Talk:Middle-Eastern Confrontation deck

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newcard Anti-Personnel Mine (IO)/T/(Thing) '''Free action:''' Destroy Anti-Personnel Mine to destroy target attacking personnel.
newcard Anti-Vehicle Mine (IO)/T/(Thing) '''Free action:''' Destroy Anti-Vehicle Mine to destroy target attacking vehicle.
newcard Politics (EG)/A/(Action) Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. ''(A unit is also a thing.)''
newcard Inside Man (US)/A/(Action) Take a card from any player's hand. ''(If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.)''
newcard High-Tech Equipment (US)/T/(Thing - Unit Augmentation) This unit gets +2.
newcard Kevlar Suit (US)/T/(Thing - Unit Augmentation) '''Free action:''' Sacrifice Kevlar Suit when the attached-to unit is being destroyed; prevent the destruction.
newcard Flametank (US)/T/(Thing - Vehicle) Flametank has +1 against personell and -1 against vehicles.
newcard Sabotage (IO)/T/(Thing - Augmentation) Cancel all effects of attached-to non-personell thing.
newcard Opposition Tank (IO)/T/(Thing - Vehicle) When Opposition Tank is attacked, you may reroll your die.
newcard Anti-Tank Unit (US)/T/(Thing - Personnel) +4 when attacked by vehicles.
newcard Satelite (US)/T/(Thing) Target player plays with his hand open for everyone to see.
newcard Conspiracy (US)/T/(Thing) Play this card up-side down. <p>If this card leaves play, draw a card.</p><p>If this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand.</p>
newcard Rocketry (US)/T/(Thing - Vehicle) '''Attack:''' Destroy Rocketry after this attack. This attack has +10 and cannot be blocked.
newcard Main Force (US)/A/(Action) Your units gets +2 until the end of turn. All of your units that can attack must do so.
newcard Children (IO)/A/(Action - Free Action) Target EU unit cannot destroy another thing this turn.
newcard Starvation (IO)/A/(Action - Personnel) Unit gets -2.
newcard Army (US)/T/(Thing - Personnel) As an additional cost to play Army, discard a card at random from your hand.
newcard Bomb Squad (EG)/A/(Action - Free Action) Play this card to cancel a bombing event.
newcard Ceremony (IO)/A/(Action) All IO-units gains +2 until end of turn.
newcard Moral Dilemma (EU)/A/(Action) The player with least units in play may draw three cards. If two or more players tie, no player may draw any cards.
newcard Celestial Intervention (OI)/T/(Thing - Unit Augmentation) Unit has +1. '''Free Action:''' Move Celestial Intervention to any unit.
newcard Tactical Warhead (US)/T/(Thing) When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a ''Bombing event.'').
newcard Craftsmen (OI)/T/(Thing) You may play an extra thing per turn.
newcard Rallying (US)/T/(Thing) Units of your team gains +1, regardless of who controls them.
newcard Laser Satelite (US)/T/(Thing) '''Free action:''' Destroy a random thing in play. ''(Things includes units, your own things, and Laser Satelite.)''
newcard Energy Drink (US)/A/(Action - Free Action) You may immediately play two more actions, even if it isn't your turn.
newcard Joker (EU)/T/(Thing) Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play.
newcard Sniper (US)/T/(Thing) Sniper cannot block or blocked. <p>'''Attack:''' Sniper cannot be destroyed in this attack.</p>
newcard Bunker (OI)/T/(Thing) Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event.
newcard Militia (OI)/T/(Thing - Personnel) Militia gains +1 if you control no other units.
newcard Tree Launcher (EU)/T/(Thing - Vehicle) Tree Launcher gets +2 when attacking.
newcard Radio In (US)/A/(Action) Draw four cars then discard two cards from your hand.
newcard Tapping (US)/A/(Action - Free Action) Play when an OI-card is played to negate its effects and move it to the top of the discard pile.
newcard Bereaucracy (EU)/A/(Action - Free Action) Play when an EU-card is played to negate its effects and move it to the top of the discard pile.
newcard Rainy Night (OI)/T/(Thing) No player may attack you while this card is in play. At the beginning of your (next) turn, destroy Rainy Night.
newcard Snow Plow (EU)/T/(Thing) '''Free action:''' Destroy any road or weather condition card.
newcard Hydrogen Bomb (US)/A/(Action) ''Bombing Event.''<p>Destroy every unit in play.</p>
newcard Mustard Gas (OI)/A/(Action) ''Bombing Event.''<p>Destroy every personnel in play.</p>
newcard Suicide Bomber (OI)/T/(Thing - Personell) '''Attack:''' Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. ''(A player owning a Bunker is therefore immune to this attack.)''
newcard Poor Road Conditions (OI)/T/(Thing - Personell) No unit with power of 3 or greater can attack. ''(Attack modifiers not included.)''
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newcard 009/Anti-Personnel Mine (IO)/Thing/'''Free action:''' Destroy Anti-Personnel Mine to destroy target attacking personnel.
newcard 009/Anti-Vehicle Mine (IO)/Thing/'''Free action:''' Destroy Anti-Vehicle Mine to destroy target attacking vehicle.
newcard 950/In the Heat of Battle (EU)/Action - Action - Free Action/Target unit gets +2 for the remainder of this turn.
newcard 900/Infiltration (US)/Action - Action/Transfer control of target non-personnel IO-thing.
newcard 900/Politics (EG)/Action - Action/Choose a team other than EG. Every player must destroy two things of that team or as many as they can destroy. ''(A unit is also a thing.)''
newcard 900/Inside Man (US)/Action - Action/Take a card from any player's hand. ''(If you have any way to distinguish the cards, e.g. a card that was just drawn or if you can see the cards, then you may target a card of your liking. Otherwise, take one at random.)''
newcard 090/High-Tech Equipment (US)/Thing - Unit Augmentation/This unit gets +2.
newcard 669/M1 Abrams Tank (US)/Thing - Vehicle/'''Attack:''' +2 against IO-units.
newcard 669/Opposition Tank (IO)/Thing - Vehicle/When Opposition Tank is attacked, you may reroll your die.
newcard 669/Tank Destroyer (EU)/Thing - Vehicle/Tank Destroyer has +2 against vehicles.
newcard 900/X-mas (EU)/Action - Action/Every player draws 3 cards and then gives a card from their hand to you.
newcard 009/Satelite (US)/Thing/Target player plays with his hand open for everyone to see.
newcard 009/Conspiracy (US)/Thing/Play this card up-side down. <p>If this card leaves play, draw a card.</p><p>If this card is discarded from your hand in response to an action by an opponent, that opponent discards his or her hand.</p>
newcard 669/Rocketry (US)/Thing - Vehicle/'''Attack:''' Destroy Rocketry after this attack. This attack has +10 and cannot be blocked.
newcard 900/Main Force (US)/Action - Action/Your units gets +2 until the end of turn. All of your units that can attack must do so.
newcard 950/Children (IO)/Action - Action - Free Action/Target EU unit cannot destroy another thing this turn.
newcard 900/Starvation (IO)/Action - Action - Personnel/Unit gets -2.
newcard 609/Army (US)/Thing - Personnel/As an additional cost to play Army, discard a card at random from your hand.
newcard 900/C4 (IO)/Action - Action/'''Bomb event.''' <p>Destroy a thing that that isn't a unit or augmentation.</p>
newcard 950/Bomb Squad (EG)/Action - Action - Free Action/Play this card to cancel a bombing event.
newcard 900/Ceremony (IO)/Action - Action/All IO-units gains +2 until end of turn.
newcard 900/Celestial Intervention (OI)/Thing - Unit Augmentation/Unit has +1. '''Free Action:''' Move Celestial Intervention to any unit.
newcard 009/Tactical Warhead (US)/Thing/When Tactical Warhead comes into play, choose a player. At the beginning of your (next) turn, you must destroy Tactical Warhead and every unit of that player (this is a ''Bombing event.'').
newcard 009/Craftsmen (OI)/Thing/You may play an extra thing per turn.
newcard 009/Snow in July (EU)/Thing/All non-EU units gets -1.
newcard 009/Nationalism (EU)/Thing/For every player: units of your team that you control gets +2. <p>Whenever a player plays a card not belonging to his or her team, he or she must discard a card from his hand as an additional cost to play the card.</p>
newcard 009/Laser Satelite (US)/Thing/'''Free action:''' Destroy a random thing in play. ''(Things includes units, your own things, and Laser Satelite.)''
newcard 950/Energy Drink (US)/Action - Action - Free Action/You may immediately play two more actions, even if it isn't your turn.
newcard 009/Joker (EU)/Thing/Take control of target thing that isn't a unit. If it was an augmentation, you may move it to another thing in play.
newcard 009/Sniper (US)/Thing/Sniper cannot block or blocked. <p>'''Attack:''' Sniper cannot be destroyed in this attack.</p>
newcard 009/Bunker (OI)/Thing/Whenever a bomb event occurs, you may exempt a unit of your choice from the effects of the event.
newcard 009/Militia (OI)/Thing - Personnel/Militia gains +1 if you control no other units.
newcard 009/Tree Launcher (EU)/Thing - Vehicle/Tree Launcher gets +2 when attacking.
newcard 900/Radio In (US)/Action - Action/Draw four cars then discard two cards from your hand.
newcard 900/Reinforcements (US)/Action - Action/Draw a card, reveal it, and put it into your hand. If the displayed card was a unit, return this card to your hand.
newcard 950/Tapping (US)/Action - Action - Free Action/Play when an OI-card is played to negate its effects and move it to the top of the discard pile.
newcard 950/Bereaucracy (EU)/Action - Action - Free Action/Play when an EU-card is played to negate its effects and move it to the top of the discard pile.
newcard 009/Snow Plow (EU)/Thing/'''Free action:''' Destroy any road or weather condition card.
newcard 609/Suicide Bomber (OI)/Thing - Personell/'''Attack:''' Destroy Suicide Bomber after the attack. This attack gets +20 and counts as a bombing event. ''(A player owning a Bunker is therefore immune to this attack.)''
newcard 609/Poor Road Conditions (OI)/Thing - Personell/No unit with power of 3 or greater can attack. ''(Attack modifiers not included.)''