RPS-deck

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RPS stands for Rock-paper-scissors, or rochambo. It's the fist-flatpalm-v sign game, for guys who don't know the name somehow.

NOTE: THERE ARE FIVE OF EACH CARD IN THE DECK. EACH CARD'S EFFECT ONLY WORKS ONCE.

Special Rule

All things destroy what they would destroy in real life RPS, but only one. For obscure signs, make your own SENSIBLE outcomes, like Water douses Fire.

HOW TO WIN

You win by activating the special rule 25 times.

Rock
Thing-sign
Prevent opponents from playing things.
Scissors
Thing-sign
Destroy one thing. Only works once.
Rock crushes scissors!
Action
If you have any, play all rocks. For each rock, destroy a scissors on either your side or an opponent's.
Paper
Thing-sign
Take a blank card and make it any sign you'd like it to be,besides Paper, with said sign's special effect.
Dynamite
Thing-sign
Destroy one of your opponent's things that would beat Dynamite in RPS.
Water
Thing-sign
Steal an opponent's thing.
Switchie-switchie!
Action
If an opponent destroys your thing via special rule, you destroy the opponent's card that would have destroyed yours.
What's a fist?
Action
Rocks cannot be played this turn.
Fire
Thing-sign
Opponents cannot destroy your things via the special rule.
Full-fledged fight!
Action
This card can only be activated if you and your opponent have an equal number of cards in play. Alternating, pick a card that your card can activate the special rule on. Once a card does that, you can't use it during this turn.