RTS CCG card set
|This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.|
|To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)|
| Print this deck|
|talk page to find out more.|
This is my first CCG set, so any contribution would be appreciated, if not implemented in the set. It is based on ground-based RTSs, where you build up your base and construct units to send forth to war. It's NOT Command & Conquer, but seeing as it's the only RTS I've played the most, this set may end up very similar.
It's also based on some doodles that I do when I should be paying attention in college.
You may only play Things when another card allows it. Cornervalues are health ratings. Use counters or tokens to represent damage done. They also represent the price of that Unit or Structure, as well as Tech Tree requirements. A letter before the number represents that another Thing is required to be in play before this can be played. A letter after means this Thing enables another Thing.
There are 5 Locations in the game, +3 for every player. Each Location can contain 6 Structures and 10 Units. You may build Structures in any Location in which you have Structures, or any adjacent Location. Units move at different speeds according to their type.
- Aircraft: 3 Locations per turn.
- Infantry: 2 Locations per turn.
- Ground Vehicles: 1 Locations per turn.
You cannot react against any enemy Units 4 Locations away from any Locations you inhabit. Before the game begins, decide the position and contents of each Location. One Location owned by each player should contain a Magnetic Assembler (see card list).
Cornervalues, as well as representing health, also represent price divided by 10 of the Unit or Structure. To play a Thing with a cornervalue, pay that amount of any resource times 10. You don't have to pay with just one resource type, for example, you could buy a Unit which required 100 resources and pay 70 of one type and 30 of another. All players should have copies of Resource cards in their deck. You may only own Resources you possess cards for, at the start of the game, place all your Resources into play.