Seventh Sanctum deck

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Seventh Sanctum deck
Designer Vortex Duck
Date 26/04/2009
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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A complex game based around the oft-random but incredibly literature-oriented Seventh Sanctum, whose members are encouraged to answer impossible questions, attempt the impossible, and amongst other things, save all good ideas from the resident antagonists, the DSFs.

Special Rules

If the draw pile is exhausted, the discard pile is shuffled into a new draw pile.

The winner of the game is he or she who controls X, at least one DSF, and activates the Grand Vortex. There are other ways to win, however...


Card List

X
Thing
Controlling X is one of the three factors required for standard winning gameplay.
DSF
Thing
A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: Writers' Block - The next player misses their turn. This action in turn destroys the DSF.
DSF
Thing
A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: Writers' Block - The next player misses their turn. This action in turn destroys the DSF.
DSF
Thing
A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: Writers' Block - The next player misses their turn. This action in turn destroys the DSF.
DSF
Thing
A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: Writers' Block - The next player misses their turn. This action in turn destroys the DSF.
DSF
Thing
A DSF is the epitome of evil, and one of the factors required for standard winning gameplay. Action: Writers' Block - The next player misses their turn. This action in turn destroys the DSF.
Grand Vortex
Action
If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed.
Grand Vortex
Action
If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed.
Grand Vortex
Action
If you control X and a DSF, and activate the Grand Vortex, you win the game. But don't count on it! If you play when you do not control X & a DSF, everything in play is destroyed.
Vortex Duck
Thing
While Vortex Duck is in play, no-one may activate a Grand Vortex.
Crusader's Underwear
Thing
Often dubbed 'Holy Pants'. Action: Another player shows you their hand.
Reset Button
Action
Everyone discards their hands and anything in play is destroyed. The discard pile is shuffled into the draw pile, and game begins again.
Zeppelin
Thing
It flies. Control two and a vigilante and you might be on the way to winning the game!
Zeppelin
Thing
It flies. Control two and a vigilante and you might be on the way to winning the game!
Zeppelin
Thing
It flies. Control two and a vigilante and you might be on the way to winning the game!
Zeppelin
Thing
It flies. Control two and a vigilante and you might be on the way to winning the game!
Zeppelin Vigilante
Thing
Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card.
Zeppelin Vigilante
Thing
Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card.
Zeppelin Vigilante
Thing
Twirls its moustache every so often. Control one and two zeppelins and you can activate a secret game-win function! Action: The next player discards one card.
Interstellar Jelly Bean
Thing
It's faster than light, and no-one can explain it. Action: Draw another card.