Super Mario Bros. Deck

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SPECIAL RULES

To win the game you have to advance to a predetermined (agreed upon) level. Each player keeps track of their own level seperately. At the beginning of each turn roll a d6 to detemine your Jump Check

New Card Types

Location

Location cards are a type of thing. They are played in a seperate stack in the middle of the playing surface. Only the most recently played location (the one on the top of the stack) counts and its effect applys to everyone playing. Cards dom not affect locations unless they specifically say otherwise.

Enemy

Enemies are also a type of thing but have no special rules, however they use many abbreviations. (v SEE BELOW v)

Boss

Bosses are a subtype of enemy. You can only have one boss in play per player. Unless otherwise stated you must sacrifice (destroy) 3 of your own enemies to play a boss normally. No one is allowed to advance a level while a boss is in play unless stated otherwise.

Abbreviations

(Y)ATK(X)

Action: Target player whose last jump check was X or less must discard Y cards. Y defaults to one and X is always listed.

DEF(X)

Cannot be destroyed by a player whose last Jump Check was X or less. X is always listed.

HP(X)

Comes into play with X counters. When (Card Title) would normally be destroyed remove a counter instead. When no counters remain, it is immediately destroyed. X is always listed.

Spiked(X)

Any player who destroys this card must discard X cards. X defaults to one.

Duration(X)

Enters play with X counters on it. At the beginning of each of your turns remove a counter. It is destroyed when it runs out of counters.

Card List

Power Star
Action
Advance a level and destroy the location stack. If Peach's Castle or Comet Observatory is in the stack they are not destroyed.
Grand Star
Action
Advance a level and destroy the location stack. If Comet Observatory is in the stack it is not destroyed. You can play this even if a boss is in play to destroy it.
Shine Sprite
Action
Play only if there are no Graffiti tokens in play. Advance to the next level and destroy the location card stack. If Delfino Plaza is in the stack it isn't destroyed.
Launch Star
Action
Play only if the current location has Galaxy in the title. Advance a Level and destroy the current location.
Flagpole
Action
Play only if your jump check is 5 or more. Advance a level, destroy the location stack, and draw a card equal to your jump check minus 5.
Warp Pipe
Action
If the loaction does not have Pipe in the title, Shuffle the location stack. If the location does, advance a level and destroy the location stack.