Roundball Deck

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Roundball Deck
Designer ecumenopolis0
Date 23rd August, 2008
Players 2
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Roundball is just a basketball card game I've made over the past year. There are some crazy, exaggerated cards, so it's not very realistic, but I dunno, I like it.

Special Rules

At the beginning of the game, toss a coin for the jumpball. Winner has the first turn.


Draw two cards at the beginning of your turn. You may play as many "Special" cards as you want; afterwards, you may play a "Standard" card. Discard down to five cards in your hand if you have more. Your turn is now done.


"Defense" cards are used in unusual times and ways. Read them carefully -- they are not played during your turn.


Free throws are assumed to be made. Made free throws count as one point each. Free throws are only missed when a card says so. After shooting free throws, your turn is over.


Winner is the player with more points after you have gone through the deck once.


If the score is tied at this point -- called the "end of the fourth quarter" -- each player draws five cards for an overtime session. No more drawing cards, just playing them. Play as many overtime sessions as you need until you have a winner.


Card List

ALLEY OOP!!
Standard [Shot : 2Points, Inside]
Unaffected by Blocks.

Draw three cards if you score with this one.

Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.
DUNK!
Standard [Shot : 2Points, Inside]
Unaffected by Stops. Draw two cards if you score with this one.
FACIAL!
Standard [Shot : 2Points, Inside]
Unaffected by Stops.

Draw three cards if you score with this one.

Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.
Fadeaway!
Standard [Shot : 2Points, Inside]
Unaffected by Blocks.
Unhh...
Floater!
Standard [Shot : 2Points, Inside]
Unaffected by Blocks.
Are you serious?
Hook Shot.
Standard [Shot : 2Points, Inside]
Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.
LAYUP.
Standard [Shot : 2Points, Inside]
Better hit that.
LAYUP.
Standard [Shot : 2Points, Inside]
Finish it.

Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.
LAYUP.
Standard [Shot : 2Points, Inside]
Hit it.
Put-Back.
Standard [Shot : 2Points, Inside]
Oomph.
Post Moves
Standard [Shot : 2Points, Inside]
Reverse Layup!
Standard [Shot : 2Points, Inside]
Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.
SLEDGEHAMMER!!
Standard [Shot : 2Points, Inside]
Unaffected by Stops or Blocks.

Draw three cards if you score with this one.

Flip a coin.

If heads, you receive ONE FREE THROW as well.

Draw three cards.
Throw it down, big man! Throw it down!
SPIN MOVE.
Standard [Shot : 2Points, Inside]
Unaffected by Stops.
Shaqness.
WINDMILL!
Standard [Shot : 2Points, Inside]
Unaffected by Stops. Draw two cards if you score with this one.
Wow. That's just nasty.
Bank Shot...
Standard [Shot : 2Points]
Boy, I hope he called that...
Baseline J
Standard [Shot : 2Points]
Unaffected by Blocks.
FACE!!!
Standard [Shot : 2Points]
Draw a card if you score with this one.
Yeh...yeh.
Elbow J
Standard [Shot : 2Points]
Unaffected by Blocks.
Foot on the Line
Standard [Shot : 2Points]
Aww, coulda been a three.
He's a Machine!
Standard [Shot : 2Points]
Unaffected by Stops.

Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.

Draw a card if you score with this one.
Leaner
Standard [Shot : 2Points]
Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive TWO FREE THROWS.
Midrangeness
Standard [Shot : 2Points]
Unaffected by Blocks. Do not discard this card if you score with it.
Ridiculous.
Oh, no...
Standard [Shot : 2Points]
Flip a coin. Shot goes on heads. Can be Blocked or Stopped.
Your center shoots an over-confident jumpshot.
Turnaround
Standard [Shot : 2Points]
In your grill.
Pull Up J
Standard [Shot : 2Points]
Unaffected by Blocks.
In.
Wide Open
Standard [Shot : 2Points]
Unaffected by Blocks.
He shouldn't really be shooting, but he seems open.
Appropriate Specialist
Standard [Shot : 3Points]
Unaffected by Blocks.
Probably some 6'10" scruffy European.
Buzzer-beater!
Standard [Shot : 3Points]
Unaffected by Blocks. Draw a card if you score with this one.
From Half Court!
Standard [Shot : 3Points]
Unaffected by Stops or Blocks.

Play if this card is the only card you own.

Flip a coin. Shot is made on heads.

Draw three cards if you score with this one.
From the Corner!
Standard [Shot : 3Points]
Gunner!
Standard [Shot : 3Points]
Unaffected by Blocks.
He's money.
Long-Range BOMB.
Standard [Shot : 3Points]
Unaffected by Blocks.

Flip a coin.

If shot goes with heads, you receive ONE FREE THROW.

If shot misses with heads, you receive THREE FREE THROWS.
Pair of Threes
Standard [Shots : 6Points]
Before playing this card, discard the rest of your hand. The two threes are unaffected by Blocks although they can be individually Stopped.
Spreading the floor.
Standard [Shot : 3Points]
Unaffected by Blocks.
Your big steps outside.
That's Why He's Out There
Standard [Shot : 3Points]
Unaffected by Blocks.
Wide Open for Three!
Standard [Shot : 3Points]
Unaffected by Blocks.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Behind the back.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Good feed.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Good helper.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Great bounce pass.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Laser.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Nice dropoff.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Nice dish.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Nice outlet.
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Sweet dime
Great Pass
Special
Your shot card this turn is unaffected by Stops.
Sweet kickout.
Deflection
Defense
Flip a coin.

On heads, your opponent skips a turn.

Your shot this next possession, if you rolled heads, is unaffected by Stops.
Steal
Defense
Your opponent skips a turn. Your shot this possession is unaffected by Stops.
Interception.
Steal
Defense
Your opponent skips a turn. Your shot this possession is unaffected by Stops.
Mine.
Steal
Defense
Your opponent skips a turn. Your shot this possession is unaffected by Stops.
Robbery.
Steal
Defense
Your opponent skips a turn. Your shot this possession is unaffected by Stops.
Swipe.
Steal
Defense
Your opponent skips a turn. Your shot this possession is unaffected by Stops.
Theft.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Active hands.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Defensive chatter.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Face guarding.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Extra effort.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Good rotation.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Great hustle.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Instincts.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Long arms.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Quick feet.
Stop
Defense
Your opponent's shot has missed.

Play after your opponent plays a shot card. Discard his Shot card along with this Stop card.

Your opponent ends his turn.
Staying with him.
Block
Defense
Your opponent's shot has missed. Badly.

Play after your opponent plays a shot card. Discard his Shot card along with this Block card.

Your opponent discards two other cards of his choice.

Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card.
CRUSHED!!!
Block
Defense
Your opponent's shot has missed. Badly.

Play after your opponent plays a shot card. Discard his Shot card along with this Block card.

Your opponent discards two other cards of his choice.

Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card.
DENIED.
Block
Defense
Your opponent's shot has missed. Badly.

Play after your opponent plays a shot card. Discard his Shot card along with this Block card.

Your opponent discards two other cards of his choice.

Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card.
REJECTED!!
Block
Defense
Your opponent's shot has missed. Badly.

Play after your opponent plays a shot card. Discard his Shot card along with this Block card.

Your opponent discards two other cards of his choice.

Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card.
STONEWALLED.
Block
Defense
Your opponent's shot has missed. Badly.

Play after your opponent plays a shot card. Discard his Shot card along with this Block card.

Your opponent discards two other cards of his choice.

Flip a coin. If heads, you gain possession. Otherwise, he may play another Standard card.
SWAT!
Timeout
Special
You and your opponent discard your hands.

Draw three cards.

Your opponent draws one.

[This card resets many bad conditions of other cards.]
Oh look, an angry old man.
Timeout
Special
You and your opponent discard your hands.

Draw three cards.

Your opponent draws one.

[This card resets many bad conditions of other cards.]
Oh look, an angry old man.
Timeout
Special
You and your opponent discard your hands.

Draw three cards.

Your opponent draws one.

[This card resets many bad conditions of other cards.]
Oh look, an angry old man.
Timeout
Special
You and your opponent discard your hands.

Draw three cards.

Your opponent draws one.

[This card resets many bad conditions of other cards.]
Oh look, an angry old man.
Assistant Coach
Special
To put in play, place faceup on the table.

While in play, your maximum hand size increases by two.

Discard this card when the next timeout is called or at the end of the period (fourth quarter or overtime session).
One of fifty old men in ties on your bench.
"Assistant Coach"
Special
To put in play, place faceup on the table.

While in play, your opponent must display their hand at all times.

Discard this card when the next timeout is called or at the end of the period (fourth quarter or overtime session).
One of fifty old men in ties on your bench.
Bad Call
Special/Defense
Play at ANY time. When your opponent plays a card, negate and discard that card along with Bad Call.
Banana Peel
Defense
Your opponent skips a turn. Your shot this possession is unaffected by Stops.
Uh oh.
Brawl
Standard
You and your opponent discard your hands. You draw three cards.
Crooked Ref
Special
Your opponent discards his hand.
Defensive Specialist
Standard
Your opponent discards all Standard "shot" cards. (He keeps Special cards that give points.) Then, discard this card.
"He plays ugly basketball." "He's dirty." He wins games.
Foul Trouble
Special
To put in play, place faceup on the table.

While in play, your opponent's center sits.

Your opponent cannot play Block cards until the next timeout is called or the end of the period (fourth quarter or overtime session).
Free T-Shirts
Special
You're trying to catch free T-Shirts!

But for the other team...

Flip a coin. On heads, switch teams with your opponent -- cards, scores, everything.
The most feared card in the game...
Instant Replay
Special/Defense
Play at ANY time. When your opponent plays a card, negate and discard that card along with Instant Replay.
Losing Lunch
Special
To put in play, place faceup on the table.

While in play, your opponent's point guard becomes suspiciously ill.

Your opponent cannot play Great Pass cards until the next timeout is called or the end of the period (fourth quarter or overtime session).
Mind Games
Special
Search your opponent's hand. Take a card of your choice from his hand to put in your hand.
Minor Injury
Special
To put in play, place faceup on the table.

Your opponent's shooting guard tweaks his ankle. A shooting dropoff is evident.

While in play, all of your opponent's shots not designated as inside are vulnerable to Stop cards.
Momentum Swings
Standard
Switch hands with your opponent.
Obnoxious Mascot
Defense
While this card is in play, your opponent must discard two cards to make each FREE THROW. Each player may have only one Obnoxious Mascot at a time and must discard the card after a timeout or the end of the period (fourth quarter or overtime session).
Obnoxious Mascot
Defense
While this card is in play, your opponent must discard two cards to make each FREE THROW. Each player may have only one Obnoxious Mascot at a time and must discard the card after a timeout or the end of the period (fourth quarter or overtime session).
Rain Delay...
Special
Both teams discard their hands.
...really?
Rousing Words
Special
Play at the end of a period or during a timeout.

Draw three cards.

Set these three cards aside face up; they do not count against your hand count.

These three cards are not discarded until you use them.
Scoring Error
Special [Shot : 5Points]
Your team "scores" five points. Cannot be Blocked or Stopped.
Stalwart Defender
Special
To put in play, place faceup on the table.

While in play, you may discard one card for the same as a Stop or two cards for the same as a Block.

Discard this card when the next timeout is called or at the end of the period (fourth quarter or overtime session).
Substitutions
Special
Draw three cards.
Fresh legs.
Taking Over
Special
Play as many cards in your hand as you wish this possession. Multiple shots, specials, or whatever you want.
Twelve-year-olds Yelling
Special
View your opponent's hand. He must discard a card of your choice.
Underdogs
Special
If your opponent is outscoring you, draw three cards.
Vocal Leader
Standard
Your star becomes angry and receives a technical foul.

Your opponent receives ONE FREE THROW.

Your team gets fired up. Draw four cards.
Wild Shot
Standard [Shot : 5Points]
Unaffected by Stops or Blocks. After playing this card, discard your hand.
Yes, it's a 5-pointer.
Wishful Thinking
Special
This card won't really do anything.