Random Lackey Deck

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Random Lackey Deck
Designer STICKMAN71 More like assimilator...
Date 22/07/2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

This is a assimilation of some cards for dvorak.

Pink Elephant
Thing
Place this under another player's control. For as long as this is in play, the player with this card under their control may only play cards that destroy this.
Are you sure he didn't mess with my drink?
Card by Pongo
Mortarboard
Thing
Your maximum hand size is increased by two.
How academic!
Card by Pongo
Pk
Bill
Action
Draw two cards.
Card by gill_smoke
Katamari
Thing
Action: Of the Things other than Katamari, choose the physically smallest and put it face-down under Katamari. (You cannot choose abstract concepts.) When Katamari leaves play, all cards under it go to the discard pile.
Card by Kevan
1U
Time Walk
Action
Take an extra turn after this one.
Card by Kevan
Terrorist Activity
Action
Destroy any one thing, and force it's owner to discard a card at random.
Card by Tyrethali
Mine, Mine, All Mine
Action
Take control of a Thing.
Card by Zarba
Is That A Full Deck In Your Pocket
Thing
If you have this card in play at the beginning of your turn, and you hold more cards in your hand than all the other players, you win.
Card by Zarba
Historic Preservation Society
Action
Put any card in the discard pile into your hand.
Card by Tyrethali
Pseudozen Enlightenment
Thing
If you control no other things, and have no cards in your hand, and this card is destroyed, you win.
Card by Tyrethali
I Am One With The Universe
Action
Until the end of the turn, you have control of all Things in play. You may use another Action this turn.
Card by Zarba
Low Ceiling
Thing
Everyone's maximum hand size is reduced to three.
Card by Kevan
Organized Graverobbing
Action
You may play any number of cards during your next turn.
Card by -
The Magic Roundabout
Action
All Players give their hand to the Player on their left.
Card by Sandy
Parallel Universe
Action
Play an extra Action, but "reverse" its effects as best you can. (If one other Player agrees, it's okay.)
Card by Kevan
King Arthur's Return
Action
Take a card from the discard pile and put it into your hand.
Card by Sandy


Military Coup
Action
Take all cards from a Player's hand, then give them back three cards.
Card by Sandy
Horoscopes
Action
Reveal and deal a card for each Player, starting with yourself.
Card by Kevan
Orbital Mind Control Laser
Action
Look at an Opponent's hand. Force them to play a card from it, immediately.
Card by Kevan
Drunkenness
Thing
Play onto an opponent. They can only play cards at random, but may play any two cards per turn. Destroy this if their hand ever becomes empty.
Card by Kevan
Electromagnet
Thing
Action: Put a Thing onto the top of the draw pile.
Card by Kevan
Stop!
Thing
Players may not draw cards. Destroy this card when someone's hand is empty.
Card by Kevan
Frenzy
Thing
Any number of Actions may be played each turn.
Card by Kevan
Windfall
Action
Pick a number. Each Player, starting with the one to your left, draws that many cards.
Card by Kevan
Predetermination
Action
Rearrange the draw pile into any order.
Card by Kevan
My Arse
Action
Discard this card from your hand to prevent an Action from having any effect.
Card by Kevan
+4
Rum
Thing
If Rum is destroyed, you may say "But why is the rum gone?"
If you do, draw a card.
Card by ChippyYYZ
Encore
Action
This card is a copy of the last action played.
(Note that "Action:" abilities are actions.)
Card by ChippyYYZ
-2
Pilferers For Hire
Thing
Action: Take control of a thing.
At then end of your turn, give this card to the next player.
Card by ChippyYYZ
Huge Cyst
Thing
Attach to a living thing. Target cannot play action abilities.
Card by gill_smoke
Nuclear bomb
Action
If there are no things in play you win the game else remove all cards in play all players draw or discard to 5 cards.
Card by gill_smoke
The Green Door
Thing
When this comes into play, secretly choose a letter from "ETAOIN SHRDLU". If an opponent plays a card without that letter in its title, it has no effect and is returned to their hand.
Card by Kevan
Yellow Brick Road
Thing
You may skip your turn to put a Brick token into play. If you control ten Brick tokens, you win the game.
Card by Kevan
P0
Portable Hole
Thing
Place any number of your things onto Portable Hole, pass Portable Hole to another player who then destroys Portable Hole and gains control of passed things.
Card by gill_smoke
7P
Plunder
Action
Move a card from the discard pile to your hand.
Card by Bucky
8P
Pulverize
Action
Destroy target Thing. Put it on the bottom of the draw pile rather than the discard pile.
Card by Bucky
9P
Pass
Action
Draw a card and end your turn.
Card by Bucky
Alone in the Dark
Thing
At the start of each player's turn, that player chooses a Thing they control. Until the start of their next turn, other Things they control (including any that come into play during that turn) are removed from play.
Card by Kevan
D4
Angry Dan
Thing Person
When "Angry Dan" comes into play all opponets dicard thier hands
There are three Dans at my work guess which one am I
Card by gill_smoke
D4
Psycho Dan
Thing Person
Discard a card to play. <br\>Action: Target discards a card at random.
There are three Dans at my work guess which one am I
Card by gill_smoke
D4
Downer Dan
Thing
Discard your hand to play. At the end of your turn discard all cards, at the begining of your turn draw 3 cards.
There are three Dans at my work guess which one am I
Card by gill_smoke
Fries With That
Thing
Whenever a non-token Thing comes into play, its controller may also put a Fries token into play.
Card by Kevan
The Rich List
Thing
Play only if there are fewer than ten tokens in play. If a player has more than fifty tokens, they win.
Card by Kevan
1Q
Snowed In
Thing
When you play this, gain 5 Snow Tokens. If there are no Snow Tokens in play, destroy Snowed In.
If a player would draw a card, they destroy a Snow Token instead if possible.
Card by Bucky
2Q
Witch Hunt
Thing
Whenever a player draws a card, they must destroy one of their Things if possible.
Card by Bucky
Query
Action
Look at target opponent's hand.
Card by Binarius
Veil of Secrecy
Thing
When this card is destroyed, turn any face-down cards under it face-up and put them under your control. Thing: Discard one card to play a Thing face-down under Veil of Secrecy. Action: Destroy Veil of Secrecy.
Card by Binarius
5P
Purchase
Action
Take control of target Thing. Its former controller gains 3 Money tokens.
Card by Bucky
P12
Pawn shop
Thing
Thing: Destroy any number of your non living things, create a money token for each destroyed Thing.<br\>Action: Destroy a money token create a copy of a non living thing in play.
Card by gill_smoke
2V
Brainwash
Action
Gain control of target Thing until the end of your next turn. You may take an extra Action this turn.
Card by Bucky
3V
Cannibalize
Action
Destroy target Thing. Its controller draws three cards.
Card by Bucky
Chopping Block
Thing
Play into target opponent's control. If anyone would be eliminated, you are eliminated instead.
Card by Binarius
A Night in a Desecrated Church
Action
Every living thing in play is replaced with a vampire or with a zombie token, with you deciding each time.
Card by Zt
Buried Alive!
Thing
You may play this under an opponent's control. You cannot play living things.
Card by Zt
99
Wisdom of the Elders
Thing
All Things in play when Wisdom of the Elders comes into play have Age 100. Each Thing played has an Age one less than the last Thing played, minimum Age zero. When rules on two cards are in conflict, the card with greater Age controls.
In *my* day...
Card by Goldenboots
1
That's So Last Week
Thing
All Things in play when That's So Last Week comes into play have Newness 0. Each Thing played has Newness one more than the last Thing played, maximum Newness 100. When rules on two cards are in conflict, the card with greater Newness controls.
The olden days? Earlier this morning!
Card by Goldenboots


Photon
Thing
Counts as an energy token Action: create energy token Thing: Create energy token
Card by gill_smoke
Magic Frame
Thing
Action: Destroy a non-token Thing and replace it with a Sketch token, or destroy a Sketch token and replace it with a Thing from the discard pile.
Card by Kevan
Doomed
Action
Pick a Thing and a player. That player may immediately play an Action or Action ability they control; if the chosen Thing is still in play afterwards, the player must discard their hand.
Card by Kevan
Gravedigger
Thing
Whenever a Thing is destroyed, draw a card.
Card by Kevan
Paper Cuts
Action
Each player puts one Finger token into play, for each card in their hand.
Card by Kevan
8V
Greater Necromancy
Action
Return up to two living Things in the discard pile to play under your control.
Card by Bucky
9V
Midget Joke
Action
The player with the fewest cards in their hand skips their next turn.
The Midget's Rights groups around here aren't big enough to do anything about it.
Card by Bucky
Atomize
Action
Destroy a thing and replace it with three Particle Tokens.
Card by ChippyYYZ
Not right now, I'm on the computer!
Action
End your turn immediatly. Until your turn, none of your cards may be affected by any other players cards effects. You can still be affected by your own cards side effects, however.
Card by NARF
Helpful Spirit
Thing
Action: Play any card from the discard pile, and give control of Helpful Spirit to the player on your left.
Card by jtwe
3B
Attack Pattern Alpha
Action
Destroy a Thing. Play this only if you control three or more non-Token Things.
Card by Bucky
BubCo Industries
Thing
If you control at least 10 things with flavor text attributed to Bub you win. Action: Attribute any unclaimed Flavor text text to Bub. Action: Add the following flavor text to any card in play without flavor text "It's your lie, tell it how you want." -Bub
Card by gill_smoke
Drama Queen
Thing
Whenever you play a card with flavor text you create a drama token. once between your turns you may destroy one drama token you control to prevent one action.
Card by gill_smoke
4L
The best ex in the world
Thing Person
If one of you Living things would go into the discard pile you may discard a card to return it to your hand instead.
Card by gill_smoke
F3
Twisted Buss Work
Thing
Attach to an inanimate thing whenever it performs an action either create an energy token or destroy an energy token and create a heat token
"That machine's so hot I'm afraid my shadow's going to get toasted" -R.B
Card by gill_smoke
Barrel of Dangerous Chemicals
Thing
When this Thing is destroyed, two of your other Things are destroyed as well. Action: Discard a card from your hand and give control of this Thing to another player.
Card by Corrigan
Mummy Wizard
Thing
Action: Look through the draw pile and play the first Action card that you find. Then shuffle the pile.
Action: Destroy two Things, one of which must belong to you.
Card by Corrigan
0c
Impulsive Outburst
Action
Draw a card and immediately play it if possible. If it was an Action, return this card to your hand.
Card by Bucky
7x
Ghost Pirate
Thing
Every player destroys a Thing he controls (other than this one) or discards a Thing from his hand at the end of his turn. If a player cannot, he is eliminated and Ghost Pirate is destroyed. Ghost Pirate cannot be destroyed in any other way.
Card by Corrigan
5x
Skeleton Pirate
Thing
This card may not be removed from the discard pile.
Action: Roll a 6-sided die and destroy a Thing on a roll of 4 or lower. The defensive effects of living Things are ignored.
Card by Corrigan
1x
Pirate Lookout
Thing
When this card comes into play, choose one player. That player must play with his hand revealed to all other players.
Card by Corrigan
Void Shields
Thing
If your hand is empty, Things you control cannot be destroyed.
Card by Kevan (adapted from Star Quest deck)
Secret plans
Action
Draw two cards.
"Use the force Luke."
Action
View an opponent's hand.
Wookie Rage
Action
Destroy a thing.
Jedi Wisdom
Action
Draw three cards.
"Don't underestimate the power of the Force."
Action
Dig through the draw pile for a card, and put it into your hand.
"That's no moon. It's a space station."
Action
Destroy a thing.
Do or do not...there is no try."
Action
Draw a card.
Darth Vader
Thing
Action: Destroy a thing.
Luke Skywalker
Thing
Action: Destroy a thing or draw a card.
Bionic Eyepatch
Thing
Action: View a chosen opponent's hand.
Card by Kevan
Graviton Anchor
Thing
Whenever you'd draw a card, you may play an extra action card instead.
Card by Zarba
Plasma Barrage
Action
Destroy one enemy Thing.
Card by Amigo
Hydroponics Dome
Thing
Action: Draw a card.
1-up Mushroom
Action
Discard your hand and draw enough new cards to reach your hand size limit.
Card by MagiMaster
Mushroom House
Action
Shuffle the discard pile into the deck. Then, draw three cards and discard two.
Pick a box. Its contents will help you on your way.
Card by MagiMaster
Triple Jump
Action
You may perform three more actions.
Card by CashCrazed
Coins
Thing
Roll a die and place that many counters on this card. If there are no counters on this card, destroy it.
Action: Remove a counter to draw a card.
Card by CashCrazed
Brick Block
Thing
If one of your Things is about to be destroyed, you may destroy this Thing in its place.
Card by CashCrazed
Vanish Cap
Thing
While this card is in play, you cannot destroy any Thing. If someone makes you discard a card, you must destroy this card instead. When this card is destroyed, you may shuffle it back into the deck.
Card by BM
Eldstar
Thing
Action: You may draw 1 extra card on your next turn.
Card by BM
Magikoopa
Thing
Reduce all other players' maximum hand size by one.
Card by MagiMaster
Bob-omb
Enemy
Action: Destroy this card. Target player must discard three cards.
Card by MagiMaster
Pizza and Soda
Action
Draw two cards. You may play one extra card of any type this turn.
Card by Tyrethali
Dimensional Rift
Action
Destroy any number of Things you control. Put an equal number of Things into play from your hand.