these terms are below.
- Action - One of two types of cards which may be played by the player each turn. Actions may also be expended via the use of Character abilities.
- Innate - The ability is always active, and requires nothing special to use.
- Instant - The ability may be played at any time, including during an opponent's turn. Unless otherwise stated, "Instant" actions do not interrupt other actions.
- Noob - Any character without veteran status.
- Tap - The card is placed sideways and is ineligible for further actions until untapped. Tapped cards may be "untapped" at the beginning of the player's next turn, unless another card or ability states otherwise.
- Tap+Action - Whenever a card has "Tap+Action:" written, its ability will count as your Action for the turn, as well as require the card to be tapped in order to perform.
- Thing - One of two types of cards which may be played by the player each turn.
- Veteran - Special characters who aren't susceptible to the wiles of run-of-the-mill noobs.
For the sake of organization, the cards will be separated by class. Please also note the suggested "quantity" of each set that should be printed.
Suggested Quantity: 4 of Each (Total 36 Cards)
Suggested Quantity: 1 of Each (Total 9 Cards)
Suggested Quantity: 5 (Total 5 Cards)
Optional Counter Cards
These cards can be used instead of generic counters if so desired. Print as many as your little heart desires.