Spore deck

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Spore deck
Designer Orteil
Date 20/09/07
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.


Instructions and notes

This is a game based on Spore, Will Wright's next big game. As in the video game, you play this deck as a creature's mentor, leading it from the tiny unicellular organism to a civilized, technologic creature. You have to make your creature evolve by adding parts to its body. The game ends when there is only one player remaining, or when some specific goals are reached.

Beware, this is no easy deck to play !

Special rules

Start

  • Every player chooses one Blob card to start with. Organs will be attached as the game goes.
  • The remaining Blob cards must be set aside from the game.

Cards

  • You can play up to 2 Action cards per turn and per player.
  • Things cards can be :
    • Blobs, the most basic part of a creature. They each have a Health value, Muscle, a Defense and a Speed. (will be referred to by their initials.)
    • Body parts (categorized under Limbs, Mouth, Hands, Feet, Sensory and Misc) that can be attached to a player's blob by its owner. They alter the main blob's values.
      Note :
      -Hands and Feet can't be directly attached to the blob : you need to attach them to a Limb, that is itself attached to the blob. You can't attach more than 1 part to a limb, if not stated otherwise. Also, if a limb is destroyed, everything attached to it is destroyed as well.
      -You can't attach more than 1 Mouth to your creature.
    • Buildings that can only be used when the player is in Civilisation Phase and over; those can be damaged and destroyed. When destroyed, they are placed in the discard pile.
    • Equipement that can only be used when the player is in Tribal Phase and over; those can be attached to a creature's body part when the body part it concerns exists (ie no gloves if your creature has no hands !). They also alter the blob's values.
    • Others - they can have various effects.

Population and Health

Health can be lost fighting other creatures, or through some Action cards. It can be gained by eating Things (if you have the required Mouth). When a player's Health drops down to 0, he/she must discard all of his/her cards except the blob, or that player can choose to leave the game.
Health is only effective when you are in the Creature phase; when you are in the Tribal or Civilization phase, Health is reset to 1 and acts as Population. If your Population drops to 0, you can either discard everything in your cards that isn't a blob or a body part, or leave the game.

When you read a card that says "Gain/Lose X HP" and you aren't in the Creature Phase, you can add/substract those points to your Population, unless stated otherwise.

Also, whenever a card reads "Destroy a body part/building", if you are in Creature Phase you have to destroy a body part; if you are in Tribal or Civilisation phase, destroy a building. If you are in the Tribal or Civilisation phase and have nomore buildings, destroy one of your body parts.

Phases

  • Every player starts with the Creature Phase. During that phase, you can't use any Building or Equipement cards.
    Your goal is to reach a total of at least 20 when you add your Muscle, Defense and Speed together (not Health). That is, if your (Muscle+Defense+Speed) is equal or over 20, you must proceed to the next phase.
    During this phase, whenever you draw a Building or Equipement card, you are allowed to keep it in a face-down pile next to you, or you can discard it immediately. If this pile consists of more than 5 cards, discard it down to 5 cards. Note that that pile will be called Waiting Pile.
  • Tribal Phase : during that phase, you can't have Building cards : if you draw any, put it in your Waiting Pile.
    Your goal is to have a population of 3 or more. Individuals will be added to your population through Action cards; keep track of your population on a sheet of paper. Whenever you have 3 individuals or more in your population, you must proceed to the Civilization Phase.
  • Civilization Phase : you can use any card you have. You can't put anything in your Waiting Pile, but you can draw a card from it whenever you feel the need and you have nomore than 5 cards in hand, until your Waiting Pile is empty.
    From here, the ways to win the game are many, and depend on the cards you draw.



Card List


Blobs

Blob (Tanker)
Thing - Blob
Health : 4
Muscle : 1
Defense : 3
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Blob (Stalker)
Thing - Blob
Health : 4
Muscle : 1
Defense : 1
Speed : 3

Each player must start with 1 blob.
Card by Orteil
Blob (Hunter)
Thing - Blob
Health : 4
Muscle : 3
Defense : 1
Speed : 1

Each player must start with 1 blob.
Card by Orteil
Blob (Large)
Thing - Blob
Health : 2
Muscle : 2
Defense : 2
Speed : 2

Each player must start with 1 blob.
Card by Orteil
Blob (Healthy)
Thing - Blob
Health : 7
Muscle : 1
Defense : 1
Speed : 1

Each player must start with 1 blob.
Card by Orteil


Limbs

Stiff limb
Thing - Limb
Speed : -2
Card by Orteil
Tentacle
Thing - Limb
Muscle : +2
Speed : +1
Card by Orteil
Articulated limb
Thing - Limb
Muscle : +1
Speed : +1
Card by Orteil
Thin celery limb
Thing - Limb
Muscle : -1
Speed : +3
Card by Orteil
Thick limb
Thing - Limb
Muscle : +2
Defense : +2
Card by Orteil
Soft limb
Thing - Limb
Muscle : -1
Speed : -1
Card by Orteil


Hands

Claw
Thing - Hand
Muscle : +3
Defense : +1
Card by Orteil
Paw
Thing - Hand
Muscle : +1
Defense : +3
Card by Orteil
Dactylus
Thing - Hand
Muscle : +1
Defense : +2
Card by Orteil
Grasper
Thing - Hand
Muscle : +2
Defense : +1
Card by Orteil
Tri-fingered
Thing - Hand
Muscle : +1
Card by Orteil


Feet

Stomper
Thing - Foot
Muscle : +3
Speed : +1
Card by Orteil
Foot
Thing - Foot
Muscle : +1
Speed : +2
Card by Orteil
Hoof
Thing - Foot
Speed : +3
Card by Orteil
Large Hoof
Thing - Foot
Muscle : +1
Speed : +4
Card by Orteil


Mouths

Teethless Mouth
Thing - Mouth
You can eat Fruits and drink.
Card by Orteil
Mouth (molars)
Thing - Mouth
Muscle : +1
You can eat Fruits, Plants and drink.
Card by Orteil
Mouth (canines)
Thing - Mouth
Muscle : +2
You can eat Meat and drink.
Card by Orteil
Jaws
Thing - Mouth
Muscle : +3
You can eat Meat and drink.
Card by Orteil
Specialized Jaws
Thing - Mouth
Muscle : +4
You can eat only Meat.
Card by Orteil
Filter
Thing - Mouth
You can only drink.
Card by Orteil
Omnivorous Mouth
Thing - Mouth
You can eat Meat, Fruits, Plants and drink.
Card by Orteil


Sensory

Simple Eye
Thing - Sensory
Sight Level 1
Card by Orteil
Insect Eye
Thing - Sensory
Sight Level 2
Card by Orteil
Mammal Eye
Thing - Sensory
Sight Level 3
Card by Orteil
Antennae
Thing - Sensory
Smell Level 1
Card by Orteil
Nostrils
Thing - Sensory
Smell Level 2
Card by Orteil
Predator Nose
Thing - Sensory
Smell Level 3
Card by Orteil
Vibratus
Thing - Sensory
Ear Level 1
Card by Orteil
Reverb Ear
Thing - Sensory
Ear Level 2
Card by Orteil
Precise Ear
Thing - Sensory
Ear Level 3
Card by Orteil


Misc Body Parts

Fish Flipper
Thing - Flipper
Speed : +1

+1 extra Speed if the creature has Fish Scales

-1 Speed if the creature has Fur or Feathers
Card by Orteil
Mammal Flipper
Thing - Flipper
Speed : +2

-1 Speed if the creature has Fur or Feathers
Card by Orteil
Insect Wing
Thing - Wing
Speed : +1
Card by Orteil
Bird Wing
Thing - Wing
Speed : +2

+1 extra Speed if the creature has Feathers
Card by Orteil
Short Horn
Thing - Horn
Muscle : +1
Card by Orteil
Curvy Horn
Thing - Horn
Muscle : +2
Card by Orteil
Long Horn
Thing - Horn
Muscle : +3
Speed : +1
Card by Orteil
Fur
Thing - Skin
Defense : +1
Card by Orteil
Fish Scales
Thing - Skin
Speed : +1
Card by Orteil
Reptile Scales
Thing - Skin
Defense : +2
Card by Orteil
Spikes
Thing - Skin
Muscle : +2
Defense : +2
Speed : -1
Card by Orteil
Feathers
Thing - Skin
Speed : +2
Card by Orteil



Food

Berry
Thing - Fruit
Action : Discard this card and gain 1 HP.

You must have a mouth to consume this
Card by Orteil
Apple
Thing - Fruit
Action : Discard this card and gain 2 HP.

You must have a mouth to consume this
Card by Orteil
Bug
Thing - Meat
Action : Discard this card and gain 1 HP.

You must have a mouth to consume this
Card by Orteil
Steak
Thing - Meat
Action : Discard this card and gain 2 HP.

You must have a mouth to consume this
Card by Orteil
Leaf
Thing - Plant
Action : Discard this card and gain 1 HP.

You must have a mouth to consume this
Card by Orteil
Lettuce
Thing - Plant
Action : Discard this card and gain 2 HP.

You must have a mouth to consume this
Card by Orteil
Puddle
Thing - Drink
Action : Discard this card and gain 1 HP.

You must have a mouth to consume this
Card by Orteil
River
Thing - Drink
Action : Discard this card and gain 2 HP.

You must have a mouth to consume this
Card by Orteil


Actions

Earthquake
Action - Disaster
Every player loses 2 HP and discards a body part/building. Since you (the owner of this card) were aware of the disaster's coming, you lose only 1 HP.
Card by Orteil
Volcanoe
Action - Disaster
Every player who hasn't any Wing/Plane or Flipper/Ship attached to its creature loses 3 HP and discards a body part/building.
Card by Orteil
Fire !
Action - Disaster
Play this card on another player. The one with the lowest Speed loses 1 HP.
Card by Orteil
Is that smoke ?
Action - Disaster
There's a fire in the distance. Play this on another creature : if its Smell level is lower than 1, it loses 1 HP.
Card by Orteil
Evolution
Action - Event
There are some creatures of your specie not far, and of the opposite sex ! If you can spot one (you need Sight level 1 or more) you can mate and evolve. If you do this, you can draw a card.
Card by Orteil
Evolution
Action - Event
If you have Ear level 1 or more, you can hear a member of your specie not far. Draw a card.
Card by Orteil
Predator
Action - Event
There is a hungry predator wandering around. Play this on another creature : if its Sight or Smell level is lower than 1, it gets chased, loses 1 HP and discards a body part.
Card by Orteil
Venom
Action - Event
A tiny, highly dangerous insect is flying. Play this on another creature : if its Sight or Ear level is lower than 3, it gets stung and loses 2 HP.
Card by Orteil
Spoiled food
Action - Event
It's dinner time, and there is something rotten in the air... Play this on another creature : if its Smell level is lower than 2, it gets sick and loses 1 HP.
Card by Orteil
The Fittest
Action - Event
You start a century of disasters. The creature with the highest combined Smell, Ear and Sight levels can draw a card; everybody else loses 2 HP and discards a body part/building.
Card by Orteil
Hard Food
Action - Event
Play this on another creature that has a Mouth attached : it bites on a rock and must discard its Mouth.
Card by Orteil
Urchin
Action - Event
Play this on another creature that has a Foot attached : it walks on an urchin and must discard one Foot.
Card by Orteil
Poisonous Plant
Action - Event
Play this on another creature that has a Hand attached : it tries to seize a poisonous weed and must discard one Hand.
Card by Orteil
Fatal Disease
Action - Event
Play this on another creature. That creature catches a dangerous and sometimes fatal disease, and loses 2 Health
Card by Vailo
Crippling Injury
Action - Event
Play this on another creature that has a Limb attached. That creature accidentally injures itself and must discard 1 limb
Card by Vailo
Avalanche
Action - Event
Play this on another creature. If that creature's muscle is less than 4, they are crushed in an avalanche and suffer the loos of 2 Health.
Card by Vailo