Penguins & Auruchs deck

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Penguins & Auruchs deck
Designer Mangaman
Date 23/05/2007
Players 2
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

The aim of the game in the Penguins & Auruchs deck is to cultivate an army of either Penguins or Auruchs (or both) and take over the world.

An Auruch is basically a Yak.

Special Rules

If you were feeling really up to it, you could play the P&A deck against the SuperVillains deck.

  1. Auruchs are not Penguins.
  2. Penguins are not, therefore, Auruchs.

There are no really special rules.


Card List

INITIATE PROJECT: MONOCHROME
Action
To play this you must have:
  • 1 Penguin Staff
  • Any other two penguins
  • 1 Iceberg and Penguin HQ.



YOU WIN THE GAME!
INITIATE PROJECT: OVINISE
Action
To play this you must have:
  • 1 Auruch Staff
  • Any other two Auruchs
  • 1 Iceberg and Auruch HQ.



YOU WIN THE GAME!
Penguin HQ
Thing/Wealth
Auruch HQ
Thing/Wealth
Iceberg
Wealth
"This iceberg is completely unsinkable."
Iceberg
Wealth
"This iceberg is completely unsinkable."
Auruch Herder
Thing - Auruch Staff
Auruch King
Thing - Auruch Staff
Worker Penguin
Thing - Penguin Staff
Emperor Penguin
Thing - Penguin Staff
Auruch
Thing - Auruch
Auruch
Thing - Auruch
Penguin
Thing - Penguin
Penguin
Thing - Penguin