Pseudozen Revolution deck

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Pseudozen Revolution
Designers Kevan, Tyrethali, Zarba
Date 18th March 2001
Players 3
This is a Nomic deck, created as a self-referential competitive game. It is not intended to be replayable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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A one-off, scam-heavy brawl. This deck was created over the course of two games; one three-player, and one two-player game without Zarba, the latter containing Vicious Card Abuse and everything after.

Zarba won the first game by Losing Revolution Nine in Translation, so that it said "six" instead of "nine". It was reworded to "nine" by consensus, after the game, and Lost in Translation was amended to only affect cards in the discard pile.

Kevan carelessly won the second game with a Is That A Full Deck In Your Pocket, when he was actually concentrating on flooding the market with Cheap Plastic Trophies, being More Equal Than Others with only one opponent.

Lessons learnt: Cards that adjust card text are dangerous. Being able to flood the draw pile with an infinite number of 'win' cards is questionable, and dull - maybe the basic rules could use a one-proposal-per-player-per-turn limit.

Card list

Imperial Robes
Thing
New cards are accepted or rejected at your whim. You may not propose cards.
Card by Kevan
Terrorist Activity
Action
Destroy any one thing, and force it's owner to discard a card at random.
Card by Tyrethali
Mine, Mine, All Mine
Action
Take control of a Thing.
Card by Zarba
Bribe
Action
Target player may look at your hand and take any one card from it. They may not reject your next proposed card this turn.
Card by Tyrethali
Lost in Translation
Action
Change a single word to a different word, on any card you can see. Choose a card in the discard pile. Change a single word on it to a different word.
Card by Kevan
Is That A Full Deck In Your Pocket
Thing
If you have this card in play at the beginning of your turn, and you hold more cards in your hand than all the other players, you win.
Card by Zarba
Research Assistants
Thing
Once per turn, you may draw a card, then discard a card at random.
Card by Tyrethali
First Up Against The Wall
Action
Destroy the alphabetically-earliest Thing.
Card by Kevan
Historic Preservation Society
Action
Put any card in the discard pile into your hand.
Card by Tyrethali
Whack-A-Mole
Thing
Every person playing a card or more must discard a card from their hand.
Card by Zarba
Cameo
Action
Make a copy of a card from an existing Dvorak deck and shuffle it into the draw pile.
Card by Tyrethali
Pseudozen Enlightenment
Thing
If you control no other things, and have no cards in your hand, and this card is destroyed, you win.
Card by Tyrethali
Clockwork Mouse
Thing
Action: Give control of Clockwork Mouse to a random opponent.
Card by Kevan
I Am One With The Universe
Action
Until the end of the turn, you have control of all Things in play. You may use another Action this turn.
Card by Zarba
Pink Flamingos
Thing
When Pink Flamingos come into play, draw three cards, then discard a card at random.
Card by Tyrethali
Incoming!
Action
Play all cards in your hand.
Card by Zarba
More Equal than Others
Thing
Your proposed cards are approved unless at least two players reject them.
Card by Tyrethali
Low Ceiling
Thing
Everyone's maximum hand size is reduced to three.
Card by Kevan
Revolution Nine
Action
If a player gets nine six nine cards on his hand, he wins the game.
Card by Zarba
Creative Muse
Action
Propose five cards. For each one that is approved, draw a card. For each one that is rejected, the rejecting player must discard a card at random.
Card by Tyrethali
Alliance
Thing
Nominate a Player when you play this. He may not play Actions that target you, and vice versa.
Card by Kevan
Censorship
Thing
Name a word. Any player who says that word must discard a card at random.
Card by Tyrethali
There's Room For One More
Action
Do not discard down to hand size at the end of this turn.
Card by Zarba
Mouse
Thing
When you draw this card, you must put it straight into play (if this card is revealed from your hand, or seen leaving it, you lose the game). If any Contraption makes a Noise, destroy the Mouse at the end of the turn.
Card by -
Vicious Card Abuse
Action
Kevan wins the game, fiendishly.
Card by Kevan
Organized Graverobbing
Action
You may play any number of cards during your next turn.
Card by -
Ahem
Action
Tyrethali may make any changes to the gamestate he may desire.
Card by Tyrethali
Cheap Plastic Trophy
Thing
Kevan wins the game.
Card by Kevan
Cheap Plastic Trophy
Thing
Kevan wins the game.
Card by Kevan
Cheap Plastic Trophy
Thing
Kevan wins the game.
Card by Kevan